236 lines
7.7 KiB
C++
236 lines
7.7 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/ShadowRoot.h>
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#include <LibWeb/DOM/Text.h>
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#include <LibWeb/HTML/BrowsingContext.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/HTMLFormElement.h>
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#include <LibWeb/HTML/HTMLInputElement.h>
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#include <LibWeb/Layout/BlockContainer.h>
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#include <LibWeb/Layout/ButtonBox.h>
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#include <LibWeb/Layout/CheckBox.h>
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#include <LibWeb/Layout/RadioButton.h>
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namespace Web::HTML {
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HTMLInputElement::HTMLInputElement(DOM::Document& document, QualifiedName qualified_name)
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: FormAssociatedElement(document, move(qualified_name))
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{
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}
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HTMLInputElement::~HTMLInputElement()
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{
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}
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void HTMLInputElement::did_click_button(Badge<Layout::ButtonBox>)
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{
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// FIXME: This should be a PointerEvent.
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dispatch_event(DOM::Event::create(EventNames::click));
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if (type().equals_ignoring_case("submit")) {
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if (auto* form = first_ancestor_of_type<HTMLFormElement>()) {
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form->submit_form(this);
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}
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return;
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}
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}
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RefPtr<Layout::Node> HTMLInputElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
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{
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if (type() == "hidden")
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return nullptr;
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if (type().equals_ignoring_case("submit") || type().equals_ignoring_case("button"))
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return adopt_ref(*new Layout::ButtonBox(document(), *this, move(style)));
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if (type() == "checkbox")
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return adopt_ref(*new Layout::CheckBox(document(), *this, move(style)));
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if (type() == "radio")
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return adopt_ref(*new Layout::RadioButton(document(), *this, move(style)));
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create_shadow_tree_if_needed();
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auto layout_node = adopt_ref(*new Layout::BlockContainer(document(), this, move(style)));
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layout_node->set_inline(true);
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return layout_node;
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}
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void HTMLInputElement::set_checked(bool checked, ChangeSource change_source, ShouldRunActivationBehavior should_run_activation_behavior)
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{
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if (m_checked == checked)
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return;
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// The dirty checkedness flag must be initially set to false when the element is created,
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// and must be set to true whenever the user interacts with the control in a way that changes the checkedness.
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if (change_source == ChangeSource::User)
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m_dirty_checkedness = true;
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m_checked = checked;
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if (layout_node())
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layout_node()->set_needs_display();
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if (should_run_activation_behavior == ShouldRunActivationBehavior::Yes)
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run_activation_behavior();
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}
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void HTMLInputElement::run_activation_behavior()
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{
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// The activation behavior for input elements are these steps:
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// FIXME: 1. If this element is not mutable and is not in the Checkbox state and is not in the Radio state, then return.
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// 2. Run this element's input activation behavior, if any, and do nothing otherwise.
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run_input_activation_behavior();
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}
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// https://html.spec.whatwg.org/multipage/input.html#input-activation-behavior
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void HTMLInputElement::run_input_activation_behavior()
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{
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if (type().equals_ignoring_case("checkbox")) {
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// 1. If the element is not connected, then return.
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if (!is_connected())
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return;
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// 2. Fire an event named input at the element with the bubbles and composed attributes initialized to true.
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auto input_event = DOM::Event::create(HTML::EventNames::input);
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input_event->set_bubbles(true);
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input_event->set_composed(true);
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dispatch_event(move(input_event));
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// 3. Fire an event named change at the element with the bubbles attribute initialized to true.
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auto change_event = DOM::Event::create(HTML::EventNames::change);
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change_event->set_bubbles(true);
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dispatch_event(move(change_event));
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} else {
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dispatch_event(DOM::Event::create(EventNames::change));
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}
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}
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void HTMLInputElement::did_edit_text_node(Badge<BrowsingContext>)
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{
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// NOTE: This is a bit ad-hoc, but basically implements part of "4.10.5.5 Common event behaviors"
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// https://html.spec.whatwg.org/multipage/input.html#common-input-element-events
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queue_an_element_task(HTML::Task::Source::UserInteraction, [this] {
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auto input_event = DOM::Event::create(HTML::EventNames::input);
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input_event->set_bubbles(true);
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input_event->set_composed(true);
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dispatch_event(move(input_event));
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// FIXME: This should only fire when the input is "committed", whatever that means.
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auto change_event = DOM::Event::create(HTML::EventNames::change);
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change_event->set_bubbles(true);
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dispatch_event(move(change_event));
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});
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}
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bool HTMLInputElement::enabled() const
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{
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return !has_attribute(HTML::AttributeNames::disabled);
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}
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String HTMLInputElement::value() const
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{
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if (m_text_node)
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return m_text_node->data();
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return default_value();
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}
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void HTMLInputElement::set_value(String value)
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{
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if (m_text_node) {
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m_text_node->set_data(move(value));
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return;
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}
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set_attribute(HTML::AttributeNames::value, move(value));
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}
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void HTMLInputElement::create_shadow_tree_if_needed()
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{
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if (shadow_root())
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return;
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// FIXME: This assumes that we want a text box. Is that always true?
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auto shadow_root = adopt_ref(*new DOM::ShadowRoot(document(), *this));
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auto initial_value = attribute(HTML::AttributeNames::value);
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if (initial_value.is_null())
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initial_value = String::empty();
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auto element = document().create_element(HTML::TagNames::div);
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element->set_attribute(HTML::AttributeNames::style, "white-space: pre");
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m_text_node = adopt_ref(*new DOM::Text(document(), initial_value));
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m_text_node->set_always_editable(true);
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m_text_node->set_owner_input_element({}, *this);
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element->append_child(*m_text_node);
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shadow_root->append_child(move(element));
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set_shadow_root(move(shadow_root));
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}
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void HTMLInputElement::did_receive_focus()
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{
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auto* browsing_context = document().browsing_context();
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if (!browsing_context)
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return;
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if (!m_text_node)
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return;
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browsing_context->set_cursor_position(DOM::Position { *m_text_node, 0 });
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}
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bool HTMLInputElement::is_focusable() const
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{
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return m_text_node;
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}
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void HTMLInputElement::inserted()
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{
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HTMLElement::inserted();
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set_form(first_ancestor_of_type<HTMLFormElement>());
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}
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void HTMLInputElement::removed_from(DOM::Node* old_parent)
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{
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HTMLElement::removed_from(old_parent);
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set_form(nullptr);
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}
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void HTMLInputElement::parse_attribute(FlyString const& name, String const& value)
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{
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FormAssociatedElement::parse_attribute(name, value);
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if (name == HTML::AttributeNames::checked) {
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// When the checked content attribute is added, if the control does not have dirty checkedness,
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// the user agent must set the checkedness of the element to true
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if (!m_dirty_checkedness)
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set_checked(true, ChangeSource::Programmatic, ShouldRunActivationBehavior::No);
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}
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}
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void HTMLInputElement::did_remove_attribute(FlyString const& name)
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{
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FormAssociatedElement::did_remove_attribute(name);
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if (name == HTML::AttributeNames::checked) {
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// When the checked content attribute is removed, if the control does not have dirty checkedness,
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// the user agent must set the checkedness of the element to false.
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if (!m_dirty_checkedness)
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set_checked(false, ChangeSource::Programmatic, ShouldRunActivationBehavior::No);
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}
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}
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String HTMLInputElement::type() const
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{
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// FIXME: This should only reflect known values.
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auto value = attribute(HTML::AttributeNames::type);
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if (value.is_null())
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return "text";
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return value;
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}
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void HTMLInputElement::set_type(String const& type)
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{
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set_attribute(HTML::AttributeNames::type, type);
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}
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}
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