
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
|
|
* Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#include <LibWeb/Bindings/Intrinsics.h>
|
|
#include <LibWeb/Bindings/SubmitEventPrototype.h>
|
|
#include <LibWeb/HTML/SubmitEvent.h>
|
|
|
|
namespace Web::HTML {
|
|
|
|
JS_DEFINE_ALLOCATOR(SubmitEvent);
|
|
|
|
JS::NonnullGCPtr<SubmitEvent> SubmitEvent::create(JS::Realm& realm, FlyString const& event_name, SubmitEventInit const& event_init)
|
|
{
|
|
return realm.create<SubmitEvent>(realm, event_name, event_init);
|
|
}
|
|
|
|
WebIDL::ExceptionOr<JS::NonnullGCPtr<SubmitEvent>> SubmitEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, SubmitEventInit const& event_init)
|
|
{
|
|
return create(realm, event_name, event_init);
|
|
}
|
|
|
|
SubmitEvent::SubmitEvent(JS::Realm& realm, FlyString const& event_name, SubmitEventInit const& event_init)
|
|
: DOM::Event(realm, event_name, event_init)
|
|
, m_submitter(event_init.submitter)
|
|
{
|
|
}
|
|
|
|
SubmitEvent::~SubmitEvent() = default;
|
|
|
|
void SubmitEvent::initialize(JS::Realm& realm)
|
|
{
|
|
Base::initialize(realm);
|
|
WEB_SET_PROTOTYPE_FOR_INTERFACE(SubmitEvent);
|
|
}
|
|
|
|
void SubmitEvent::visit_edges(Cell::Visitor& visitor)
|
|
{
|
|
Base::visit_edges(visitor);
|
|
visitor.visit(m_submitter);
|
|
}
|
|
|
|
}
|