
Note that as of this commit, there aren't any such throwers, and the call site in Heap::allocate will drop exceptions on the floor. This commit only serves to change the declaration of the overrides, make sure they return an empty value, and to propagate OOM errors frm their base initialize invocations.
54 lines
2.7 KiB
C++
54 lines
2.7 KiB
C++
/*
|
|
* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <LibJS/Runtime/Error.h>
|
|
#include <LibJS/Runtime/NativeFunction.h>
|
|
|
|
namespace JS {
|
|
|
|
class ErrorConstructor final : public NativeFunction {
|
|
JS_OBJECT(ErrorConstructor, NativeFunction);
|
|
|
|
public:
|
|
virtual ThrowCompletionOr<void> initialize(Realm&) override;
|
|
virtual ~ErrorConstructor() override = default;
|
|
|
|
virtual ThrowCompletionOr<Value> call() override;
|
|
virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override;
|
|
|
|
private:
|
|
explicit ErrorConstructor(Realm&);
|
|
|
|
virtual bool has_constructor() const override { return true; }
|
|
};
|
|
|
|
#define DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName) \
|
|
class ConstructorName final : public NativeFunction { \
|
|
JS_OBJECT(ConstructorName, NativeFunction); \
|
|
\
|
|
public: \
|
|
virtual ThrowCompletionOr<void> initialize(Realm&) override; \
|
|
virtual ~ConstructorName() override; \
|
|
virtual ThrowCompletionOr<Value> call() override; \
|
|
virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override; \
|
|
\
|
|
private: \
|
|
explicit ConstructorName(Realm&); \
|
|
\
|
|
virtual bool has_constructor() const override \
|
|
{ \
|
|
return true; \
|
|
} \
|
|
};
|
|
|
|
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
|
|
DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName)
|
|
JS_ENUMERATE_NATIVE_ERRORS
|
|
#undef __JS_ENUMERATE
|
|
|
|
}
|