
This is still very much not the right thing to do, but at least relatively sized flex-items get the right size.
718 lines
29 KiB
C++
718 lines
29 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Tobias Christiansen <tobyase@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/StdLibExtras.h>
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#include <LibWeb/Layout/BlockBox.h>
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#include <LibWeb/Layout/BlockFormattingContext.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/FlexFormattingContext.h>
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#include <LibWeb/Layout/InitialContainingBlock.h>
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#include <LibWeb/Layout/TextNode.h>
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namespace Web::Layout {
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FlexFormattingContext::FlexFormattingContext(Box& context_box, FormattingContext* parent)
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: FormattingContext(context_box, parent)
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{
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}
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FlexFormattingContext::~FlexFormattingContext()
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{
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}
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struct FlexItem {
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Box& box;
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float flex_base_size { 0 };
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float hypothetical_main_size { 0 };
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float hypothetical_cross_size { 0 };
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float target_main_size { 0 };
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bool frozen { false };
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Optional<float> flex_factor {};
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float scaled_flex_shrink_factor { 0 };
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float max_content_flex_fraction { 0 };
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float main_size { 0 };
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float cross_size { 0 };
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float main_offset { 0 };
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float cross_offset { 0 };
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bool is_min_violation { false };
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bool is_max_violation { false };
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};
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struct FlexLine {
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Vector<FlexItem*> items;
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float cross_size { 0 };
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};
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void FlexFormattingContext::run(Box& box, LayoutMode)
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{
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// This implements https://www.w3.org/TR/css-flexbox-1/#layout-algorithm
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// FIXME: Implement reverse and ordering.
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// Determine main/cross direction
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auto flex_direction = box.computed_values().flex_direction();
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auto is_row = (flex_direction == CSS::FlexDirection::Row || flex_direction == CSS::FlexDirection::RowReverse);
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auto main_size_is_infinite = false;
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auto get_pixel_size = [](Box& box, const CSS::Length& length) {
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return length.resolved(CSS::Length::make_px(0), box, box.containing_block()->width()).to_px(box);
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};
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auto layout_for_maximum_main_size = [&](Box& box) {
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if (is_row)
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layout_inside(box, LayoutMode::OnlyRequiredLineBreaks);
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else
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layout_inside(box, LayoutMode::AllPossibleLineBreaks);
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};
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auto containing_block_effective_main_size = [&is_row, &main_size_is_infinite](Box& box) {
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if (is_row) {
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if (box.containing_block()->has_definite_width())
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return box.containing_block()->width();
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main_size_is_infinite = true;
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return NumericLimits<float>::max();
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} else {
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if (box.containing_block()->has_definite_height())
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return box.containing_block()->height();
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main_size_is_infinite = true;
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return NumericLimits<float>::max();
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}
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};
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auto has_definite_main_size = [&is_row](Box& box) {
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return is_row ? box.has_definite_width() : box.has_definite_height();
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};
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auto has_definite_cross_size = [&is_row](Box& box) {
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return is_row ? box.has_definite_height() : box.has_definite_width();
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};
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auto specified_main_size = [&is_row](Box& box) {
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return is_row
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? box.width()
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: box.height();
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};
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auto specified_main_size_of_child_box = [&is_row, &specified_main_size](Box& box, Box& child_box) {
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auto main_size_of_parent = specified_main_size(box);
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if (is_row) {
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return child_box.computed_values().width().resolved_or_zero(child_box, main_size_of_parent).to_px(child_box);
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} else {
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return child_box.computed_values().height().resolved_or_zero(child_box, main_size_of_parent).to_px(child_box);
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}
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};
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auto specified_cross_size = [&is_row](Box& box) {
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return is_row
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? box.height()
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: box.width();
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};
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auto has_main_min_size = [&is_row](Box& box) {
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return is_row
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? !box.computed_values().min_width().is_undefined_or_auto()
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: !box.computed_values().min_height().is_undefined_or_auto();
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};
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auto has_cross_min_size = [&is_row](Box& box) {
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return is_row
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? !box.computed_values().min_height().is_undefined_or_auto()
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: !box.computed_values().min_width().is_undefined_or_auto();
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};
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auto specified_main_min_size = [&is_row, &get_pixel_size](Box& box) {
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return is_row
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? get_pixel_size(box, box.computed_values().min_width())
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: get_pixel_size(box, box.computed_values().min_height());
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};
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auto specified_cross_min_size = [&is_row, &get_pixel_size](Box& box) {
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return is_row
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? get_pixel_size(box, box.computed_values().min_height())
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: get_pixel_size(box, box.computed_values().min_width());
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};
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auto has_main_max_size = [&is_row](Box& box) {
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return is_row
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? !box.computed_values().max_width().is_undefined_or_auto()
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: !box.computed_values().max_height().is_undefined_or_auto();
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};
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auto has_cross_max_size = [&is_row](Box& box) {
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return is_row
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? !box.computed_values().max_height().is_undefined_or_auto()
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: !box.computed_values().max_width().is_undefined_or_auto();
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};
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auto specified_main_max_size = [&is_row, &get_pixel_size](Box& box) {
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return is_row
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? get_pixel_size(box, box.computed_values().max_width())
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: get_pixel_size(box, box.computed_values().max_height());
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};
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auto specified_cross_max_size = [&is_row, &get_pixel_size](Box& box) {
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return is_row
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? get_pixel_size(box, box.computed_values().max_height())
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: get_pixel_size(box, box.computed_values().max_width());
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};
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auto calculated_main_size = [&is_row](Box& box) {
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return is_row ? box.width() : box.height();
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};
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auto is_cross_auto = [&is_row](Box& box) {
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return is_row ? box.computed_values().height().is_auto() : box.computed_values().width().is_auto();
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};
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auto is_main_axis_margin_first_auto = [&is_row](Box& box) {
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return is_row ? box.computed_values().margin().left.is_auto() : box.computed_values().margin().top.is_auto();
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};
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auto is_main_axis_margin_second_auto = [&is_row](Box& box) {
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return is_row ? box.computed_values().margin().right.is_auto() : box.computed_values().margin().bottom.is_auto();
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};
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auto sum_of_margin_padding_border_in_main_axis = [&is_row](Box& box) {
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if (is_row) {
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return box.box_model().margin.left
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+ box.box_model().margin.right
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+ box.box_model().padding.left
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+ box.box_model().padding.right
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+ box.box_model().border.left
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+ box.box_model().border.right;
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} else {
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return box.box_model().margin.top
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+ box.box_model().margin.bottom
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+ box.box_model().padding.top
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+ box.box_model().padding.bottom
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+ box.box_model().border.top
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+ box.box_model().border.bottom;
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}
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};
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auto calculate_hypothetical_cross_size = [&is_row, this](Box& box) {
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// FIXME: Don't use BFC exclusively, there are more FormattingContexts.
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if (is_row) {
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return BlockFormattingContext::compute_theoretical_height(box);
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} else {
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// FIXME: This is very bad.
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BlockFormattingContext context(box, this);
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context.compute_width(box);
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return box.width();
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}
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};
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auto set_main_size = [&is_row](Box& box, float size) {
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if (is_row)
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box.set_width(size);
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else
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box.set_height(size);
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};
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auto set_cross_size = [&is_row](Box& box, float size) {
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if (is_row)
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box.set_height(size);
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else
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box.set_width(size);
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};
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auto set_offset = [&is_row](Box& box, float main_offset, float cross_offset) {
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if (is_row)
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box.set_offset(main_offset, cross_offset);
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else
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box.set_offset(cross_offset, main_offset);
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};
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auto set_main_axis_first_margin = [&is_row](Box& box, float margin) {
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if (is_row)
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box.box_model().margin.left = margin;
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else
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box.box_model().margin.top = margin;
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};
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auto set_main_axis_second_margin = [&is_row](Box& box, float margin) {
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if (is_row)
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box.box_model().margin.right = margin;
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else
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box.box_model().margin.bottom = margin;
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};
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// 1. Generate anonymous flex items
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// More like, sift through the already generated items.
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// After this step no items are to be added or removed from flex_items!
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// It holds every item we need to consider and there should be nothing in the following
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// calculations that could change that.
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// This is particularly important since we take references to the items stored in flex_items
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// later, whose addresses won't be stable if we added or removed any items.
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Vector<FlexItem> flex_items;
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box.for_each_child_of_type<Box>([&](Box& child_box) {
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layout_inside(child_box, LayoutMode::Default);
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// Skip anonymous text runs that are only whitespace.
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if (child_box.is_anonymous()) {
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bool contains_only_white_space = true;
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child_box.for_each_in_inclusive_subtree_of_type<TextNode>([&contains_only_white_space](auto& text_node) {
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if (!text_node.text_for_rendering().is_whitespace()) {
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contains_only_white_space = false;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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if (contains_only_white_space)
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return IterationDecision::Continue;
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}
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child_box.set_flex_item(true);
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flex_items.append({ child_box });
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return IterationDecision::Continue;
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});
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// 2. Determine the available main and cross space for the flex items
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float main_available_size = 0;
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[[maybe_unused]] float cross_available_size = 0;
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[[maybe_unused]] float main_max_size = NumericLimits<float>::max();
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[[maybe_unused]] float main_min_size = 0;
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float cross_max_size = NumericLimits<float>::max();
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float cross_min_size = 0;
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bool main_is_constrained = false;
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bool cross_is_constrained = false;
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if (has_definite_main_size(box)) {
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main_is_constrained = true;
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main_available_size = specified_main_size(box);
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} else {
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if (has_main_max_size(box)) {
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main_max_size = specified_main_max_size(box);
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main_is_constrained = true;
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}
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if (has_main_min_size(box)) {
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main_min_size = specified_main_min_size(box);
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main_is_constrained = true;
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}
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if (!main_is_constrained) {
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auto available_main_size = containing_block_effective_main_size(box);
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main_available_size = available_main_size - sum_of_margin_padding_border_in_main_axis(box);
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}
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}
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if (has_definite_cross_size(box)) {
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cross_available_size = specified_cross_size(box);
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} else {
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if (has_cross_max_size(box)) {
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cross_max_size = specified_cross_max_size(box);
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cross_is_constrained = true;
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}
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if (has_cross_min_size(box)) {
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cross_min_size = specified_cross_min_size(box);
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cross_is_constrained = true;
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}
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// FIXME: Is this right? Probably not.
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if (!cross_is_constrained)
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cross_available_size = cross_max_size;
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}
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// 3. Determine the flex base size and hypothetical main size of each item
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for (auto& flex_item : flex_items) {
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auto& child_box = flex_item.box;
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auto flex_basis = child_box.computed_values().flex_basis();
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if (flex_basis.type == CSS::FlexBasis::Length) {
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// A
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flex_item.flex_base_size = get_pixel_size(child_box, flex_basis.length);
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} else if (flex_basis.type == CSS::FlexBasis::Content
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&& has_definite_cross_size(child_box)
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// FIXME: && has intrinsic aspect ratio.
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&& false) {
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// B
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TODO();
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// flex_base_size is calculated from definite cross size and intrinsic aspect ratio
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} else if (flex_basis.type == CSS::FlexBasis::Content
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// FIXME: && sized under min-content or max-content contstraints
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&& false) {
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// C
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TODO();
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// Size child_box under the constraints, flex_base_size is then the resulting main_size.
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} else if (flex_basis.type == CSS::FlexBasis::Content
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// FIXME: && main_size is infinite && inline axis is parallel to the main axis
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&& false && false) {
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// D
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TODO();
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// Use rules for a box in orthogonal flow
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} else {
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// E
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// FIXME: This is probably too naive.
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// FIXME: Care about FlexBasis::Auto
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if (has_definite_main_size(child_box)) {
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flex_item.flex_base_size = specified_main_size_of_child_box(box, child_box);
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} else {
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layout_for_maximum_main_size(child_box);
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flex_item.flex_base_size = calculated_main_size(child_box);
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}
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}
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auto clamp_min = has_main_min_size(child_box)
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? specified_main_min_size(child_box)
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: 0;
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auto clamp_max = has_main_max_size(child_box)
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? specified_main_max_size(child_box)
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: NumericLimits<float>::max();
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flex_item.hypothetical_main_size = clamp(flex_item.flex_base_size, clamp_min, clamp_max);
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}
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// 4. Determine the main size of the flex container
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if (!main_is_constrained || main_available_size == 0) {
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// Uses https://www.w3.org/TR/css-flexbox-1/#intrinsic-main-sizes
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// 9.9.1
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// 1.
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float largest_max_content_flex_fraction = 0;
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for (auto& flex_item : flex_items) {
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// FIXME: This needs some serious work.
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float max_content_contribution = calculated_main_size(flex_item.box);
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float max_content_flex_fraction = max_content_contribution - flex_item.flex_base_size;
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if (max_content_flex_fraction > 0) {
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max_content_flex_fraction /= max(flex_item.box.computed_values().flex_grow_factor().value_or(1), 1.0f);
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} else {
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max_content_flex_fraction /= max(flex_item.box.computed_values().flex_shrink_factor().value_or(1), 1.0f) * flex_item.flex_base_size;
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}
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flex_item.max_content_flex_fraction = max_content_flex_fraction;
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if (max_content_flex_fraction > largest_max_content_flex_fraction)
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largest_max_content_flex_fraction = max_content_flex_fraction;
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}
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// 2. Omitted
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// 3.
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float result = 0;
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for (auto& flex_item : flex_items) {
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auto product = 0;
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if (flex_item.max_content_flex_fraction > 0) {
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product = largest_max_content_flex_fraction * flex_item.box.computed_values().flex_grow_factor().value_or(1);
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} else {
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product = largest_max_content_flex_fraction * max(flex_item.box.computed_values().flex_shrink_factor().value_or(1), 1.0f) * flex_item.flex_base_size;
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}
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result += flex_item.flex_base_size + product;
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}
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main_available_size = clamp(result, main_min_size, main_max_size);
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}
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set_main_size(box, main_available_size);
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// 5. Collect flex items into flex lines:
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// After this step no additional items are to be added to flex_lines or any of its items!
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Vector<FlexLine> flex_lines;
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// FIXME: Also support wrap-reverse
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if (box.computed_values().flex_wrap() == CSS::FlexWrap::Nowrap) {
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FlexLine line;
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for (auto& flex_item : flex_items) {
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line.items.append(&flex_item);
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}
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flex_lines.append(line);
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} else {
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FlexLine line;
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float line_main_size = 0;
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for (auto& flex_item : flex_items) {
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if ((line_main_size + flex_item.hypothetical_main_size) > main_available_size) {
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flex_lines.append(line);
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line = {};
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line_main_size = 0;
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}
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line.items.append(&flex_item);
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line_main_size += flex_item.hypothetical_main_size;
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}
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flex_lines.append(line);
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}
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// 6. Resolve the flexible lengths
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enum FlexFactor {
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FlexGrowFactor,
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FlexShrinkFactor
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};
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FlexFactor used_flex_factor;
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// 6.1. Determine used flex factor
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for (auto& flex_line : flex_lines) {
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size_t number_of_unfrozen_items_on_line = flex_line.items.size();
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float sum_of_hypothetical_main_sizes = 0;
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for (auto& flex_item : flex_line.items) {
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sum_of_hypothetical_main_sizes += flex_item->hypothetical_main_size;
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}
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if (sum_of_hypothetical_main_sizes < main_available_size)
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used_flex_factor = FlexFactor::FlexGrowFactor;
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else
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used_flex_factor = FlexFactor::FlexShrinkFactor;
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for (auto& flex_item : flex_line.items) {
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if (used_flex_factor == FlexFactor::FlexGrowFactor)
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flex_item->flex_factor = flex_item->box.computed_values().flex_grow_factor();
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else if (used_flex_factor == FlexFactor::FlexShrinkFactor)
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flex_item->flex_factor = flex_item->box.computed_values().flex_shrink_factor();
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}
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// 6.2. Size inflexible items
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auto freeze_item_setting_target_main_size_to_hypothetical_main_size = [&number_of_unfrozen_items_on_line](FlexItem& item) {
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item.target_main_size = item.hypothetical_main_size;
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number_of_unfrozen_items_on_line--;
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item.frozen = true;
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};
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for (auto& flex_item : flex_line.items) {
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if (flex_item->flex_factor.has_value() && flex_item->flex_factor.value() == 0) {
|
||
freeze_item_setting_target_main_size_to_hypothetical_main_size(*flex_item);
|
||
} else if (flex_item->flex_factor.has_value()) {
|
||
// FIXME: This isn't spec
|
||
continue;
|
||
} else if (used_flex_factor == FlexFactor::FlexGrowFactor) {
|
||
// FIXME: Spec doesn't include the == case, but we take a too basic approach to calculating the values used so this is appropriate
|
||
if (flex_item->flex_base_size >= flex_item->hypothetical_main_size) {
|
||
freeze_item_setting_target_main_size_to_hypothetical_main_size(*flex_item);
|
||
}
|
||
} else if (used_flex_factor == FlexFactor::FlexShrinkFactor) {
|
||
if (flex_item->flex_base_size < flex_item->hypothetical_main_size) {
|
||
freeze_item_setting_target_main_size_to_hypothetical_main_size(*flex_item);
|
||
}
|
||
}
|
||
}
|
||
|
||
// 6.3. Calculate initial free space
|
||
auto calculate_free_space = [&]() {
|
||
float sum_of_items_on_line = 0;
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (flex_item->frozen)
|
||
sum_of_items_on_line += flex_item->target_main_size;
|
||
else
|
||
sum_of_items_on_line += flex_item->flex_base_size;
|
||
}
|
||
return main_available_size - sum_of_items_on_line;
|
||
};
|
||
|
||
float initial_free_space = calculate_free_space();
|
||
|
||
// 6.4 Loop
|
||
auto for_each_unfrozen_item = [&flex_line](auto callback) {
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (!flex_item->frozen)
|
||
callback(flex_item);
|
||
}
|
||
};
|
||
|
||
while (number_of_unfrozen_items_on_line > 0) {
|
||
// b Calculate the remaining free space
|
||
auto remaining_free_space = calculate_free_space();
|
||
float sum_of_unfrozen_flex_items_flex_factors = 0;
|
||
for_each_unfrozen_item([&](FlexItem* item) {
|
||
sum_of_unfrozen_flex_items_flex_factors += item->flex_factor.value_or(1);
|
||
});
|
||
|
||
if (sum_of_unfrozen_flex_items_flex_factors < 1) {
|
||
auto intermediate_free_space = initial_free_space * sum_of_unfrozen_flex_items_flex_factors;
|
||
if (AK::abs(intermediate_free_space) < AK::abs(remaining_free_space))
|
||
remaining_free_space = intermediate_free_space;
|
||
}
|
||
|
||
// c Distribute free space proportional to the flex factors
|
||
if (remaining_free_space != 0) {
|
||
if (used_flex_factor == FlexFactor::FlexGrowFactor) {
|
||
float sum_of_flex_grow_factor_of_unfrozen_items = sum_of_unfrozen_flex_items_flex_factors;
|
||
for_each_unfrozen_item([&](FlexItem* flex_item) {
|
||
float ratio = flex_item->flex_factor.value_or(1) / sum_of_flex_grow_factor_of_unfrozen_items;
|
||
flex_item->target_main_size = flex_item->flex_base_size + (remaining_free_space * ratio);
|
||
});
|
||
} else if (used_flex_factor == FlexFactor::FlexShrinkFactor) {
|
||
float sum_of_scaled_flex_shrink_factor_of_unfrozen_items = 0;
|
||
for_each_unfrozen_item([&](FlexItem* flex_item) {
|
||
flex_item->scaled_flex_shrink_factor = flex_item->flex_factor.value_or(1) * flex_item->flex_base_size;
|
||
sum_of_scaled_flex_shrink_factor_of_unfrozen_items += flex_item->scaled_flex_shrink_factor;
|
||
});
|
||
|
||
for_each_unfrozen_item([&](FlexItem* flex_item) {
|
||
float ratio = flex_item->scaled_flex_shrink_factor / sum_of_scaled_flex_shrink_factor_of_unfrozen_items;
|
||
flex_item->target_main_size = flex_item->flex_base_size - (AK::abs(remaining_free_space) * ratio);
|
||
});
|
||
}
|
||
} else {
|
||
// This isn't spec but makes sense.
|
||
for_each_unfrozen_item([&](FlexItem* flex_item) {
|
||
flex_item->target_main_size = flex_item->flex_base_size;
|
||
});
|
||
}
|
||
|
||
// d Fix min/max violations.
|
||
float adjustments = 0;
|
||
for_each_unfrozen_item([&](FlexItem* item) {
|
||
auto min_main = has_main_min_size(item->box)
|
||
? specified_main_min_size(item->box)
|
||
: 0;
|
||
auto max_main = has_main_max_size(item->box)
|
||
? specified_main_max_size(item->box)
|
||
: NumericLimits<float>::max();
|
||
|
||
float original_target_size = item->target_main_size;
|
||
|
||
if (item->target_main_size < min_main) {
|
||
item->target_main_size = min_main;
|
||
item->is_min_violation = true;
|
||
}
|
||
|
||
if (item->target_main_size > max_main) {
|
||
item->target_main_size = max_main;
|
||
item->is_max_violation = true;
|
||
}
|
||
float delta = item->target_main_size - original_target_size;
|
||
|
||
adjustments += delta;
|
||
});
|
||
// e Freeze over-flexed items
|
||
if (adjustments == 0) {
|
||
for_each_unfrozen_item([&](FlexItem* item) {
|
||
--number_of_unfrozen_items_on_line;
|
||
item->frozen = true;
|
||
});
|
||
} else if (adjustments > 0) {
|
||
for_each_unfrozen_item([&](FlexItem* item) {
|
||
if (item->is_min_violation) {
|
||
--number_of_unfrozen_items_on_line;
|
||
item->frozen = true;
|
||
}
|
||
});
|
||
} else if (adjustments < 0) {
|
||
for_each_unfrozen_item([&](FlexItem* item) {
|
||
if (item->is_max_violation) {
|
||
--number_of_unfrozen_items_on_line;
|
||
item->frozen = true;
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
// 6.5.
|
||
for (auto& flex_item : flex_line.items) {
|
||
flex_item->main_size = flex_item->target_main_size;
|
||
};
|
||
}
|
||
|
||
// Cross Size Determination
|
||
// 7. Determine the hypothetical cross size of each item
|
||
for (auto& flex_item : flex_items) {
|
||
flex_item.hypothetical_cross_size = calculate_hypothetical_cross_size(flex_item.box);
|
||
}
|
||
|
||
// 8. Calculate the cross size of each flex line.
|
||
if (flex_lines.size() == 1 && has_definite_cross_size(box)) {
|
||
flex_lines[0].cross_size = specified_cross_size(box);
|
||
} else {
|
||
for (auto& flex_line : flex_lines) {
|
||
// FIXME: Implement 8.1
|
||
|
||
// 8.2
|
||
float largest_hypothetical_cross_size = 0;
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (largest_hypothetical_cross_size < flex_item->hypothetical_cross_size)
|
||
largest_hypothetical_cross_size = flex_item->hypothetical_cross_size;
|
||
}
|
||
|
||
// 8.3
|
||
flex_line.cross_size = max(0.0f, largest_hypothetical_cross_size);
|
||
}
|
||
|
||
if (flex_lines.size() == 1) {
|
||
clamp(flex_lines[0].cross_size, cross_min_size, cross_max_size);
|
||
}
|
||
}
|
||
|
||
// 9. Handle 'align-content: stretch'.
|
||
// FIXME: This
|
||
|
||
// 10. Collapse visibility:collapse items.
|
||
// FIXME: This
|
||
|
||
// 11. Determine the used cross size of each flex item.
|
||
// FIXME: align-stretch
|
||
for (auto& flex_line : flex_lines) {
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (is_cross_auto(flex_item->box)) {
|
||
// FIXME: Take margins into account
|
||
flex_item->cross_size = flex_line.cross_size;
|
||
} else {
|
||
flex_item->cross_size = flex_item->hypothetical_cross_size;
|
||
}
|
||
}
|
||
}
|
||
|
||
// 12. Distribute any remaining free space.
|
||
for (auto& flex_line : flex_lines) {
|
||
// 12.1.
|
||
float used_main_space = 0;
|
||
size_t auto_margins = 0;
|
||
for (auto& flex_item : flex_line.items) {
|
||
used_main_space += flex_item->main_size;
|
||
if (is_main_axis_margin_first_auto(flex_item->box))
|
||
++auto_margins;
|
||
if (is_main_axis_margin_second_auto(flex_item->box))
|
||
++auto_margins;
|
||
}
|
||
float remaining_free_space = main_available_size - used_main_space;
|
||
if (remaining_free_space > 0) {
|
||
float size_per_auto_margin = remaining_free_space / (float)auto_margins;
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (is_main_axis_margin_first_auto(flex_item->box))
|
||
set_main_axis_first_margin(flex_item->box, size_per_auto_margin);
|
||
if (is_main_axis_margin_second_auto(flex_item->box))
|
||
set_main_axis_second_margin(flex_item->box, size_per_auto_margin);
|
||
}
|
||
} else {
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (is_main_axis_margin_first_auto(flex_item->box))
|
||
set_main_axis_first_margin(flex_item->box, 0);
|
||
if (is_main_axis_margin_second_auto(flex_item->box))
|
||
set_main_axis_second_margin(flex_item->box, 0);
|
||
}
|
||
}
|
||
|
||
// 12.2.
|
||
float space_between_items = 0;
|
||
float space_before_first_item = 0;
|
||
auto number_of_items = flex_line.items.size();
|
||
|
||
switch (box.computed_values().justify_content()) {
|
||
case CSS::JustifyContent::FlexStart:
|
||
break;
|
||
case CSS::JustifyContent::FlexEnd:
|
||
space_before_first_item = main_available_size - used_main_space;
|
||
break;
|
||
case CSS::JustifyContent::Center:
|
||
space_before_first_item = (main_available_size - used_main_space) / 2.0f;
|
||
break;
|
||
case CSS::JustifyContent::SpaceBetween:
|
||
space_between_items = remaining_free_space / (number_of_items - 1);
|
||
break;
|
||
case CSS::JustifyContent::SpaceAround:
|
||
space_between_items = remaining_free_space / number_of_items;
|
||
space_before_first_item = space_between_items / 2.0f;
|
||
break;
|
||
}
|
||
|
||
// FIXME: Support reverse
|
||
float main_offset = space_before_first_item;
|
||
for (auto& flex_item : flex_line.items) {
|
||
flex_item->main_offset = main_offset;
|
||
main_offset += flex_item->main_size + space_between_items;
|
||
}
|
||
}
|
||
|
||
// 13. Resolve cross-axis auto margins.
|
||
// FIXME: This
|
||
|
||
// 14. Align all flex items along the cross-axis
|
||
// FIXME: Support align-self
|
||
|
||
// 15. Determine the flex container’s used cross size:
|
||
if (has_definite_cross_size(box)) {
|
||
float clamped_cross_size = clamp(specified_cross_size(box), cross_min_size, cross_max_size);
|
||
set_cross_size(box, clamped_cross_size);
|
||
} else {
|
||
float sum_of_flex_lines_cross_sizes = 0;
|
||
for (auto& flex_line : flex_lines) {
|
||
sum_of_flex_lines_cross_sizes += flex_line.cross_size;
|
||
}
|
||
float clamped_cross_size = clamp(sum_of_flex_lines_cross_sizes, cross_min_size, cross_max_size);
|
||
set_cross_size(box, clamped_cross_size);
|
||
}
|
||
|
||
// 16. Align all flex lines
|
||
// FIXME: Support align-content
|
||
// FIXME: Support reverse
|
||
float cross_offset = 0;
|
||
for (auto& flex_line : flex_lines) {
|
||
for (auto* flex_item : flex_line.items) {
|
||
flex_item->cross_offset = cross_offset;
|
||
}
|
||
cross_offset += flex_line.cross_size;
|
||
}
|
||
for (auto& flex_line : flex_lines) {
|
||
for (auto* flex_item : flex_line.items) {
|
||
set_main_size(flex_item->box, flex_item->main_size);
|
||
set_cross_size(flex_item->box, flex_item->cross_size);
|
||
set_offset(flex_item->box, flex_item->main_offset, flex_item->cross_offset);
|
||
}
|
||
}
|
||
}
|
||
}
|