
This is only used by Error and its subclasses, so it doesn't need to be available to all objects.
47 lines
1.8 KiB
C++
47 lines
1.8 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class Error : public Object {
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JS_OBJECT(Error, Object);
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public:
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static Error* create(GlobalObject&);
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static Error* create(GlobalObject&, String const& message);
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explicit Error(Object& prototype);
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virtual ~Error() override = default;
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void install_error_cause(Value options);
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};
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// NOTE: Making these inherit from Error is not required by the spec but
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// our way of implementing the [[ErrorData]] internal slot, which is
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// used in Object.prototype.toString().
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#define DECLARE_NATIVE_ERROR(ClassName, snake_name, PrototypeName, ConstructorName) \
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class ClassName final : public Error { \
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JS_OBJECT(ClassName, Error); \
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\
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public: \
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static ClassName* create(GlobalObject&); \
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static ClassName* create(GlobalObject&, String const& message); \
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\
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explicit ClassName(Object& prototype); \
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virtual ~ClassName() override = default; \
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};
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
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DECLARE_NATIVE_ERROR(ClassName, snake_name, PrototypeName, ConstructorName)
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JS_ENUMERATE_NATIVE_ERRORS
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#undef __JS_ENUMERATE
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}
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