
Each of these strings would previously rely on StringView's char const* constructor overload, which would call __builtin_strlen on the string. Since we now have operator ""sv, we can replace these with much simpler versions. This opens the door to being able to remove StringView(char const*). No functional changes.
165 lines
4.6 KiB
C++
165 lines
4.6 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Debug.h>
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#include <LibCore/Timer.h>
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#include <LibGfx/Bitmap.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/Loader/ImageLoader.h>
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#include <LibWeb/Loader/ResourceLoader.h>
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namespace Web {
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ImageLoader::ImageLoader(DOM::Element& owner_element)
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: m_owner_element(owner_element)
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, m_timer(Core::Timer::construct())
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{
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}
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void ImageLoader::adopt_object_resource(Badge<HTML::HTMLObjectElement>, Resource& resource)
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{
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auto image_resource = ImageResource::convert_from_resource(resource);
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set_resource(image_resource);
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}
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void ImageLoader::load(const AK::URL& url)
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{
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m_redirects_count = 0;
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load_without_resetting_redirect_counter(url);
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}
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void ImageLoader::load_without_resetting_redirect_counter(AK::URL const& url)
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{
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m_loading_state = LoadingState::Loading;
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auto request = LoadRequest::create_for_url_on_page(url, m_owner_element.document().page());
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set_resource(ResourceLoader::the().load_resource(Resource::Type::Image, request));
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}
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void ImageLoader::set_visible_in_viewport(bool visible_in_viewport) const
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{
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if (m_visible_in_viewport == visible_in_viewport)
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return;
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m_visible_in_viewport = visible_in_viewport;
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// FIXME: Don't update volatility every time. If we're here, we're probably scanning through
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// the whole document, updating "is visible in viewport" flags, and this could lead
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// to the same bitmap being marked volatile back and forth unnecessarily.
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if (resource())
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const_cast<ImageResource*>(resource())->update_volatility();
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}
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void ImageLoader::resource_did_load()
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{
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VERIFY(resource());
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// For 3xx (Redirection) responses, the Location value refers to the preferred target resource for automatically redirecting the request.
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auto status_code = resource()->status_code();
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if (status_code.has_value() && *status_code >= 300 && *status_code <= 399) {
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auto location = resource()->response_headers().get("Location");
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if (location.has_value()) {
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if (m_redirects_count > maximum_redirects_allowed) {
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m_redirects_count = 0;
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m_loading_state = LoadingState::Failed;
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if (on_fail)
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on_fail();
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return;
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}
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m_redirects_count++;
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load_without_resetting_redirect_counter(resource()->url().complete_url(location.value()));
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return;
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}
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}
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m_redirects_count = 0;
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if (!resource()->mime_type().starts_with("image/"sv)) {
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m_loading_state = LoadingState::Failed;
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if (on_fail)
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on_fail();
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return;
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}
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m_loading_state = LoadingState::Loaded;
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if constexpr (IMAGE_LOADER_DEBUG) {
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if (!resource()->has_encoded_data()) {
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dbgln("ImageLoader: Resource did load, no encoded data. URL: {}", resource()->url());
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} else {
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dbgln("ImageLoader: Resource did load, has encoded data. URL: {}", resource()->url());
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}
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}
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if (resource()->is_animated() && resource()->frame_count() > 1) {
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m_timer->set_interval(resource()->frame_duration(0));
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m_timer->on_timeout = [this] { animate(); };
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m_timer->start();
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}
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if (on_load)
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on_load();
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}
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void ImageLoader::animate()
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{
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if (!m_visible_in_viewport)
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return;
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m_current_frame_index = (m_current_frame_index + 1) % resource()->frame_count();
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auto current_frame_duration = resource()->frame_duration(m_current_frame_index);
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if (current_frame_duration != m_timer->interval()) {
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m_timer->restart(current_frame_duration);
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}
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if (m_current_frame_index == resource()->frame_count() - 1) {
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++m_loops_completed;
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if (m_loops_completed > 0 && m_loops_completed == resource()->loop_count()) {
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m_timer->stop();
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}
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}
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if (on_animate)
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on_animate();
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}
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void ImageLoader::resource_did_fail()
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{
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dbgln("ImageLoader: Resource did fail. URL: {}", resource()->url());
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m_loading_state = LoadingState::Failed;
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if (on_fail)
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on_fail();
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}
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bool ImageLoader::has_image() const
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{
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if (!resource())
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return false;
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return bitmap(0);
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}
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unsigned ImageLoader::width() const
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{
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if (!resource())
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return 0;
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return bitmap(0) ? bitmap(0)->width() : 0;
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}
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unsigned ImageLoader::height() const
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{
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if (!resource())
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return 0;
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return bitmap(0) ? bitmap(0)->height() : 0;
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}
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Gfx::Bitmap const* ImageLoader::bitmap(size_t frame_index) const
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{
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if (!resource())
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return nullptr;
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return resource()->bitmap(frame_index);
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}
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}
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