
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
34 lines
764 B
C++
34 lines
764 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/PrimitiveString.h>
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#include <LibJS/Runtime/StringObject.h>
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namespace JS {
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StringObject* StringObject::create(GlobalObject& global_object, PrimitiveString& primitive_string)
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{
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return global_object.heap().allocate<StringObject>(global_object, primitive_string, *global_object.string_prototype());
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}
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StringObject::StringObject(PrimitiveString& string, Object& prototype)
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: Object(prototype)
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, m_string(string)
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{
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}
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StringObject::~StringObject()
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{
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}
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void StringObject::visit_edges(Cell::Visitor& visitor)
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{
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Object::visit_edges(visitor);
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visitor.visit(&m_string);
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}
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}
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