
This is a continuation of the previous two commits. As allocating a JS cell already primarily involves a realm instead of a global object, and we'll need to pass one to the allocate() function itself eventually (it's bridged via the global object right now), the create() functions need to receive a realm as well. The plan is for this to be the highest-level function that actually receives a realm and passes it around, AOs on an even higher level will use the "current realm" concept via VM::current_realm() as that's what the spec assumes; passing around realms (or global objects, for that matter) on higher AO levels is pointless and unlike for allocating individual objects, which may happen outside of regular JS execution, we don't need control over the specific realm that is being used there.
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Utf16View.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/Utf16String.h>
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namespace JS {
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class RegExpStringIterator final : public Object {
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JS_OBJECT(RegExpStringIterator, Object);
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public:
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static RegExpStringIterator* create(Realm&, Object& regexp_object, Utf16String string, bool global, bool unicode);
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explicit RegExpStringIterator(Object& prototype, Object& regexp_object, Utf16String string, bool global, bool unicode);
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virtual ~RegExpStringIterator() override = default;
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Object& regexp_object() { return m_regexp_object; }
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Utf16String string() const { return m_string; }
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bool global() const { return m_global; }
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bool unicode() const { return m_unicode; }
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bool done() const { return m_done; }
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void set_done() { m_done = true; }
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private:
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virtual void visit_edges(Cell::Visitor&) override;
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Object& m_regexp_object;
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Utf16String m_string;
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bool m_global { false };
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bool m_unicode { false };
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bool m_done { false };
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};
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}
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