ladybird/Userland/Libraries/LibGUI/EmojiInputDialog.cpp
thankyouverycool 24d299c9c8 LibGUI+WindowServer+Applets+Taskbar: Remove active input concepts
and the CaptureInput mode. They are a source of unneeded complexity
in WindowServer and have proven prone to regressions, so this patch
replaces them with a simple input preemption scheme using Popups.

Popup windows now have ergonomics similar to menus: When open,
a popup preempts all mouse and key events for the entire window
stack; however, they are fragile and will close after WindowServer
swallows the first event outside them. This is similar to how combo
box windows and popups work in the classic Windows DE and has the
added benefit of letting the user click anywhere to dismiss a popup
without having to worry about unwanted interactions with other
widgets.
2022-11-19 16:04:42 +01:00

276 lines
8.9 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/FuzzyMatch.h>
#include <AK/LexicalPath.h>
#include <AK/QuickSort.h>
#include <AK/ScopeGuard.h>
#include <AK/StringBuilder.h>
#include <AK/StringUtils.h>
#include <AK/Utf32View.h>
#include <LibCore/DirIterator.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/EmojiInputDialog.h>
#include <LibGUI/EmojiInputDialogGML.h>
#include <LibGUI/Event.h>
#include <LibGUI/Frame.h>
#include <LibGUI/ScrollableContainerWidget.h>
#include <LibGUI/TextBox.h>
#include <LibGUI/Toolbar.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Font/Emoji.h>
#include <stdlib.h>
namespace GUI {
struct EmojiCateogry {
Unicode::EmojiGroup group;
u32 emoji_code_point { 0 };
};
static constexpr auto s_emoji_groups = Array {
EmojiCateogry { Unicode::EmojiGroup::SmileysAndEmotion, 0x1F600 },
EmojiCateogry { Unicode::EmojiGroup::PeopleAndBody, 0x1FAF3 },
EmojiCateogry { Unicode::EmojiGroup::AnimalsAndNature, 0x1F33B },
EmojiCateogry { Unicode::EmojiGroup::FoodAndDrink, 0x1F355 },
EmojiCateogry { Unicode::EmojiGroup::TravelAndPlaces, 0x1F3D6 },
EmojiCateogry { Unicode::EmojiGroup::Activities, 0x1F3B3 },
EmojiCateogry { Unicode::EmojiGroup::Objects, 0x1F4E6 },
EmojiCateogry { Unicode::EmojiGroup::Symbols, 0x2764 },
EmojiCateogry { Unicode::EmojiGroup::Flags, 0x1F6A9 },
EmojiCateogry { Unicode::EmojiGroup::SerenityOS, 0x10CD0B },
};
static void resize_bitmap_if_needed(RefPtr<Gfx::Bitmap>& bitmap)
{
constexpr int max_icon_size = 12;
if ((bitmap->width() > max_icon_size) || (bitmap->height() > max_icon_size)) {
auto x_ratio = static_cast<float>(max_icon_size) / static_cast<float>(bitmap->width());
auto y_ratio = static_cast<float>(max_icon_size) / static_cast<float>(bitmap->height());
auto ratio = min(x_ratio, y_ratio);
bitmap = bitmap->scaled(ratio, ratio).release_value_but_fixme_should_propagate_errors();
}
}
class EmojiButton final : public Button {
C_OBJECT(EmojiButton);
private:
explicit EmojiButton(Vector<u32> emoji_code_points)
: Button()
, m_emoji_code_points(move(emoji_code_points))
{
}
virtual void paint_event(PaintEvent& event) override
{
if (m_first_paint_event) {
m_first_paint_event = false;
RefPtr<Gfx::Bitmap> bitmap = Gfx::Emoji::emoji_for_code_points(m_emoji_code_points);
VERIFY(bitmap);
resize_bitmap_if_needed(bitmap);
set_icon(move(bitmap));
}
Button::paint_event(event);
}
bool m_first_paint_event { true };
Vector<u32> m_emoji_code_points;
};
EmojiInputDialog::EmojiInputDialog(Window* parent_window)
: Dialog(parent_window)
, m_category_action_group(make<ActionGroup>())
{
auto& main_widget = set_main_widget<Frame>();
if (!main_widget.load_from_gml(emoji_input_dialog_gml))
VERIFY_NOT_REACHED();
set_frameless(true);
set_blocks_emoji_input(true);
resize(400, 300);
auto& scrollable_container = *main_widget.find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv);
m_search_box = main_widget.find_descendant_of_type_named<GUI::TextBox>("search_box"sv);
m_toolbar = main_widget.find_descendant_of_type_named<GUI::Toolbar>("toolbar"sv);
m_emojis_widget = main_widget.find_descendant_of_type_named<GUI::Widget>("emojis"sv);
m_emojis = supported_emoji();
m_category_action_group->set_exclusive(true);
m_category_action_group->set_unchecking_allowed(true);
for (auto const& category : s_emoji_groups) {
auto name = Unicode::emoji_group_to_string(category.group);
auto tooltip = name.replace("&"sv, "&&"sv, ReplaceMode::FirstOnly);
RefPtr<Gfx::Bitmap> bitmap = Gfx::Emoji::emoji_for_code_point(category.emoji_code_point);
VERIFY(bitmap);
resize_bitmap_if_needed(bitmap);
auto set_filter_action = Action::create_checkable(
tooltip, bitmap, [this, group = category.group](auto& action) {
if (action.is_checked())
m_selected_category = group;
else
m_selected_category = {};
m_search_box->set_text({}, AllowCallback::No);
update_displayed_emoji();
},
this);
m_category_action_group->add_action(*set_filter_action);
m_toolbar->add_action(*set_filter_action);
}
scrollable_container.horizontal_scrollbar().set_visible(false);
update_displayed_emoji();
m_search_box->on_change = [this]() {
update_displayed_emoji();
};
m_search_box->on_return_pressed = [this]() {
select_first_displayed_emoji();
};
}
auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
{
constexpr int button_size = 20;
Vector<Emoji> emojis;
Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
while (dt.has_next()) {
auto filename = dt.next_path();
auto lexical_path = LexicalPath(filename);
if (lexical_path.extension() != "png")
continue;
auto basename = lexical_path.basename();
if (!basename.starts_with("U+"sv))
continue;
basename = basename.substring_view(0, basename.length() - lexical_path.extension().length() - 1);
StringBuilder builder;
Vector<u32> code_points;
basename.for_each_split_view('_', SplitBehavior::Nothing, [&](auto segment) {
auto code_point = AK::StringUtils::convert_to_uint_from_hex<u32>(segment.substring_view(2));
VERIFY(code_point.has_value());
builder.append_code_point(*code_point);
code_points.append(*code_point);
});
auto text = builder.to_string();
auto emoji = Unicode::find_emoji_for_code_points(code_points);
if (!emoji.has_value()) {
emoji = Unicode::Emoji {};
emoji->group = Unicode::EmojiGroup::Unknown;
emoji->display_order = NumericLimits<u32>::max();
}
auto button = EmojiButton::construct(move(code_points));
button->set_fixed_size(button_size, button_size);
button->set_button_style(Gfx::ButtonStyle::Coolbar);
button->on_click = [this, text](auto) {
m_selected_emoji_text = move(text);
done(ExecResult::OK);
};
if (!emoji->name.is_empty())
button->set_tooltip(emoji->name);
emojis.empend(move(button), emoji.release_value(), move(text));
}
quick_sort(emojis, [](auto const& lhs, auto const& rhs) {
return lhs.emoji.display_order < rhs.emoji.display_order;
});
return emojis;
}
void EmojiInputDialog::update_displayed_emoji()
{
ScopeGuard guard { [&] { m_emojis_widget->set_updates_enabled(true); } };
m_emojis_widget->set_updates_enabled(false);
m_emojis_widget->remove_all_children();
m_first_displayed_emoji = nullptr;
constexpr size_t columns = 18;
size_t rows = ceil_div(m_emojis.size(), columns);
size_t index = 0;
auto query = m_search_box->text();
for (size_t row = 0; row < rows && index < m_emojis.size(); ++row) {
auto& horizontal_container = m_emojis_widget->add<Widget>();
horizontal_container.set_preferred_height(SpecialDimension::Fit);
auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>();
horizontal_layout.set_spacing(0);
for (size_t column = 0; column < columns; ++column) {
bool found_match = false;
while (!found_match && (index < m_emojis.size())) {
auto& emoji = m_emojis[index++];
if (m_selected_category.has_value() && emoji.emoji.group != m_selected_category)
continue;
if (query.is_empty()) {
found_match = true;
} else if (!emoji.emoji.name.is_empty()) {
auto result = fuzzy_match(query, emoji.emoji.name);
found_match = result.score > 0;
}
if (found_match) {
horizontal_container.add_child(*emoji.button);
if (m_first_displayed_emoji == nullptr)
m_first_displayed_emoji = &emoji;
}
}
}
}
}
void EmojiInputDialog::select_first_displayed_emoji()
{
if (m_first_displayed_emoji == nullptr)
return;
m_selected_emoji_text = m_first_displayed_emoji->text;
done(ExecResult::OK);
}
void EmojiInputDialog::event(Core::Event& event)
{
if (event.type() == Event::KeyDown) {
auto& key_event = static_cast<KeyEvent&>(event);
if (key_event.key() == Key_Escape) {
done(ExecResult::Cancel);
return;
}
}
Dialog::event(event);
}
}