
This moves the painting of the media timeout out of VideoPaintable into a base MediaPaintable. This is to allow re-using the same timeline logic and controls for audio elements.
31 lines
766 B
C++
31 lines
766 B
C++
/*
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Forward.h>
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#include <LibWeb/Painting/MediaPaintable.h>
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namespace Web::Painting {
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class VideoPaintable final : public MediaPaintable {
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JS_CELL(VideoPaintable, MediaPaintable);
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public:
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static JS::NonnullGCPtr<VideoPaintable> create(Layout::VideoBox const&);
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virtual void paint(PaintContext&, PaintPhase) const override;
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Layout::VideoBox& layout_box();
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Layout::VideoBox const& layout_box() const;
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private:
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VideoPaintable(Layout::VideoBox const&);
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void paint_placeholder_video_controls(PaintContext&, DevicePixelRect video_rect, Optional<DevicePixelPoint> const& mouse_position) const;
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};
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}
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