ladybird/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.cpp
Andreas Kling 6f433c8656 LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.

There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
2022-09-06 00:27:09 +02:00

32 lines
1.1 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/WebGLContextEventPrototype.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
namespace Web::WebGL {
WebGLContextEvent* WebGLContextEvent::create(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init)
{
return window_object.heap().allocate<WebGLContextEvent>(window_object.realm(), window_object, event_name, event_init);
}
WebGLContextEvent* WebGLContextEvent::create_with_global_object(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init)
{
return create(window_object, event_name, event_init);
}
WebGLContextEvent::WebGLContextEvent(HTML::Window& window_object, FlyString const& type, WebGLContextEventInit const& event_init)
: DOM::Event(window_object, type, event_init)
, m_status_message(event_init.status_message)
{
set_prototype(&window_object.ensure_web_prototype<Bindings::WebGLContextEventPrototype>("WebGLContextEvent"));
}
WebGLContextEvent::~WebGLContextEvent() = default;
}