
Some of these are allocated upon initialization of the intrinsics, and some lazily, but in neither case the getters actually return a nullptr. This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has an `operator T&()`), and also has the interesting side effect of forcing us to explicitly use the FunctionObject& overload of call(), as passing a NonnullGCPtr is ambigous - it could implicitly be turned into a Value _or_ a FunctionObject& (so we have to dereference manually).
23 lines
595 B
C++
23 lines
595 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/NumberObject.h>
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namespace JS {
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NonnullGCPtr<NumberObject> NumberObject::create(Realm& realm, double value)
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{
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return realm.heap().allocate<NumberObject>(realm, value, realm.intrinsics().number_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
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}
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NumberObject::NumberObject(double value, Object& prototype)
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: Object(ConstructWithPrototypeTag::Tag, prototype)
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, m_value(value)
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{
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}
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}
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