
ShrinkCommands are recipes for how a RandomRun should be shrunk. They are not related to a specific RandomRun, although we'll take the length of a specific RandomRun into account when generating the ShrinkCommands. ShrinkCommands will later be interpreted by the shrink_with_command() function.
249 lines
8.3 KiB
C++
249 lines
8.3 KiB
C++
/*
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* Copyright (c) 2023, Martin Janiczek <martin@janiczek.cz>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibTest/Randomized/Chunk.h>
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#include <LibTest/Randomized/RandomRun.h>
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#include <AK/String.h>
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#include <AK/Variant.h>
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#include <AK/Vector.h>
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namespace Test {
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namespace Randomized {
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struct ZeroChunk {
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Chunk chunk;
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};
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struct SortChunk {
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Chunk chunk;
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};
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struct DeleteChunkAndMaybeDecPrevious {
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Chunk chunk;
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};
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struct MinimizeChoice {
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size_t index;
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};
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struct SwapChunkWithNeighbour {
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Chunk chunk;
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Chunk const neighbour()
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{
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return Chunk { chunk.size, chunk.index + chunk.size };
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}
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};
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struct RedistributeChoicesAndMaybeInc {
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size_t left_index;
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size_t right_index;
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};
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using CommandVariant = Variant<
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ZeroChunk,
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SortChunk,
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DeleteChunkAndMaybeDecPrevious,
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MinimizeChoice,
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SwapChunkWithNeighbour,
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RedistributeChoicesAndMaybeInc>;
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enum class AllowSizeOneChunks {
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Yes,
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No,
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};
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class ShrinkCommand {
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public:
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explicit ShrinkCommand(CommandVariant const& command)
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: m_command(command)
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{
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}
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static Vector<ShrinkCommand> for_run(RandomRun const& run)
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{
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size_t run_size = run.size();
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Vector<ShrinkCommand> all;
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// Sorted roughly in the order of effectiveness. Deleting chunks is better
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// than minimizing them.
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all.extend(deletion_commands(run_size));
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all.extend(zero_commands(run_size));
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all.extend(sort_commands(run_size));
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all.extend(swap_chunk_commands(run_size));
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all.extend(minimize_commands(run_size));
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all.extend(redistribute_commands(run_size));
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return all;
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}
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bool has_a_chance(RandomRun const& run) const
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{
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return m_command.visit(
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[&](ZeroChunk c) { return run.contains_chunk(c.chunk); },
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[&](SortChunk c) { return run.contains_chunk(c.chunk); },
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[&](DeleteChunkAndMaybeDecPrevious c) { return run.contains_chunk(c.chunk); },
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[&](MinimizeChoice c) { return run.size() > c.index; },
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[&](RedistributeChoicesAndMaybeInc c) { return run.size() > c.right_index; },
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[&](SwapChunkWithNeighbour c) { return run.contains_chunk(c.neighbour()); });
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}
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ErrorOr<String> to_string()
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{
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return m_command.visit(
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[](ZeroChunk c) { return String::formatted("ZeroChunk({})", c.chunk); },
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[](SortChunk c) { return String::formatted("SortChunk({})", c.chunk); },
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[](DeleteChunkAndMaybeDecPrevious c) { return String::formatted("DeleteChunkAndMaybeDecPrevious({})", c.chunk); },
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[](MinimizeChoice c) { return String::formatted("MinimizeChoice(i={})", c.index); },
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[](RedistributeChoicesAndMaybeInc c) { return String::formatted("RedistributeChoicesAndMaybeInc(left={},right={})", c.left_index, c.right_index); },
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[](SwapChunkWithNeighbour c) { return String::formatted("SwapChunkWithNeighbour({})", c.chunk); });
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}
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template<typename... Fs>
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auto visit(Fs&&... callbacks)
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{
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return m_command.visit(forward<Fs>(callbacks)...);
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}
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private:
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CommandVariant m_command;
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// Will generate ShrinkCommands for all chunks of sizes 1,2,3,4,8 in bounds of the
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// given RandomRun size.
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//
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// They will be given in a reverse order (largest chunks first), to maximize our
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// chances of saving work (minimizing the RandomRun faster).
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//
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// chunkCommands(10, false, [](Chunk c){ return SortChunk(c); })
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// -->
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// [ // Chunks of size 8
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// SortChunk { chunk_size = 8, start_index = 0 }, // [XXXXXXXX..]
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// SortChunk { chunk_size = 8, start_index = 1 }, // [.XXXXXXXX.]
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// SortChunk { chunk_size = 8, start_index = 2 }, // [..XXXXXXXX]
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//
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// // Chunks of size 4
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// SortChunk { chunk_size = 4, start_index = 0 }, // [XXXX......]
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// SortChunk { chunk_size = 4, start_index = 1 }, // [.XXXX.....]
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// // ...
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// SortChunk { chunk_size = 4, start_index = 5 }, // [.....XXXX.]
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// SortChunk { chunk_size = 4, start_index = 6 }, // [......XXXX]
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//
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// // Chunks of size 3
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// SortChunk { chunk_size = 3, start_index = 0 }, // [XXX.......]
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// SortChunk { chunk_size = 3, start_index = 1 }, // [.XXX......]
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// // ...
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// SortChunk { chunk_size = 3, start_index = 6 }, // [......XXX.]
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// SortChunk { chunk_size = 3, start_index = 7 }, // [.......XXX]
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//
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// // Chunks of size 2
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// SortChunk { chunk_size = 2, start_index = 0 }, // [XX........]
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// SortChunk { chunk_size = 2, start_index = 1 }, // [.XX.......]
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// // ...
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// SortChunk { chunk_size = 2, start_index = 7 }, // [.......XX.]
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// SortChunk { chunk_size = 2, start_index = 8 }, // [........XX]
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// ]
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template<typename FN>
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static Vector<ShrinkCommand> chunk_commands(size_t run_size, AllowSizeOneChunks allow_chunks_size1, FN chunk_to_command)
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{
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Vector<u8> sizes = { 8, 4, 3, 2 };
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switch (allow_chunks_size1) {
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case AllowSizeOneChunks::Yes:
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sizes.append(1);
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break;
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case AllowSizeOneChunks::No:
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break;
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}
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Vector<ShrinkCommand> commands;
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for (u8 chunk_size : sizes) {
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if (chunk_size > run_size)
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continue;
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for (size_t i = 0; i < run_size - chunk_size + 1; ++i) {
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ShrinkCommand command = chunk_to_command(Chunk { chunk_size, i });
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commands.append(command);
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}
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}
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return commands;
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}
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static Vector<ShrinkCommand> deletion_commands(size_t run_size)
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{
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return chunk_commands(
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run_size,
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AllowSizeOneChunks::Yes,
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[](Chunk c) { return ShrinkCommand(DeleteChunkAndMaybeDecPrevious { c }); });
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}
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static Vector<ShrinkCommand> minimize_commands(size_t run_size)
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{
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Vector<ShrinkCommand> commands;
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for (size_t i = 0; i < run_size; ++i) {
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ShrinkCommand command = ShrinkCommand(MinimizeChoice { i });
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commands.append(command);
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}
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return commands;
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}
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static Vector<ShrinkCommand> redistribute_commands(size_t run_size)
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{
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Vector<ShrinkCommand> commands;
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for (size_t offset = 3; offset > 0; --offset) {
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if (offset >= run_size)
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continue;
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for (size_t i = 0; i < run_size - offset; ++i) {
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ShrinkCommand command = ShrinkCommand(RedistributeChoicesAndMaybeInc { i, i + offset });
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commands.append(command);
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}
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}
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return commands;
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}
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static Vector<ShrinkCommand> sort_commands(size_t run_size)
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{
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return chunk_commands(
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run_size,
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AllowSizeOneChunks::No, // doesn't make sense for sorting
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[](Chunk c) { return ShrinkCommand(SortChunk { c }); });
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}
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static Vector<ShrinkCommand> zero_commands(size_t run_size)
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{
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return chunk_commands(
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run_size,
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AllowSizeOneChunks::No, // already happens in binary search
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[](Chunk c) { return ShrinkCommand(ZeroChunk { c }); });
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}
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static Vector<ShrinkCommand> swap_chunk_commands(size_t run_size)
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{
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return chunk_commands(
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// TODO: This is not optimal as the chunks near the end of
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// the RandomRun will hit OOB.
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//
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// This is because SwapChunkWithNeighbour doesn't just
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// touch the Chunk but also its right neighbour:
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// [_,_,X,X,X,Y,Y,Y,_]
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//
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// If the chunk is too far to the right, it would go OOB:
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// [_,_,_,_,X,X,X,Y,Y]Y
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//
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// For now, this will work though, there will just be a
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// bit of unnecessary work calling .has_a_chance() on
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// these chunks that are too far to the right.
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run_size,
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AllowSizeOneChunks::No, // already happens in "redistribute choice"
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[](Chunk c) { return ShrinkCommand(SwapChunkWithNeighbour { c }); });
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}
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};
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} // namespace Randomized
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} // namespace Test
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template<>
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struct AK::Formatter<Test::Randomized::ShrinkCommand> : Formatter<StringView> {
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ErrorOr<void> format(FormatBuilder& builder, Test::Randomized::ShrinkCommand command)
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{
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return Formatter<StringView>::format(builder, TRY(command.to_string()));
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}
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};
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