
This will allow resolving paths that use sizes that are relative to the viewport. This necessarily removes the on element caching, which has been redundant for a while as computed paths are stored on the paintable.
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/SVG/SVGGeometryElement.h>
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namespace Web::SVG {
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// https://www.w3.org/TR/SVG11/shapes.html#RectElement
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class SVGRectElement final : public SVGGeometryElement {
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WEB_PLATFORM_OBJECT(SVGRectElement, SVGGeometryElement);
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JS_DECLARE_ALLOCATOR(SVGRectElement);
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public:
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virtual ~SVGRectElement() override = default;
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virtual void attribute_changed(FlyString const& name, Optional<String> const& value) override;
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virtual Gfx::Path get_path(CSSPixelSize viewport_size) override;
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JS::NonnullGCPtr<SVGAnimatedLength> x() const;
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JS::NonnullGCPtr<SVGAnimatedLength> y() const;
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JS::NonnullGCPtr<SVGAnimatedLength> width() const;
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JS::NonnullGCPtr<SVGAnimatedLength> height() const;
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JS::NonnullGCPtr<SVGAnimatedLength> rx() const;
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JS::NonnullGCPtr<SVGAnimatedLength> ry() const;
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private:
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SVGRectElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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Gfx::FloatSize calculate_used_corner_radius_values() const;
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Optional<float> m_x;
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Optional<float> m_y;
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Optional<float> m_width;
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Optional<float> m_height;
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Optional<float> m_radius_x;
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Optional<float> m_radius_y;
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};
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}
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