ladybird/Libraries/LibWeb/WebGL/WebGL2RenderingContext.cpp
Luke Wilde e168bd36d6 LibWeb/WebGL: Enforce minimum size when resizing existing context
Previously the enforcement was only done on creation. Not enforcing it
on change would cause a crash if the canvas width/height was set to
zero or less.
2024-12-27 16:22:08 +00:00

174 lines
5.5 KiB
C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/ArrayBuffer.h>
#include <LibJS/Runtime/TypedArray.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGL2RenderingContextPrototype.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
#include <LibWeb/HTML/TraversableNavigable.h>
#include <LibWeb/Painting/Paintable.h>
#include <LibWeb/WebGL/EventNames.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/WebGL2RenderingContext.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
#include <LibWeb/WebGL/WebGLRenderingContext.h>
#include <LibWeb/WebGL/WebGLShader.h>
#include <LibWeb/WebIDL/Buffers.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGL2RenderingContext);
JS::ThrowCompletionOr<GC::Ptr<WebGL2RenderingContext>> WebGL2RenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
{
// We should be coming here from getContext being called on a wrapped <canvas> element.
auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
auto skia_backend_context = canvas_element.navigable()->traversable_navigable()->skia_backend_context();
if (!skia_backend_context) {
fire_webgl_context_creation_error(canvas_element);
return GC::Ptr<WebGL2RenderingContext> { nullptr };
}
auto context = OpenGLContext::create(*skia_backend_context);
if (!context) {
fire_webgl_context_creation_error(canvas_element);
return GC::Ptr<WebGL2RenderingContext> { nullptr };
}
context->set_size(canvas_element.bitmap_size_for_canvas(1, 1));
return realm.create<WebGL2RenderingContext>(realm, canvas_element, context.release_nonnull(), context_attributes, context_attributes);
}
WebGL2RenderingContext::WebGL2RenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
: PlatformObject(realm)
, WebGL2RenderingContextImpl(realm, move(context))
, m_canvas_element(canvas_element)
, m_context_creation_parameters(context_creation_parameters)
, m_actual_context_parameters(actual_context_parameters)
{
}
WebGL2RenderingContext::~WebGL2RenderingContext() = default;
void WebGL2RenderingContext::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGL2RenderingContext);
}
void WebGL2RenderingContext::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
WebGL2RenderingContextImpl::visit_edges(visitor);
visitor.visit(m_canvas_element);
}
void WebGL2RenderingContext::present()
{
if (!m_should_present)
return;
m_should_present = false;
// "Before the drawing buffer is presented for compositing the implementation shall ensure that all rendering operations have been flushed to the drawing buffer."
glFlush();
// "By default, after compositing the contents of the drawing buffer shall be cleared to their default values, as shown in the table above.
// This default behavior can be changed by setting the preserveDrawingBuffer attribute of the WebGLContextAttributes object.
// If this flag is true, the contents of the drawing buffer shall be preserved until the author either clears or overwrites them."
if (!m_context_creation_parameters.preserve_drawing_buffer) {
context().clear_buffer_to_default_values();
}
}
GC::Ref<HTML::HTMLCanvasElement> WebGL2RenderingContext::canvas_for_binding() const
{
return *m_canvas_element;
}
void WebGL2RenderingContext::needs_to_present()
{
m_should_present = true;
if (!m_canvas_element->paintable())
return;
m_canvas_element->paintable()->set_needs_display();
}
void WebGL2RenderingContext::set_error(GLenum error)
{
auto context_error = glGetError();
if (context_error != GL_NO_ERROR)
m_error = context_error;
else
m_error = error;
}
bool WebGL2RenderingContext::is_context_lost() const
{
dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContext::is_context_lost()");
return m_context_lost;
}
Optional<WebGLContextAttributes> WebGL2RenderingContext::get_context_attributes()
{
if (is_context_lost())
return {};
return m_actual_context_parameters;
}
void WebGL2RenderingContext::set_size(Gfx::IntSize const& size)
{
Gfx::IntSize final_size;
final_size.set_width(max(size.width(), 1));
final_size.set_height(max(size.height(), 1));
context().set_size(final_size);
}
void WebGL2RenderingContext::reset_to_default_state()
{
}
RefPtr<Gfx::PaintingSurface> WebGL2RenderingContext::surface()
{
return context().surface();
}
void WebGL2RenderingContext::allocate_painting_surface_if_needed()
{
context().allocate_painting_surface_if_needed();
}
Optional<Vector<String>> WebGL2RenderingContext::get_supported_extensions()
{
return context().get_supported_extensions();
}
JS::Object* WebGL2RenderingContext::get_extension(String const&)
{
return nullptr;
}
WebIDL::Long WebGL2RenderingContext::drawing_buffer_width() const
{
auto size = canvas_for_binding()->bitmap_size_for_canvas();
return size.width();
}
WebIDL::Long WebGL2RenderingContext::drawing_buffer_height() const
{
auto size = canvas_for_binding()->bitmap_size_for_canvas();
return size.height();
}
}