
Note that as of this commit, there aren't any such throwers, and the call site in Heap::allocate will drop exceptions on the floor. This commit only serves to change the declaration of the overrides, make sure they return an empty value, and to propagate OOM errors frm their base initialize invocations.
257 lines
12 KiB
C++
257 lines
12 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/TemporaryChange.h>
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#include <LibJS/Bytecode/Generator.h>
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibJS/Runtime/GeneratorObject.h>
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#include <LibJS/Runtime/GeneratorPrototype.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/IteratorOperations.h>
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namespace JS {
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ThrowCompletionOr<NonnullGCPtr<GeneratorObject>> GeneratorObject::create(Realm& realm, Value initial_value, ECMAScriptFunctionObject* generating_function, ExecutionContext execution_context, Bytecode::RegisterWindow frame)
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{
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auto& vm = realm.vm();
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// This is "g1.prototype" in figure-2 (https://tc39.es/ecma262/img/figure-2.png)
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Value generating_function_prototype;
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if (generating_function->kind() == FunctionKind::Async) {
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// We implement async functions by transforming them to generator function in the bytecode
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// interpreter. However an async function does not have a prototype and should not be
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// changed thus we hardcode the prototype.
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generating_function_prototype = realm.intrinsics().generator_prototype();
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} else {
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generating_function_prototype = TRY(generating_function->get(vm.names.prototype));
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}
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auto* generating_function_prototype_object = TRY(generating_function_prototype.to_object(vm));
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auto object = realm.heap().allocate<GeneratorObject>(realm, realm, *generating_function_prototype_object, move(execution_context));
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object->m_generating_function = generating_function;
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object->m_frame = move(frame);
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object->m_previous_value = initial_value;
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return object;
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}
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GeneratorObject::GeneratorObject(Realm&, Object& prototype, ExecutionContext context)
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: Object(ConstructWithPrototypeTag::Tag, prototype)
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, m_execution_context(move(context))
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{
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}
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ThrowCompletionOr<void> GeneratorObject::initialize(Realm&)
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{
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return {};
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}
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void GeneratorObject::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_generating_function);
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visitor.visit(m_previous_value);
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m_execution_context.visit_edges(visitor);
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}
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// 27.5.3.2 GeneratorValidate ( generator, generatorBrand ), https://tc39.es/ecma262/#sec-generatorvalidate
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ThrowCompletionOr<GeneratorObject::GeneratorState> GeneratorObject::validate(VM& vm, Optional<DeprecatedString> const& generator_brand)
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{
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// 1. Perform ? RequireInternalSlot(generator, [[GeneratorState]]).
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// 2. Perform ? RequireInternalSlot(generator, [[GeneratorBrand]]).
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// NOTE: Already done by the caller of resume or resume_abrupt, as they wouldn't have a GeneratorObject otherwise.
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// 3. If generator.[[GeneratorBrand]] is not the same value as generatorBrand, throw a TypeError exception.
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if (m_generator_brand != generator_brand)
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return vm.throw_completion<TypeError>(ErrorType::GeneratorBrandMismatch, m_generator_brand.value_or("<empty>"), generator_brand.value_or("<empty>"));
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// 4. Assert: generator also has a [[GeneratorContext]] internal slot.
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// NOTE: Done by already being a GeneratorObject.
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// 5. Let state be generator.[[GeneratorState]].
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auto state = m_generator_state;
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// 6. If state is executing, throw a TypeError exception.
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if (state == GeneratorState::Executing)
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return vm.throw_completion<TypeError>(ErrorType::GeneratorAlreadyExecuting);
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// 7. Return state.
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return state;
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}
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ThrowCompletionOr<Value> GeneratorObject::execute(VM& vm, Completion const& completion)
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{
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// Loosely based on step 4 of https://tc39.es/ecma262/#sec-generatorstart mixed with https://tc39.es/ecma262/#sec-generatoryield at the end.
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VERIFY(completion.value().has_value());
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auto generated_value = [](Value value) -> Value {
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if (value.is_object())
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return value.as_object().get_without_side_effects("result");
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return value.is_empty() ? js_undefined() : value;
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};
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auto generated_continuation = [&](Value value) -> Bytecode::BasicBlock const* {
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if (value.is_object()) {
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auto number_value = value.as_object().get_without_side_effects("continuation");
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return reinterpret_cast<Bytecode::BasicBlock const*>(static_cast<u64>(number_value.as_double()));
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}
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return nullptr;
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};
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auto& realm = *vm.current_realm();
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auto completion_object = Object::create(realm, nullptr);
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completion_object->define_direct_property(vm.names.type, Value(to_underlying(completion.type())), default_attributes);
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completion_object->define_direct_property(vm.names.value, completion.value().value(), default_attributes);
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auto* bytecode_interpreter = Bytecode::Interpreter::current();
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// If we're coming from a context which has no bytecode interpreter, e.g. from AST mode calling Generate.prototype.next,
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// we need to make one to be able to continue, as generators are only supported in bytecode mode.
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// See also ECMAScriptFunctionObject::ordinary_call_evaluate_body where this is done as well.
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OwnPtr<Bytecode::Interpreter> temp_bc_interpreter;
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if (!bytecode_interpreter) {
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temp_bc_interpreter = make<Bytecode::Interpreter>(realm);
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bytecode_interpreter = temp_bc_interpreter.ptr();
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}
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VERIFY(bytecode_interpreter);
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auto const* next_block = generated_continuation(m_previous_value);
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// We should never enter `execute` again after the generator is complete.
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VERIFY(next_block);
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VERIFY(!m_generating_function->bytecode_executable()->basic_blocks.find_if([next_block](auto& block) { return block == next_block; }).is_end());
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Bytecode::RegisterWindow* frame = nullptr;
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if (m_frame.has_value())
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frame = &m_frame.value();
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if (frame)
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frame->registers[0] = completion_object;
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else
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bytecode_interpreter->accumulator() = completion_object;
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auto next_result = bytecode_interpreter->run_and_return_frame(*m_generating_function->bytecode_executable(), next_block, frame);
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vm.pop_execution_context();
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if (!m_frame.has_value())
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m_frame = move(*next_result.frame);
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auto result_value = move(next_result.value);
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if (result_value.is_throw_completion()) {
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// Uncaught exceptions disable the generator.
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m_generator_state = GeneratorState::Completed;
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return result_value;
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}
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m_previous_value = result_value.release_value();
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bool done = generated_continuation(m_previous_value) == nullptr;
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m_generator_state = done ? GeneratorState::Completed : GeneratorState::SuspendedYield;
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return create_iterator_result_object(vm, generated_value(m_previous_value), done);
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}
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// 27.5.3.3 GeneratorResume ( generator, value, generatorBrand ), https://tc39.es/ecma262/#sec-generatorresume
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ThrowCompletionOr<Value> GeneratorObject::resume(VM& vm, Value value, Optional<DeprecatedString> generator_brand)
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{
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// 1. Let state be ? GeneratorValidate(generator, generatorBrand).
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auto state = TRY(validate(vm, generator_brand));
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// 2. If state is completed, return CreateIterResultObject(undefined, true).
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if (state == GeneratorState::Completed)
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return create_iterator_result_object(vm, js_undefined(), true);
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// 3. Assert: state is either suspendedStart or suspendedYield.
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VERIFY(state == GeneratorState::SuspendedStart || state == GeneratorState::SuspendedYield);
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// 4. Let genContext be generator.[[GeneratorContext]].
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auto& generator_context = m_execution_context;
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// 5. Let methodContext be the running execution context.
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auto const& method_context = vm.running_execution_context();
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// FIXME: 6. Suspend methodContext.
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// 8. Push genContext onto the execution context stack; genContext is now the running execution context.
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// NOTE: This is done out of order as to not permanently disable the generator if push_execution_context throws,
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// as `resume` will immediately throw when [[GeneratorState]] is "executing", never allowing the state to change.
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TRY(vm.push_execution_context(generator_context, {}));
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// 7. Set generator.[[GeneratorState]] to executing.
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m_generator_state = GeneratorState::Executing;
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// 9. Resume the suspended evaluation of genContext using NormalCompletion(value) as the result of the operation that suspended it. Let result be the value returned by the resumed computation.
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auto result = execute(vm, normal_completion(value));
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// 10. Assert: When we return here, genContext has already been removed from the execution context stack and methodContext is the currently running execution context.
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VERIFY(&vm.running_execution_context() == &method_context);
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// 11. Return ? result.
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return result;
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}
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// 27.5.3.4 GeneratorResumeAbrupt ( generator, abruptCompletion, generatorBrand ), https://tc39.es/ecma262/#sec-generatorresumeabrupt
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ThrowCompletionOr<Value> GeneratorObject::resume_abrupt(JS::VM& vm, JS::Completion abrupt_completion, Optional<AK::DeprecatedString> generator_brand)
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{
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// Not part of the spec, but the spec assumes abruptCompletion.[[Value]] is not empty.
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VERIFY(abrupt_completion.value().has_value());
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// 1. Let state be ? GeneratorValidate(generator, generatorBrand).
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auto state = TRY(validate(vm, generator_brand));
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// 2. If state is suspendedStart, then
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if (state == GeneratorState::SuspendedStart) {
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// a. Set generator.[[GeneratorState]] to completed.
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m_generator_state = GeneratorState::Completed;
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// b. Once a generator enters the completed state it never leaves it and its associated execution context is never resumed. Any execution state associated with generator can be discarded at this point.
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// We don't currently discard anything.
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// c. Set state to completed.
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state = GeneratorState::Completed;
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}
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// 3. If state is completed, then
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if (state == GeneratorState::Completed) {
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// a. If abruptCompletion.[[Type]] is return, then
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if (abrupt_completion.type() == Completion::Type::Return) {
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// i. Return CreateIterResultObject(abruptCompletion.[[Value]], true).
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return create_iterator_result_object(vm, abrupt_completion.value().value(), true);
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}
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// b. Return ? abruptCompletion.
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return abrupt_completion;
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}
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// 4. Assert: state is suspendedYield.
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VERIFY(state == GeneratorState::SuspendedYield);
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// 5. Let genContext be generator.[[GeneratorContext]].
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auto& generator_context = m_execution_context;
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// 6. Let methodContext be the running execution context.
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auto const& method_context = vm.running_execution_context();
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// FIXME: 7. Suspend methodContext.
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// 9. Push genContext onto the execution context stack; genContext is now the running execution context.
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// NOTE: This is done out of order as to not permanently disable the generator if push_execution_context throws,
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// as `resume_abrupt` will immediately throw when [[GeneratorState]] is "executing", never allowing the state to change.
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TRY(vm.push_execution_context(generator_context, {}));
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// 8. Set generator.[[GeneratorState]] to executing.
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m_generator_state = GeneratorState::Executing;
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// 10. Resume the suspended evaluation of genContext using abruptCompletion as the result of the operation that suspended it. Let result be the Completion Record returned by the resumed computation.
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auto result = execute(vm, abrupt_completion);
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// 11. Assert: When we return here, genContext has already been removed from the execution context stack and methodContext is the currently running execution context.
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VERIFY(&vm.running_execution_context() == &method_context);
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// 12. Return ? result.
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return result;
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}
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}
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