
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
34 lines
717 B
C++
34 lines
717 B
C++
/*
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* Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Utf8View.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class StringIterator final : public Object {
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JS_OBJECT(StringIterator, Object);
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public:
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static StringIterator* create(GlobalObject&, String string);
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explicit StringIterator(Object& prototype, String string);
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virtual ~StringIterator() override;
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Utf8CodepointIterator& iterator() { return m_iterator; }
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bool done() const { return m_done; }
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private:
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friend class StringIteratorPrototype;
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String m_string;
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Utf8CodepointIterator m_iterator;
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bool m_done { false };
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};
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}
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