
It is implemented in the way identical to how it works in CPU painter: 1. SampleUnderCorners command saves pixels within corners into a texture. 2. BlitCornerClipping command uses the texture prepared earlier to restore pixels within corners.
130 lines
5.4 KiB
C++
130 lines
5.4 KiB
C++
/*
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* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/Noncopyable.h>
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#include <AK/Vector.h>
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#include <LibAccelGfx/Canvas.h>
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#include <LibAccelGfx/Context.h>
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#include <LibAccelGfx/Forward.h>
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#include <LibAccelGfx/GL.h>
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#include <LibAccelGfx/GlyphAtlas.h>
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#include <LibAccelGfx/Program.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Gradients.h>
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#include <LibGfx/TextLayout.h>
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namespace AccelGfx {
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class Painter {
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AK_MAKE_NONCOPYABLE(Painter);
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AK_MAKE_NONMOVABLE(Painter);
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public:
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static NonnullOwnPtr<Painter> create(Context&, NonnullRefPtr<Canvas>);
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Painter(Context&, NonnullRefPtr<Canvas>);
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~Painter();
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Canvas const& canvas() { return *m_target_canvas; }
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void clear(Gfx::Color);
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void save();
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void restore();
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[[nodiscard]] Gfx::AffineTransform const& transform() const { return state().transform; }
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void set_transform(Gfx::AffineTransform const& transform) { state().transform = transform; }
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void translate(Gfx::FloatPoint translation) { state().transform.translate(translation); }
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Gfx::IntRect const& clip_rect() const { return state().clip_rect; }
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void fill_rect(Gfx::FloatRect, Gfx::Color);
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void fill_rect(Gfx::IntRect, Gfx::Color);
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enum class ScalingMode {
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NearestNeighbor,
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Bilinear,
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};
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enum class BlendingMode {
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AlphaAdd,
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AlphaOverride,
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AlphaPreserve,
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};
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void draw_line(Gfx::IntPoint a, Gfx::IntPoint b, float thickness, Gfx::Color color);
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void draw_line(Gfx::FloatPoint a, Gfx::FloatPoint b, float thickness, Gfx::Color color);
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void draw_scaled_bitmap(Gfx::FloatRect const& dst_rect, Gfx::Bitmap const&, Gfx::FloatRect const& src_rect, ScalingMode = ScalingMode::NearestNeighbor);
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void draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const&, Gfx::IntRect const& src_rect, ScalingMode = ScalingMode::NearestNeighbor);
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void draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const&, Gfx::IntRect const& src_rect, ScalingMode = ScalingMode::NearestNeighbor);
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void draw_scaled_immutable_bitmap(Gfx::FloatRect const& dst_rect, Gfx::ImmutableBitmap const&, Gfx::FloatRect const& src_rect, ScalingMode = ScalingMode::NearestNeighbor);
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void draw_glyph_run(Span<Gfx::DrawGlyphOrEmoji const> glyph_run, Color const& color);
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void set_clip_rect(Gfx::IntRect);
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void clear_clip_rect();
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void flush(Gfx::Bitmap&);
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void fill_rect_with_linear_gradient(Gfx::IntRect const&, ReadonlySpan<Gfx::ColorStop>, float angle, Optional<float> repeat_length = {});
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void fill_rect_with_linear_gradient(Gfx::FloatRect const&, ReadonlySpan<Gfx::ColorStop>, float angle, Optional<float> repeat_length = {});
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struct CornerRadius {
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float horizontal_radius;
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float vertical_radius;
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};
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void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, CornerRadius const& top_left_radius, CornerRadius const& top_right_radius, CornerRadius const& bottom_left_radius, CornerRadius const& bottom_right_radius, BlendingMode = BlendingMode::AlphaAdd);
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void fill_rect_with_rounded_corners(Gfx::FloatRect const& rect, Color const& color, CornerRadius const& top_left_radius, CornerRadius const& top_right_radius, CornerRadius const& bottom_left_radius, CornerRadius const& bottom_right_radius, BlendingMode = BlendingMode::AlphaAdd);
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void blit_canvas(Gfx::IntRect const& dst_rect, Canvas const&, float opacity = 1.0f, Optional<Gfx::AffineTransform> affine_transform = {});
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void blit_canvas(Gfx::FloatRect const& dst_rect, Canvas const&, float opacity = 1.0f, Optional<Gfx::AffineTransform> affine_transform = {});
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void blit_canvas(Gfx::FloatRect const& dst_rect, Canvas const&, Gfx::FloatRect const& src_rect, float opacity = 1.0f, Optional<Gfx::AffineTransform> affine_transform = {}, BlendingMode = BlendingMode::AlphaAdd);
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enum class BlurDirection {
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Horizontal,
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Vertical,
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};
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void blit_blurred_canvas(Gfx::FloatRect const& dst_rect, Canvas const&, int radius, BlurDirection direction, ScalingMode = ScalingMode::NearestNeighbor);
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void update_immutable_bitmap_texture_cache(HashMap<u32, Gfx::ImmutableBitmap const*>&);
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private:
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Context& m_context;
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struct State {
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Gfx::AffineTransform transform;
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Gfx::IntRect clip_rect;
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};
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[[nodiscard]] State& state() { return m_state_stack.last(); }
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[[nodiscard]] State const& state() const { return m_state_stack.last(); }
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void blit_scaled_texture(Gfx::FloatRect const& dst_rect, GL::Texture const&, Gfx::FloatRect const& src_rect, ScalingMode, float opacity = 1.0f, Optional<Gfx::AffineTransform> affine_transform = {}, BlendingMode = BlendingMode::AlphaAdd);
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void blit_blurred_texture(Gfx::FloatRect const& dst_rect, GL::Texture const&, Gfx::FloatRect const& src_rect, int radius, BlurDirection direction, ScalingMode = ScalingMode::NearestNeighbor);
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void bind_target_canvas();
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[[nodiscard]] Gfx::FloatRect to_clip_space(Gfx::FloatRect const& screen_rect) const;
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Vector<State, 1> m_state_stack;
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NonnullRefPtr<Canvas> m_target_canvas;
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Program m_rectangle_program;
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Program m_rounded_rectangle_program;
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Program m_blit_program;
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Program m_linear_gradient_program;
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Program m_blur_program;
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};
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}
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