ladybird/Userland/Libraries/LibJS/Runtime/GeneratorObject.h
Andreas Kling 6de22ec789 LibJS/Bytecode: Rename RegisterWindow to CallFrame
This is a better name for what it actually represents.
2023-07-21 14:14:00 +02:00

50 lines
1.7 KiB
C++

/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Bytecode/Interpreter.h>
#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
#include <LibJS/Runtime/Object.h>
namespace JS {
class GeneratorObject : public Object {
JS_OBJECT(GeneratorObject, Object);
public:
static ThrowCompletionOr<NonnullGCPtr<GeneratorObject>> create(Realm&, Value, ECMAScriptFunctionObject*, ExecutionContext, Bytecode::CallFrame);
virtual ~GeneratorObject() override = default;
void visit_edges(Cell::Visitor&) override;
ThrowCompletionOr<Value> resume(VM&, Value value, Optional<StringView> const& generator_brand);
ThrowCompletionOr<Value> resume_abrupt(VM&, JS::Completion abrupt_completion, Optional<StringView> const& generator_brand);
enum class GeneratorState {
SuspendedStart,
SuspendedYield,
Executing,
Completed,
};
GeneratorState generator_state() const { return m_generator_state; }
void set_generator_state(GeneratorState generator_state) { m_generator_state = generator_state; }
protected:
GeneratorObject(Realm&, Object& prototype, ExecutionContext, Optional<StringView> generator_brand = {});
ThrowCompletionOr<GeneratorState> validate(VM&, Optional<StringView> const& generator_brand);
virtual ThrowCompletionOr<Value> execute(VM&, JS::Completion const& completion);
private:
ExecutionContext m_execution_context;
GCPtr<ECMAScriptFunctionObject> m_generating_function;
Value m_previous_value;
Optional<Bytecode::CallFrame> m_frame;
GeneratorState m_generator_state { GeneratorState::SuspendedStart };
Optional<StringView> m_generator_brand;
};
}