
Framebuffer object is allocated using OpenGL's API and is not platform specific which means it could be used on both macOS and Linux unlike EGL specific PBuffer.
13 lines
166 B
C++
13 lines
166 B
C++
/*
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* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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namespace AccelGfx {
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class Painter;
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}
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