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c0b32f7b76
This changes copyright holder to myself for the source code files that I've created or have (almost) completely rewritten. Not included are the files that were significantly changed by others even though it was me who originally created them (think HtmlView), or the many other files I've contributed code to.
115 lines
3 KiB
C++
115 lines
3 KiB
C++
/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/JsonValue.h>
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namespace AK {
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template<typename Builder>
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class JsonObjectSerializer;
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template<typename Builder>
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class JsonArraySerializer {
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public:
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explicit JsonArraySerializer(Builder& builder)
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: m_builder(builder)
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{
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m_builder.append('[');
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}
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JsonArraySerializer(const JsonArraySerializer&) = delete;
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JsonArraySerializer(JsonArraySerializer&&) = delete;
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~JsonArraySerializer()
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{
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if (!m_finished)
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finish();
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}
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void add(const JsonValue& value)
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{
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begin_item();
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value.serialize(m_builder);
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}
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void add(const StringView& value)
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{
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begin_item();
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m_builder.append('"');
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m_builder.append(value);
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m_builder.append('"');
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}
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void add(const String& value)
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{
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begin_item();
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m_builder.append('"');
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m_builder.append(value);
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m_builder.append('"');
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}
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void add(const char* value)
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{
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begin_item();
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m_builder.append('"');
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m_builder.append(value);
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m_builder.append('"');
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}
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JsonArraySerializer<Builder> add_array()
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{
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begin_item();
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return JsonArraySerializer(m_builder);
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}
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// Implemented in JsonObjectSerializer.h
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JsonObjectSerializer<Builder> add_object();
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void finish()
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{
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ASSERT(!m_finished);
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m_finished = true;
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m_builder.append(']');
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}
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private:
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void begin_item()
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{
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if (!m_empty)
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m_builder.append(',');
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m_empty = false;
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}
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Builder& m_builder;
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bool m_empty { true };
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bool m_finished { false };
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};
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}
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using AK::JsonArraySerializer;
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