
The WebSocket service isolates communication with a WebSocket to its own isolated process. Similar to other isolating services, it has its own user and group.
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/*
|
|
* Copyright (c) 2021, Dex♪ <dexes.ttp@gmail.com>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AK/HashMap.h>
|
|
#include <LibIPC/ServerConnection.h>
|
|
#include <WebSocket/WebSocketClientEndpoint.h>
|
|
#include <WebSocket/WebSocketServerEndpoint.h>
|
|
|
|
namespace Protocol {
|
|
|
|
class WebSocket;
|
|
|
|
class WebSocketClient
|
|
: public IPC::ServerConnection<WebSocketClientEndpoint, WebSocketServerEndpoint>
|
|
, public WebSocketClientEndpoint {
|
|
C_OBJECT(WebSocketClient);
|
|
|
|
public:
|
|
virtual void handshake() override;
|
|
|
|
RefPtr<WebSocket> connect(const URL&, const String& origin = {}, const Vector<String>& protocols = {}, const Vector<String>& extensions = {}, const HashMap<String, String>& request_headers = {});
|
|
|
|
u32 ready_state(Badge<WebSocket>, WebSocket&);
|
|
void send(Badge<WebSocket>, WebSocket&, ByteBuffer, bool is_text);
|
|
void close(Badge<WebSocket>, WebSocket&, u16 code, String reason);
|
|
bool set_certificate(Badge<WebSocket>, WebSocket&, String, String);
|
|
|
|
private:
|
|
WebSocketClient();
|
|
|
|
virtual void handle(const Messages::WebSocketClient::Connected&) override;
|
|
virtual void handle(const Messages::WebSocketClient::Received&) override;
|
|
virtual void handle(const Messages::WebSocketClient::Errored&) override;
|
|
virtual void handle(const Messages::WebSocketClient::Closed&) override;
|
|
virtual void handle(const Messages::WebSocketClient::CertificateRequested&) override;
|
|
|
|
HashMap<i32, NonnullRefPtr<WebSocket>> m_connections;
|
|
};
|
|
|
|
}
|