
That's what this class really is; in fact that's what the first line of the comment says it is. This commit does not rename the main files, since those will contain other time-related classes in a little bit.
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Time.h>
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#include <LibJS/Contrib/Test262/AgentObject.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Object.h>
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#include <unistd.h>
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namespace JS::Test262 {
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AgentObject::AgentObject(Realm& realm)
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: Object(Object::ConstructWithoutPrototypeTag::Tag, realm)
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{
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}
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JS::ThrowCompletionOr<void> AgentObject::initialize(JS::Realm& realm)
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{
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MUST_OR_THROW_OOM(Base::initialize(realm));
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u8 attr = Attribute::Writable | Attribute::Configurable;
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define_native_function(realm, "monotonicNow", monotonic_now, 0, attr);
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define_native_function(realm, "sleep", sleep, 1, attr);
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// TODO: broadcast
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// TODO: getReport
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// TODO: start
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return {};
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}
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JS_DEFINE_NATIVE_FUNCTION(AgentObject::monotonic_now)
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{
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auto time = Duration::now_monotonic();
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auto milliseconds = time.to_milliseconds();
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return Value(static_cast<double>(milliseconds));
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}
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JS_DEFINE_NATIVE_FUNCTION(AgentObject::sleep)
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{
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auto milliseconds = TRY(vm.argument(0).to_i32(vm));
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::usleep(milliseconds * 1000);
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return js_undefined();
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}
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}
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