ladybird/Userland/Libraries/LibJS/Contrib/Test262/AgentObject.cpp
kleines Filmröllchen 213025f210 AK: Rename Time to Duration
That's what this class really is; in fact that's what the first line of
the comment says it is.

This commit does not rename the main files, since those will contain
other time-related classes in a little bit.
2023-05-24 23:18:07 +02:00

48 lines
1.2 KiB
C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Time.h>
#include <LibJS/Contrib/Test262/AgentObject.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Object.h>
#include <unistd.h>
namespace JS::Test262 {
AgentObject::AgentObject(Realm& realm)
: Object(Object::ConstructWithoutPrototypeTag::Tag, realm)
{
}
JS::ThrowCompletionOr<void> AgentObject::initialize(JS::Realm& realm)
{
MUST_OR_THROW_OOM(Base::initialize(realm));
u8 attr = Attribute::Writable | Attribute::Configurable;
define_native_function(realm, "monotonicNow", monotonic_now, 0, attr);
define_native_function(realm, "sleep", sleep, 1, attr);
// TODO: broadcast
// TODO: getReport
// TODO: start
return {};
}
JS_DEFINE_NATIVE_FUNCTION(AgentObject::monotonic_now)
{
auto time = Duration::now_monotonic();
auto milliseconds = time.to_milliseconds();
return Value(static_cast<double>(milliseconds));
}
JS_DEFINE_NATIVE_FUNCTION(AgentObject::sleep)
{
auto milliseconds = TRY(vm.argument(0).to_i32(vm));
::usleep(milliseconds * 1000);
return js_undefined();
}
}