
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/WebGLContextEventPrototype.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/WebGL/WebGLContextEvent.h>
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namespace Web::WebGL {
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WebGLContextEvent* WebGLContextEvent::create(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init)
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{
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return window_object.heap().allocate<WebGLContextEvent>(window_object.realm(), window_object, event_name, event_init);
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}
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WebGLContextEvent* WebGLContextEvent::create_with_global_object(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init)
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{
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return create(window_object, event_name, event_init);
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}
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WebGLContextEvent::WebGLContextEvent(HTML::Window& window_object, FlyString const& type, WebGLContextEventInit const& event_init)
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: DOM::Event(window_object, type, event_init)
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, m_status_message(event_init.status_message)
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{
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set_prototype(&window_object.ensure_web_prototype<Bindings::WebGLContextEventPrototype>("WebGLContextEvent"));
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}
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WebGLContextEvent::~WebGLContextEvent() = default;
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}
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