ladybird/Userland/Libraries/LibWeb/CSS/Screen.cpp
Andreas Kling 72c9f56c66 LibJS: Make Heap::allocate<T>() infallible
Stop worrying about tiny OOMs. Work towards #20449.

While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
2023-08-13 15:38:42 +02:00

50 lines
1.2 KiB
C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Rect.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/ScreenPrototype.h>
#include <LibWeb/CSS/Screen.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/Page/Page.h>
namespace Web::CSS {
JS::NonnullGCPtr<Screen> Screen::create(HTML::Window& window)
{
return window.heap().allocate<Screen>(window.realm(), window);
}
Screen::Screen(HTML::Window& window)
: PlatformObject(window.realm())
, m_window(window)
{
}
void Screen::initialize(JS::Realm& realm)
{
Base::initialize(realm);
set_prototype(&Bindings::ensure_web_prototype<Bindings::ScreenPrototype>(realm, "Screen"));
}
void Screen::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_window.ptr());
}
Gfx::IntRect Screen::screen_rect() const
{
auto screen_rect_in_css_pixels = window().page()->web_exposed_screen_area();
return {
screen_rect_in_css_pixels.x().to_int(),
screen_rect_in_css_pixels.y().to_int(),
screen_rect_in_css_pixels.width().to_int(),
screen_rect_in_css_pixels.height().to_int()
};
}
}