
This removes a set of complex reference cycles between DOM, layout tree and browsing context. It also makes lifetimes much easier to reason about, as the DOM and layout trees are now free to keep each other alive.
100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
/*
|
|
* Copyright (c) 2020-2022, the SerenityOS developers.
|
|
* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#include <LibWeb/DOM/Document.h>
|
|
#include <LibWeb/DOM/ShadowRoot.h>
|
|
#include <LibWeb/HTML/HTMLProgressElement.h>
|
|
#include <LibWeb/Layout/BlockContainer.h>
|
|
#include <LibWeb/Layout/Node.h>
|
|
#include <LibWeb/Layout/Progress.h>
|
|
#include <stdlib.h>
|
|
|
|
namespace Web::HTML {
|
|
|
|
HTMLProgressElement::HTMLProgressElement(DOM::Document& document, DOM::QualifiedName qualified_name)
|
|
: HTMLElement(document, move(qualified_name))
|
|
{
|
|
set_prototype(&Bindings::cached_web_prototype(realm(), "HTMLProgressElement"));
|
|
}
|
|
|
|
HTMLProgressElement::~HTMLProgressElement() = default;
|
|
|
|
JS::GCPtr<Layout::Node> HTMLProgressElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
|
|
{
|
|
if (style->appearance().value_or(CSS::Appearance::Auto) == CSS::Appearance::None)
|
|
return HTMLElement::create_layout_node(style);
|
|
return heap().allocate_without_realm<Layout::Progress>(document(), *this, move(style));
|
|
}
|
|
|
|
bool HTMLProgressElement::using_system_appearance() const
|
|
{
|
|
if (layout_node())
|
|
return is<Layout::Progress>(*layout_node());
|
|
return false;
|
|
}
|
|
|
|
void HTMLProgressElement::progress_position_updated()
|
|
{
|
|
if (using_system_appearance())
|
|
layout_node()->set_needs_display();
|
|
else
|
|
document().invalidate_layout();
|
|
}
|
|
|
|
double HTMLProgressElement::value() const
|
|
{
|
|
auto value_characters = attribute(HTML::AttributeNames::value).characters();
|
|
if (value_characters == nullptr)
|
|
return 0;
|
|
|
|
auto parsed_value = strtod(value_characters, nullptr);
|
|
if (!isfinite(parsed_value) || parsed_value < 0)
|
|
return 0;
|
|
|
|
return min(parsed_value, max());
|
|
}
|
|
|
|
void HTMLProgressElement::set_value(double value)
|
|
{
|
|
if (value < 0)
|
|
return;
|
|
|
|
set_attribute(HTML::AttributeNames::value, String::number(value));
|
|
progress_position_updated();
|
|
}
|
|
|
|
double HTMLProgressElement::max() const
|
|
{
|
|
auto max_characters = attribute(HTML::AttributeNames::max).characters();
|
|
if (max_characters == nullptr)
|
|
return 1;
|
|
|
|
auto parsed_value = strtod(max_characters, nullptr);
|
|
if (!isfinite(parsed_value) || parsed_value <= 0)
|
|
return 1;
|
|
|
|
return parsed_value;
|
|
}
|
|
|
|
void HTMLProgressElement::set_max(double value)
|
|
{
|
|
if (value <= 0)
|
|
return;
|
|
|
|
set_attribute(HTML::AttributeNames::max, String::number(value));
|
|
progress_position_updated();
|
|
}
|
|
|
|
double HTMLProgressElement::position() const
|
|
{
|
|
if (!is_determinate())
|
|
return -1;
|
|
|
|
return value() / max();
|
|
}
|
|
|
|
}
|