291 lines
12 KiB
C++
291 lines
12 KiB
C++
/*
|
|
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
|
|
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#include <LibGfx/AntiAliasingPainter.h>
|
|
#include <LibGfx/Painter.h>
|
|
#include <LibWeb/Layout/InitialContainingBlock.h>
|
|
#include <LibWeb/Layout/Node.h>
|
|
#include <LibWeb/Painting/BackgroundPainting.h>
|
|
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
|
|
#include <LibWeb/Painting/PaintContext.h>
|
|
|
|
namespace Web::Painting {
|
|
|
|
// https://www.w3.org/TR/css-backgrounds-3/#backgrounds
|
|
void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMetrics const& layout_node, Gfx::FloatRect const& border_rect, Color background_color, Vector<CSS::BackgroundLayerData> const* background_layers, BorderRadiiData const& border_radii)
|
|
{
|
|
auto& painter = context.painter();
|
|
|
|
struct BackgroundBox {
|
|
Gfx::FloatRect rect;
|
|
BorderRadiiData radii;
|
|
|
|
inline void shrink(float top, float right, float bottom, float left)
|
|
{
|
|
rect.shrink(top, right, bottom, left);
|
|
radii.shrink(top, right, bottom, left);
|
|
}
|
|
};
|
|
|
|
BackgroundBox border_box {
|
|
border_rect,
|
|
border_radii
|
|
};
|
|
|
|
auto get_box = [&](CSS::BackgroundBox box_clip) {
|
|
auto box = border_box;
|
|
switch (box_clip) {
|
|
case CSS::BackgroundBox::ContentBox: {
|
|
auto& padding = layout_node.box_model().padding;
|
|
box.shrink(padding.top, padding.right, padding.bottom, padding.left);
|
|
[[fallthrough]];
|
|
}
|
|
case CSS::BackgroundBox::PaddingBox: {
|
|
auto& border = layout_node.box_model().border;
|
|
box.shrink(border.top, border.right, border.bottom, border.left);
|
|
[[fallthrough]];
|
|
}
|
|
case CSS::BackgroundBox::BorderBox:
|
|
default:
|
|
return box;
|
|
}
|
|
};
|
|
|
|
auto color_box = border_box;
|
|
if (background_layers && !background_layers->is_empty())
|
|
color_box = get_box(background_layers->last().clip);
|
|
|
|
auto layer_is_paintable = [&](auto& layer) {
|
|
return layer.image && layer.image->bitmap();
|
|
};
|
|
|
|
bool has_paintable_layers = false;
|
|
if (background_layers) {
|
|
for (auto& layer : *background_layers) {
|
|
if (layer_is_paintable(layer)) {
|
|
has_paintable_layers = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Gfx::AntiAliasingPainter aa_painter { painter };
|
|
aa_painter.fill_rect_with_rounded_corners(color_box.rect.to_rounded<int>(),
|
|
background_color, color_box.radii.top_left.as_corner(), color_box.radii.top_right.as_corner(), color_box.radii.bottom_right.as_corner(), color_box.radii.bottom_left.as_corner());
|
|
|
|
if (!has_paintable_layers)
|
|
return;
|
|
|
|
// Note: Background layers are ordered front-to-back, so we paint them in reverse
|
|
for (auto& layer : background_layers->in_reverse()) {
|
|
// TODO: Gradients!
|
|
if (!layer_is_paintable(layer))
|
|
continue;
|
|
Gfx::PainterStateSaver state { painter };
|
|
auto& image = *layer.image->bitmap();
|
|
|
|
// Clip
|
|
auto clip_box = get_box(layer.clip);
|
|
auto clip_rect = clip_box.rect.to_rounded<int>();
|
|
painter.add_clip_rect(clip_rect);
|
|
ScopedCornerRadiusClip corner_clip { painter, clip_rect, clip_box.radii };
|
|
|
|
Gfx::FloatRect background_positioning_area;
|
|
|
|
// Attachment and Origin
|
|
switch (layer.attachment) {
|
|
case CSS::BackgroundAttachment::Fixed:
|
|
background_positioning_area = layout_node.root().browsing_context().viewport_rect().to_type<float>();
|
|
break;
|
|
case CSS::BackgroundAttachment::Local:
|
|
case CSS::BackgroundAttachment::Scroll:
|
|
background_positioning_area = get_box(layer.origin).rect;
|
|
break;
|
|
}
|
|
|
|
// Size
|
|
Gfx::FloatRect image_rect;
|
|
switch (layer.size_type) {
|
|
case CSS::BackgroundSize::Contain: {
|
|
float max_width_ratio = background_positioning_area.width() / image.width();
|
|
float max_height_ratio = background_positioning_area.height() / image.height();
|
|
float ratio = min(max_width_ratio, max_height_ratio);
|
|
image_rect.set_size(image.width() * ratio, image.height() * ratio);
|
|
break;
|
|
}
|
|
case CSS::BackgroundSize::Cover: {
|
|
float max_width_ratio = background_positioning_area.width() / image.width();
|
|
float max_height_ratio = background_positioning_area.height() / image.height();
|
|
float ratio = max(max_width_ratio, max_height_ratio);
|
|
image_rect.set_size(image.width() * ratio, image.height() * ratio);
|
|
break;
|
|
}
|
|
case CSS::BackgroundSize::LengthPercentage: {
|
|
float width;
|
|
float height;
|
|
bool x_is_auto = layer.size_x.is_length() && layer.size_x.length().is_auto();
|
|
bool y_is_auto = layer.size_y.is_length() && layer.size_y.length().is_auto();
|
|
if (x_is_auto && y_is_auto) {
|
|
width = image.width();
|
|
height = image.height();
|
|
} else if (x_is_auto) {
|
|
height = layer.size_y.resolved(layout_node, CSS::Length::make_px(background_positioning_area.height())).to_px(layout_node);
|
|
width = image.width() * (height / image.height());
|
|
} else if (y_is_auto) {
|
|
width = layer.size_x.resolved(layout_node, CSS::Length::make_px(background_positioning_area.width())).to_px(layout_node);
|
|
height = image.height() * (width / image.width());
|
|
} else {
|
|
width = layer.size_x.resolved(layout_node, CSS::Length::make_px(background_positioning_area.width())).to_px(layout_node);
|
|
height = layer.size_y.resolved(layout_node, CSS::Length::make_px(background_positioning_area.height())).to_px(layout_node);
|
|
}
|
|
|
|
image_rect.set_size(width, height);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If background-repeat is round for one (or both) dimensions, there is a second step.
|
|
// The UA must scale the image in that dimension (or both dimensions) so that it fits a
|
|
// whole number of times in the background positioning area.
|
|
if (layer.repeat_x == CSS::Repeat::Round || layer.repeat_y == CSS::Repeat::Round) {
|
|
// If X ≠ 0 is the width of the image after step one and W is the width of the
|
|
// background positioning area, then the rounded width X' = W / round(W / X)
|
|
// where round() is a function that returns the nearest natural number
|
|
// (integer greater than zero).
|
|
if (layer.repeat_x == CSS::Repeat::Round) {
|
|
image_rect.set_width(background_positioning_area.width() / roundf(background_positioning_area.width() / image_rect.width()));
|
|
}
|
|
if (layer.repeat_y == CSS::Repeat::Round) {
|
|
image_rect.set_height(background_positioning_area.height() / roundf(background_positioning_area.height() / image_rect.height()));
|
|
}
|
|
|
|
// If background-repeat is round for one dimension only and if background-size is auto
|
|
// for the other dimension, then there is a third step: that other dimension is scaled
|
|
// so that the original aspect ratio is restored.
|
|
if (layer.repeat_x != layer.repeat_y) {
|
|
if (layer.size_x.is_length() && layer.size_x.length().is_auto()) {
|
|
image_rect.set_width(image.width() * (image_rect.height() / image.height()));
|
|
}
|
|
if (layer.size_y.is_length() && layer.size_y.length().is_auto()) {
|
|
image_rect.set_height(image.height() * (image_rect.width() / image.width()));
|
|
}
|
|
}
|
|
}
|
|
|
|
float space_x = background_positioning_area.width() - image_rect.width();
|
|
float space_y = background_positioning_area.height() - image_rect.height();
|
|
|
|
// Position
|
|
float offset_x = layer.position_offset_x.resolved(layout_node, CSS::Length::make_px(space_x)).to_px(layout_node);
|
|
if (layer.position_edge_x == CSS::PositionEdge::Right) {
|
|
image_rect.set_right_without_resize(background_positioning_area.right() - offset_x);
|
|
} else {
|
|
image_rect.set_left(background_positioning_area.left() + offset_x);
|
|
}
|
|
|
|
float offset_y = layer.position_offset_y.resolved(layout_node, CSS::Length::make_px(space_y)).to_px(layout_node);
|
|
if (layer.position_edge_y == CSS::PositionEdge::Bottom) {
|
|
image_rect.set_bottom_without_resize(background_positioning_area.bottom() - offset_y);
|
|
} else {
|
|
image_rect.set_top(background_positioning_area.top() + offset_y);
|
|
}
|
|
|
|
// Repetition
|
|
bool repeat_x = false;
|
|
bool repeat_y = false;
|
|
float x_step = 0;
|
|
float y_step = 0;
|
|
|
|
switch (layer.repeat_x) {
|
|
case CSS::Repeat::Round:
|
|
x_step = image_rect.width();
|
|
repeat_x = true;
|
|
break;
|
|
case CSS::Repeat::Space: {
|
|
int whole_images = background_positioning_area.width() / image_rect.width();
|
|
if (whole_images <= 1) {
|
|
x_step = image_rect.width();
|
|
repeat_x = false;
|
|
} else {
|
|
float space = fmodf(background_positioning_area.width(), image_rect.width());
|
|
x_step = image_rect.width() + ((float)space / (float)(whole_images - 1));
|
|
repeat_x = true;
|
|
}
|
|
break;
|
|
}
|
|
case CSS::Repeat::Repeat:
|
|
x_step = image_rect.width();
|
|
repeat_x = true;
|
|
break;
|
|
case CSS::Repeat::NoRepeat:
|
|
repeat_x = false;
|
|
break;
|
|
}
|
|
// Move image_rect to the left-most tile position that is still visible
|
|
if (repeat_x && image_rect.x() > clip_rect.x()) {
|
|
auto x_delta = floorf(x_step * ceilf((image_rect.x() - clip_rect.x()) / x_step));
|
|
image_rect.set_x(image_rect.x() - x_delta);
|
|
}
|
|
|
|
switch (layer.repeat_y) {
|
|
case CSS::Repeat::Round:
|
|
y_step = image_rect.height();
|
|
repeat_y = true;
|
|
break;
|
|
case CSS::Repeat::Space: {
|
|
int whole_images = background_positioning_area.height() / image_rect.height();
|
|
if (whole_images <= 1) {
|
|
y_step = image_rect.height();
|
|
repeat_y = false;
|
|
} else {
|
|
float space = fmodf(background_positioning_area.height(), image_rect.height());
|
|
y_step = image_rect.height() + ((float)space / (float)(whole_images - 1));
|
|
repeat_y = true;
|
|
}
|
|
break;
|
|
}
|
|
case CSS::Repeat::Repeat:
|
|
y_step = image_rect.height();
|
|
repeat_y = true;
|
|
break;
|
|
case CSS::Repeat::NoRepeat:
|
|
repeat_y = false;
|
|
break;
|
|
}
|
|
// Move image_rect to the top-most tile position that is still visible
|
|
if (repeat_y && image_rect.y() > clip_rect.y()) {
|
|
auto y_delta = floorf(y_step * ceilf((image_rect.y() - clip_rect.y()) / y_step));
|
|
image_rect.set_y(image_rect.y() - y_delta);
|
|
}
|
|
|
|
float initial_image_x = image_rect.x();
|
|
float image_y = image_rect.y();
|
|
Optional<Gfx::IntRect> last_int_image_rect;
|
|
|
|
while (image_y < clip_rect.bottom()) {
|
|
image_rect.set_y(image_y);
|
|
|
|
float image_x = initial_image_x;
|
|
while (image_x < clip_rect.right()) {
|
|
image_rect.set_x(image_x);
|
|
auto int_image_rect = image_rect.to_rounded<int>();
|
|
if (int_image_rect != last_int_image_rect)
|
|
painter.draw_scaled_bitmap(int_image_rect, image, image.rect(), 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
|
|
last_int_image_rect = int_image_rect;
|
|
if (!repeat_x)
|
|
break;
|
|
image_x += x_step;
|
|
}
|
|
|
|
if (!repeat_y)
|
|
break;
|
|
image_y += y_step;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|