
This is a continuation of the previous three commits. Now that create() receives the allocating realm, we can simply forward that to allocate(), which accounts for the majority of these changes. Additionally, we can get rid of the realm_from_global_object() in one place, with one more remaining in VM::throw_completion().
23 lines
494 B
C++
23 lines
494 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/NumberObject.h>
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namespace JS {
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NumberObject* NumberObject::create(Realm& realm, double value)
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{
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return realm.heap().allocate<NumberObject>(realm, value, *realm.global_object().number_prototype());
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}
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NumberObject::NumberObject(double value, Object& prototype)
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: Object(prototype)
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, m_value(value)
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{
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}
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}
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