
This implementation is very naive compared to the PulseAudio one. Instead of using a callback implemented by the audio server connection to push audio to the buffer, we have to poll on a timer to check when we need to push the audio buffers. Implementing cross-process condition variables into the audio queue class could allow us to avoid polling, which may prove beneficial to CPU usage. Audio timestamps will be accurate to the number of samples available, but will count in increments of about 100ms and run ahead of the actual audio being pushed to the device by the server. Buffer underruns are completely ignored for now as well, since the `AudioServer` has no way to know how many samples are actually written in a single audio buffer.
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/*
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* Copyright (c) 2023, Gregory Bertilson <zaggy1024@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibAudio/ConnectionToServer.h>
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#include <LibAudio/PlaybackStream.h>
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namespace Audio {
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class PlaybackStreamSerenity final
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: public PlaybackStream {
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public:
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static ErrorOr<NonnullRefPtr<PlaybackStream>> create(OutputState initial_state, u32 sample_rate, u8 channels, u32 target_latency_ms, AudioDataRequestCallback&& data_request_callback);
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virtual void set_underrun_callback(Function<void()>) override;
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virtual NonnullRefPtr<Core::ThreadedPromise<Duration>> resume() override;
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virtual NonnullRefPtr<Core::ThreadedPromise<void>> drain_buffer_and_suspend() override;
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virtual NonnullRefPtr<Core::ThreadedPromise<void>> discard_buffer_and_suspend() override;
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virtual ErrorOr<Duration> total_time_played() override;
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virtual NonnullRefPtr<Core::ThreadedPromise<void>> set_volume(double) override;
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private:
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PlaybackStreamSerenity(NonnullRefPtr<ConnectionToServer>, NonnullRefPtr<Core::Timer> polling_timer, AudioDataRequestCallback&& data_request_callback);
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void fill_buffers();
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NonnullRefPtr<ConnectionToServer> m_connection;
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size_t m_number_of_samples_enqueued { 0 };
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NonnullRefPtr<Core::Timer> m_polling_timer;
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AudioDataRequestCallback m_data_request_callback;
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bool m_paused { false };
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};
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}
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