
Previously the enforcement was only done on creation. Not enforcing it on change would cause a crash if the canvas width/height was set to zero or less.
174 lines
5.5 KiB
C++
174 lines
5.5 KiB
C++
/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/ArrayBuffer.h>
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#include <LibJS/Runtime/TypedArray.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/WebGL2RenderingContextPrototype.h>
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#include <LibWeb/HTML/HTMLCanvasElement.h>
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#include <LibWeb/HTML/TraversableNavigable.h>
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#include <LibWeb/Painting/Paintable.h>
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#include <LibWeb/WebGL/EventNames.h>
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#include <LibWeb/WebGL/OpenGLContext.h>
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#include <LibWeb/WebGL/WebGL2RenderingContext.h>
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#include <LibWeb/WebGL/WebGLContextEvent.h>
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#include <LibWeb/WebGL/WebGLRenderingContext.h>
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#include <LibWeb/WebGL/WebGLShader.h>
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#include <LibWeb/WebIDL/Buffers.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(WebGL2RenderingContext);
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JS::ThrowCompletionOr<GC::Ptr<WebGL2RenderingContext>> WebGL2RenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
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{
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// We should be coming here from getContext being called on a wrapped <canvas> element.
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auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
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auto skia_backend_context = canvas_element.navigable()->traversable_navigable()->skia_backend_context();
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if (!skia_backend_context) {
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fire_webgl_context_creation_error(canvas_element);
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return GC::Ptr<WebGL2RenderingContext> { nullptr };
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}
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auto context = OpenGLContext::create(*skia_backend_context);
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if (!context) {
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fire_webgl_context_creation_error(canvas_element);
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return GC::Ptr<WebGL2RenderingContext> { nullptr };
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}
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context->set_size(canvas_element.bitmap_size_for_canvas(1, 1));
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return realm.create<WebGL2RenderingContext>(realm, canvas_element, context.release_nonnull(), context_attributes, context_attributes);
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}
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WebGL2RenderingContext::WebGL2RenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
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: PlatformObject(realm)
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, WebGL2RenderingContextImpl(realm, move(context))
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, m_canvas_element(canvas_element)
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, m_context_creation_parameters(context_creation_parameters)
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, m_actual_context_parameters(actual_context_parameters)
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{
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}
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WebGL2RenderingContext::~WebGL2RenderingContext() = default;
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void WebGL2RenderingContext::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGL2RenderingContext);
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}
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void WebGL2RenderingContext::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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WebGL2RenderingContextImpl::visit_edges(visitor);
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visitor.visit(m_canvas_element);
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}
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void WebGL2RenderingContext::present()
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{
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if (!m_should_present)
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return;
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m_should_present = false;
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// "Before the drawing buffer is presented for compositing the implementation shall ensure that all rendering operations have been flushed to the drawing buffer."
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glFlush();
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// "By default, after compositing the contents of the drawing buffer shall be cleared to their default values, as shown in the table above.
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// This default behavior can be changed by setting the preserveDrawingBuffer attribute of the WebGLContextAttributes object.
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// If this flag is true, the contents of the drawing buffer shall be preserved until the author either clears or overwrites them."
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if (!m_context_creation_parameters.preserve_drawing_buffer) {
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context().clear_buffer_to_default_values();
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}
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}
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GC::Ref<HTML::HTMLCanvasElement> WebGL2RenderingContext::canvas_for_binding() const
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{
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return *m_canvas_element;
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}
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void WebGL2RenderingContext::needs_to_present()
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{
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m_should_present = true;
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if (!m_canvas_element->paintable())
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return;
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m_canvas_element->paintable()->set_needs_display();
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}
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void WebGL2RenderingContext::set_error(GLenum error)
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{
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auto context_error = glGetError();
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if (context_error != GL_NO_ERROR)
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m_error = context_error;
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else
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m_error = error;
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}
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bool WebGL2RenderingContext::is_context_lost() const
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{
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dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContext::is_context_lost()");
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return m_context_lost;
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}
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Optional<WebGLContextAttributes> WebGL2RenderingContext::get_context_attributes()
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{
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if (is_context_lost())
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return {};
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return m_actual_context_parameters;
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}
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void WebGL2RenderingContext::set_size(Gfx::IntSize const& size)
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{
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Gfx::IntSize final_size;
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final_size.set_width(max(size.width(), 1));
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final_size.set_height(max(size.height(), 1));
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context().set_size(final_size);
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}
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void WebGL2RenderingContext::reset_to_default_state()
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{
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}
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RefPtr<Gfx::PaintingSurface> WebGL2RenderingContext::surface()
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{
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return context().surface();
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}
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void WebGL2RenderingContext::allocate_painting_surface_if_needed()
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{
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context().allocate_painting_surface_if_needed();
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}
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Optional<Vector<String>> WebGL2RenderingContext::get_supported_extensions()
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{
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return context().get_supported_extensions();
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}
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JS::Object* WebGL2RenderingContext::get_extension(String const&)
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{
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return nullptr;
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}
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WebIDL::Long WebGL2RenderingContext::drawing_buffer_width() const
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{
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auto size = canvas_for_binding()->bitmap_size_for_canvas();
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return size.width();
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}
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WebIDL::Long WebGL2RenderingContext::drawing_buffer_height() const
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{
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auto size = canvas_for_binding()->bitmap_size_for_canvas();
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return size.height();
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}
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}
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