
Some of these are allocated upon initialization of the intrinsics, and some lazily, but in neither case the getters actually return a nullptr. This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has an `operator T&()`), and also has the interesting side effect of forcing us to explicitly use the FunctionObject& overload of call(), as passing a NonnullGCPtr is ambigous - it could implicitly be turned into a Value _or_ a FunctionObject& (so we have to dereference manually).
30 lines
779 B
C++
30 lines
779 B
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Symbol.h>
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#include <LibJS/Runtime/SymbolObject.h>
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namespace JS {
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NonnullGCPtr<SymbolObject> SymbolObject::create(Realm& realm, Symbol& primitive_symbol)
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{
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return realm.heap().allocate<SymbolObject>(realm, primitive_symbol, realm.intrinsics().symbol_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
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}
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SymbolObject::SymbolObject(Symbol& symbol, Object& prototype)
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: Object(ConstructWithPrototypeTag::Tag, prototype)
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, m_symbol(symbol)
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{
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}
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void SymbolObject::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_symbol);
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}
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}
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