ladybird/Userland/Libraries/LibJS/Runtime/Realm.h
Andreas Kling 3c74dc9f4d LibJS: Segregate GC-allocated objects by type
This patch adds two macros to declare per-type allocators:

- JS_DECLARE_ALLOCATOR(TypeName)
- JS_DEFINE_ALLOCATOR(TypeName)

When used, they add a type-specific CellAllocator that the Heap will
delegate allocation requests to.

The result of this is that GC objects of the same type always end up
within the same HeapBlock, drastically reducing the ability to perform
type confusion attacks.

It also improves HeapBlock utilization, since each block now has cells
sized exactly to the type used within that block. (Previously we only
had a handful of block sizes available, and most GC allocations ended
up with a large amount of slack in their tails.)

There is a small performance hit from this, but I'm sure we can make
up for it elsewhere.

Note that the old size-based allocators still exist, and we fall back
to them for any type that doesn't have its own CellAllocator.
2023-11-19 12:10:31 +01:00

75 lines
2.5 KiB
C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Badge.h>
#include <AK/OwnPtr.h>
#include <AK/StringView.h>
#include <AK/Weakable.h>
#include <LibJS/Bytecode/Builtins.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/Heap/CellAllocator.h>
#include <LibJS/Runtime/Intrinsics.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
// 9.3 Realms, https://tc39.es/ecma262/#realm-record
class Realm final
: public Cell
, public Weakable<Realm> {
JS_CELL(Realm, Cell);
JS_DECLARE_ALLOCATOR(Realm);
public:
struct HostDefined {
virtual ~HostDefined() = default;
virtual void visit_edges(Cell::Visitor&) { }
};
static ThrowCompletionOr<NonnullGCPtr<Realm>> create(VM&);
static ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> initialize_host_defined_realm(VM&, Function<Object*(Realm&)> create_global_object, Function<Object*(Realm&)> create_global_this_value);
void set_global_object(Object* global_object, Object* this_value);
[[nodiscard]] Object& global_object() const { return *m_global_object; }
[[nodiscard]] GlobalEnvironment& global_environment() const { return *m_global_environment; }
[[nodiscard]] Intrinsics const& intrinsics() const { return *m_intrinsics; }
[[nodiscard]] Intrinsics& intrinsics() { return *m_intrinsics; }
void set_intrinsics(Badge<Intrinsics>, Intrinsics& intrinsics)
{
VERIFY(!m_intrinsics);
m_intrinsics = &intrinsics;
}
HostDefined* host_defined() { return m_host_defined; }
void set_host_defined(OwnPtr<HostDefined> host_defined) { m_host_defined = move(host_defined); }
void define_builtin(Bytecode::Builtin builtin, Value value)
{
m_builtins[to_underlying(builtin)] = value;
}
static FlatPtr global_environment_offset() { return OFFSET_OF(Realm, m_global_environment); }
static FlatPtr builtins_offset() { return OFFSET_OF(Realm, m_builtins); }
private:
Realm() = default;
virtual void visit_edges(Visitor&) override;
GCPtr<Intrinsics> m_intrinsics; // [[Intrinsics]]
GCPtr<Object> m_global_object; // [[GlobalObject]]
GCPtr<GlobalEnvironment> m_global_environment; // [[GlobalEnv]]
OwnPtr<HostDefined> m_host_defined; // [[HostDefined]]
AK::Array<Value, to_underlying(Bytecode::Builtin::__Count)> m_builtins;
};
}