ladybird/Userland/Libraries/LibJS/Runtime/BoundFunction.cpp
Linus Groh e992a9f469 LibJS+LibWeb: Replace GlobalObject with Realm in Heap::allocate<T>()
This is a continuation of the previous three commits.

Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
2022-08-23 13:58:30 +01:00

102 lines
4 KiB
C++

/*
* Copyright (c) 2020, Jack Karamanian <karamanian.jack@gmail.com>
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/BoundFunction.h>
#include <LibJS/Runtime/GlobalObject.h>
namespace JS {
// 10.4.1.3 BoundFunctionCreate ( targetFunction, boundThis, boundArgs ), https://tc39.es/ecma262/#sec-boundfunctioncreate
ThrowCompletionOr<BoundFunction*> BoundFunction::create(Realm& realm, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments)
{
// 1. Let proto be ? targetFunction.[[GetPrototypeOf]]().
auto* prototype = TRY(target_function.internal_get_prototype_of());
// 2. Let internalSlotsList be the list-concatenation of « [[Prototype]], [[Extensible]] » and the internal slots listed in Table 34.
// 3. Let obj be MakeBasicObject(internalSlotsList).
// 4. Set obj.[[Prototype]] to proto.
// 5. Set obj.[[Call]] as described in 10.4.1.1.
// 6. If IsConstructor(targetFunction) is true, then
// a. Set obj.[[Construct]] as described in 10.4.1.2.
// 7. Set obj.[[BoundTargetFunction]] to targetFunction.
// 8. Set obj.[[BoundThis]] to boundThis.
// 9. Set obj.[[BoundArguments]] to boundArgs.
auto* object = realm.heap().allocate<BoundFunction>(realm, realm, target_function, bound_this, move(bound_arguments), prototype);
// 10. Return obj.
return object;
}
BoundFunction::BoundFunction(Realm& realm, FunctionObject& bound_target_function, Value bound_this, Vector<Value> bound_arguments, Object* prototype)
: FunctionObject(realm, prototype)
, m_bound_target_function(&bound_target_function)
, m_bound_this(bound_this)
, m_bound_arguments(move(bound_arguments))
// FIXME: Non-standard and redundant, remove.
, m_name(String::formatted("bound {}", bound_target_function.name()))
{
}
// 10.4.1.1 [[Call]] ( thisArgument, argumentsList ), https://tc39.es/ecma262/#sec-bound-function-exotic-objects-call-thisargument-argumentslist
ThrowCompletionOr<Value> BoundFunction::internal_call([[maybe_unused]] Value this_argument, MarkedVector<Value> arguments_list)
{
// 1. Let target be F.[[BoundTargetFunction]].
auto& target = *m_bound_target_function;
// 2. Let boundThis be F.[[BoundThis]].
auto bound_this = m_bound_this;
// 3. Let boundArgs be F.[[BoundArguments]].
auto& bound_args = m_bound_arguments;
// 4. Let args be the list-concatenation of boundArgs and argumentsList.
auto args = MarkedVector<Value> { heap() };
args.extend(bound_args);
args.extend(move(arguments_list));
// 5. Return ? Call(target, boundThis, args).
return call(global_object(), &target, bound_this, move(args));
}
// 10.4.1.2 [[Construct]] ( argumentsList, newTarget ), https://tc39.es/ecma262/#sec-bound-function-exotic-objects-construct-argumentslist-newtarget
ThrowCompletionOr<Object*> BoundFunction::internal_construct(MarkedVector<Value> arguments_list, FunctionObject& new_target)
{
// 1. Let target be F.[[BoundTargetFunction]].
auto& target = *m_bound_target_function;
// 2. Assert: IsConstructor(target) is true.
VERIFY(Value(&target).is_constructor());
// 3. Let boundArgs be F.[[BoundArguments]].
auto& bound_args = m_bound_arguments;
// 4. Let args be the list-concatenation of boundArgs and argumentsList.
auto args = MarkedVector<Value> { heap() };
args.extend(bound_args);
args.extend(move(arguments_list));
// 5. If SameValue(F, newTarget) is true, set newTarget to target.
auto* final_new_target = &new_target;
if (this == &new_target)
final_new_target = &target;
// 6. Return ? Construct(target, args, newTarget).
return construct(global_object(), target, move(args), final_new_target);
}
void BoundFunction::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_bound_target_function);
visitor.visit(m_bound_this);
for (auto argument : m_bound_arguments)
visitor.visit(argument);
}
}