ladybird/Userland/Libraries/LibAccelGfx/Painter.h
Aliaksandr Kalenik bd08b1815f LibWeb: Implement border radius corner clipping in GPU painter
It is implemented in the way identical to how it works in CPU painter:
1. SampleUnderCorners command saves pixels within corners into a
   texture.
2. BlitCornerClipping command uses the texture prepared earlier to
   restore pixels within corners.
2023-12-17 23:12:48 +01:00

130 lines
5.4 KiB
C++

/*
* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <AK/Noncopyable.h>
#include <AK/Vector.h>
#include <LibAccelGfx/Canvas.h>
#include <LibAccelGfx/Context.h>
#include <LibAccelGfx/Forward.h>
#include <LibAccelGfx/GL.h>
#include <LibAccelGfx/GlyphAtlas.h>
#include <LibAccelGfx/Program.h>
#include <LibGfx/AffineTransform.h>
#include <LibGfx/Font/Font.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Gradients.h>
#include <LibGfx/TextLayout.h>
namespace AccelGfx {
class Painter {
AK_MAKE_NONCOPYABLE(Painter);
AK_MAKE_NONMOVABLE(Painter);
public:
static NonnullOwnPtr<Painter> create(Context&, NonnullRefPtr<Canvas>);
Painter(Context&, NonnullRefPtr<Canvas>);
~Painter();
Canvas const& canvas() { return *m_target_canvas; }
void clear(Gfx::Color);
void save();
void restore();
[[nodiscard]] Gfx::AffineTransform const& transform() const { return state().transform; }
void set_transform(Gfx::AffineTransform const& transform) { state().transform = transform; }
void translate(Gfx::FloatPoint translation) { state().transform.translate(translation); }
Gfx::IntRect const& clip_rect() const { return state().clip_rect; }
void fill_rect(Gfx::FloatRect, Gfx::Color);
void fill_rect(Gfx::IntRect, Gfx::Color);
enum class ScalingMode {
NearestNeighbor,
Bilinear,
};
enum class BlendingMode {
AlphaAdd,
AlphaOverride,
AlphaPreserve,
};
void draw_line(Gfx::IntPoint a, Gfx::IntPoint b, float thickness, Gfx::Color color);
void draw_line(Gfx::FloatPoint a, Gfx::FloatPoint b, float thickness, Gfx::Color color);
void draw_scaled_bitmap(Gfx::FloatRect const& dst_rect, Gfx::Bitmap const&, Gfx::FloatRect const& src_rect, ScalingMode = ScalingMode::NearestNeighbor);
void draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const&, Gfx::IntRect const& src_rect, ScalingMode = ScalingMode::NearestNeighbor);
void draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const&, Gfx::IntRect const& src_rect, ScalingMode = ScalingMode::NearestNeighbor);
void draw_scaled_immutable_bitmap(Gfx::FloatRect const& dst_rect, Gfx::ImmutableBitmap const&, Gfx::FloatRect const& src_rect, ScalingMode = ScalingMode::NearestNeighbor);
void draw_glyph_run(Span<Gfx::DrawGlyphOrEmoji const> glyph_run, Color const& color);
void set_clip_rect(Gfx::IntRect);
void clear_clip_rect();
void flush(Gfx::Bitmap&);
void fill_rect_with_linear_gradient(Gfx::IntRect const&, ReadonlySpan<Gfx::ColorStop>, float angle, Optional<float> repeat_length = {});
void fill_rect_with_linear_gradient(Gfx::FloatRect const&, ReadonlySpan<Gfx::ColorStop>, float angle, Optional<float> repeat_length = {});
struct CornerRadius {
float horizontal_radius;
float vertical_radius;
};
void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, CornerRadius const& top_left_radius, CornerRadius const& top_right_radius, CornerRadius const& bottom_left_radius, CornerRadius const& bottom_right_radius, BlendingMode = BlendingMode::AlphaAdd);
void fill_rect_with_rounded_corners(Gfx::FloatRect const& rect, Color const& color, CornerRadius const& top_left_radius, CornerRadius const& top_right_radius, CornerRadius const& bottom_left_radius, CornerRadius const& bottom_right_radius, BlendingMode = BlendingMode::AlphaAdd);
void blit_canvas(Gfx::IntRect const& dst_rect, Canvas const&, float opacity = 1.0f, Optional<Gfx::AffineTransform> affine_transform = {});
void blit_canvas(Gfx::FloatRect const& dst_rect, Canvas const&, float opacity = 1.0f, Optional<Gfx::AffineTransform> affine_transform = {});
void blit_canvas(Gfx::FloatRect const& dst_rect, Canvas const&, Gfx::FloatRect const& src_rect, float opacity = 1.0f, Optional<Gfx::AffineTransform> affine_transform = {}, BlendingMode = BlendingMode::AlphaAdd);
enum class BlurDirection {
Horizontal,
Vertical,
};
void blit_blurred_canvas(Gfx::FloatRect const& dst_rect, Canvas const&, int radius, BlurDirection direction, ScalingMode = ScalingMode::NearestNeighbor);
void update_immutable_bitmap_texture_cache(HashMap<u32, Gfx::ImmutableBitmap const*>&);
private:
Context& m_context;
struct State {
Gfx::AffineTransform transform;
Gfx::IntRect clip_rect;
};
[[nodiscard]] State& state() { return m_state_stack.last(); }
[[nodiscard]] State const& state() const { return m_state_stack.last(); }
void blit_scaled_texture(Gfx::FloatRect const& dst_rect, GL::Texture const&, Gfx::FloatRect const& src_rect, ScalingMode, float opacity = 1.0f, Optional<Gfx::AffineTransform> affine_transform = {}, BlendingMode = BlendingMode::AlphaAdd);
void blit_blurred_texture(Gfx::FloatRect const& dst_rect, GL::Texture const&, Gfx::FloatRect const& src_rect, int radius, BlurDirection direction, ScalingMode = ScalingMode::NearestNeighbor);
void bind_target_canvas();
[[nodiscard]] Gfx::FloatRect to_clip_space(Gfx::FloatRect const& screen_rect) const;
Vector<State, 1> m_state_stack;
NonnullRefPtr<Canvas> m_target_canvas;
Program m_rectangle_program;
Program m_rounded_rectangle_program;
Program m_blit_program;
Program m_linear_gradient_program;
Program m_blur_program;
};
}