32 lines
925 B
C++
32 lines
925 B
C++
/*
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* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/FunctionKind.h>
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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class FunctionConstructor final : public NativeFunction {
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JS_OBJECT(FunctionConstructor, NativeFunction);
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public:
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static ThrowCompletionOr<ECMAScriptFunctionObject*> create_dynamic_function(VM&, FunctionObject& constructor, FunctionObject* new_target, FunctionKind kind, MarkedVector<Value> const& args);
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virtual void initialize(Realm&) override;
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virtual ~FunctionConstructor() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override;
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private:
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explicit FunctionConstructor(Realm&);
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virtual bool has_constructor() const override { return true; }
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};
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}
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