
Rather than try to lay out masks normally, this updates the TreeBuilder to create layout nodes for masks as a child of their user (i.e. the masked element). This allows each use of a mask to be laid out differently, which makes supporting `maskContentUnits=objectBoundingBox` fairly easy. The `SVGFormattingContext` is then updated to lay out masks last (as their sizing may depend on their parent), and treats them like viewports. This is pretty ad-hoc, but the SVG specification does not give any guidance on how to actually implement this.
21 lines
483 B
C++
21 lines
483 B
C++
/*
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* Copyright (c) 2024, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Painting/SVGMaskPaintable.h>
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namespace Web::Painting {
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JS::NonnullGCPtr<SVGMaskPaintable> SVGMaskPaintable::create(Layout::SVGMaskBox const& layout_box)
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{
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return layout_box.heap().allocate_without_realm<SVGMaskPaintable>(layout_box);
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}
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SVGMaskPaintable::SVGMaskPaintable(Layout::SVGMaskBox const& layout_box)
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: SVGGraphicsPaintable(layout_box)
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{
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}
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}
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