
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
29 lines
538 B
C++
29 lines
538 B
C++
/*
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* Copyright (c) 2020, Jack Karamanian <karamanian.jack@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class BooleanObject : public Object {
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JS_OBJECT(BooleanObject, Object);
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public:
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static BooleanObject* create(GlobalObject&, bool);
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BooleanObject(bool, Object& prototype);
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virtual ~BooleanObject() override;
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virtual Value value_of() const override
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{
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return Value(m_value);
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}
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private:
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bool m_value { false };
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};
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}
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