
Not used for anything currently other than exposing it on the Window object. This allows Web Components Polyfills to patch its prototype.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <AK/String.h>
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#include <LibWeb/DOM/CharacterData.h>
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namespace Web::DOM {
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class Text : public CharacterData {
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public:
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using WrapperType = Bindings::TextWrapper;
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explicit Text(Document&, String const&);
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virtual ~Text() override = default;
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static NonnullRefPtr<Text> create_with_global_object(Bindings::WindowObject& window, String const& data);
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// ^Node
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virtual FlyString node_name() const override { return "#text"; }
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virtual bool is_editable() const override { return m_always_editable || CharacterData::is_editable(); }
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void set_always_editable(bool b) { m_always_editable = b; }
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void set_owner_input_element(Badge<HTML::HTMLInputElement>, HTML::HTMLInputElement&);
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HTML::HTMLInputElement* owner_input_element() { return m_owner_input_element; }
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ExceptionOr<NonnullRefPtr<Text>> split_text(size_t offset);
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protected:
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Text(Document&, NodeType, String const&);
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private:
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WeakPtr<HTML::HTMLInputElement> m_owner_input_element;
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bool m_always_editable { false };
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};
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template<>
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inline bool Node::fast_is<Text>() const { return is_text(); }
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}
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