ladybird/Libraries/LibWeb/HTML/Scripting
Shannon Booth 1e54003cb1 LibJS+LibWeb: Rename Heap::allocate_without_realm to Heap::allocate
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
2024-11-13 16:51:44 -05:00
..
ClassicScript.cpp LibJS+LibWeb: Rename Heap::allocate_without_realm to Heap::allocate 2024-11-13 16:51:44 -05:00
ClassicScript.h
Environments.cpp LibJS+LibWeb: Rename Heap::allocate_without_realm to Heap::allocate 2024-11-13 16:51:44 -05:00
Environments.h
EnvironmentSettingsSnapshot.cpp
EnvironmentSettingsSnapshot.h
ExceptionReporter.cpp
ExceptionReporter.h
Fetching.cpp LibJS+LibWeb: Rename Heap::allocate_without_realm to Heap::allocate 2024-11-13 16:51:44 -05:00
Fetching.h
Fetching.idl
ImportMap.cpp
ImportMap.h
ImportMapParseResult.cpp LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T> 2024-11-13 16:51:44 -05:00
ImportMapParseResult.h
ModuleMap.cpp
ModuleMap.h
ModuleScript.cpp LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T> 2024-11-13 16:51:44 -05:00
ModuleScript.h
Script.cpp
Script.h
SerializedEnvironmentSettingsObject.cpp
SerializedEnvironmentSettingsObject.h
SyntheticRealmSettings.cpp
SyntheticRealmSettings.h
TemporaryExecutionContext.cpp
TemporaryExecutionContext.h
WindowEnvironmentSettingsObject.cpp LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T> 2024-11-13 16:51:44 -05:00
WindowEnvironmentSettingsObject.h
WorkerEnvironmentSettingsObject.cpp LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T> 2024-11-13 16:51:44 -05:00
WorkerEnvironmentSettingsObject.h