
Every single client of this function was immediately calling paintable() on the result anyway, so there was no need to return a layout node! This automatically leverages the cached containing block pointer we already have in Paintable, which melts away a bunch of unnecessary traversal in hit testing and painting. :^)
35 lines
978 B
C++
35 lines
978 B
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Layout/ImageBox.h>
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#include <LibWeb/Layout/SVGSVGBox.h>
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#include <LibWeb/Painting/SVGPaintable.h>
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#include <LibWeb/SVG/SVGMaskElement.h>
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namespace Web::Painting {
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SVGPaintable::SVGPaintable(Layout::SVGBox const& layout_box)
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: PaintableBox(layout_box)
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{
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}
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Layout::SVGBox const& SVGPaintable::layout_box() const
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{
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return static_cast<Layout::SVGBox const&>(layout_node());
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}
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CSSPixelRect SVGPaintable::compute_absolute_rect() const
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{
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if (auto* svg_svg_box = layout_box().first_ancestor_of_type<Layout::SVGSVGBox>()) {
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CSSPixelRect rect { offset(), content_size() };
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for (Layout::Box const* ancestor = svg_svg_box; ancestor; ancestor = ancestor->containing_block())
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rect.translate_by(ancestor->paintable_box()->offset());
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return rect;
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}
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return PaintableBox::compute_absolute_rect();
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}
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}
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