
I started adding things to a Draw namespace, but it somehow felt really wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename the library to LibGfx. :^)
76 lines
2.8 KiB
C++
76 lines
2.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibDraw/FloatRect.h>
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#include <LibHTML/Layout/LayoutNode.h>
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class LayoutBox : public LayoutNodeWithStyleAndBoxModelMetrics {
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public:
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const FloatRect& rect() const { return m_rect; }
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FloatRect& rect() { return m_rect; }
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void set_rect(const FloatRect& rect) { m_rect = rect; }
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float x() const { return rect().x(); }
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float y() const { return rect().y(); }
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float width() const { return rect().width(); }
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float height() const { return rect().height(); }
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FloatSize size() const { return rect().size(); }
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FloatPoint position() const { return rect().location(); }
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virtual HitTestResult hit_test(const Gfx::Point& position) const override;
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virtual void set_needs_display() override;
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bool is_body() const;
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protected:
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LayoutBox(const Node* node, NonnullRefPtr<StyleProperties> style)
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: LayoutNodeWithStyleAndBoxModelMetrics(node, move(style))
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{
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}
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virtual void render(RenderingContext&) override;
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private:
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virtual bool is_box() const override { return true; }
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enum class Edge {
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Top,
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Right,
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Bottom,
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Left,
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};
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void paint_border(RenderingContext&, Edge, const FloatRect&, CSS::PropertyID style_property_id, CSS::PropertyID color_property_id, CSS::PropertyID width_property_id);
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FloatRect m_rect;
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};
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template<>
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inline bool is<LayoutBox>(const LayoutNode& node)
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{
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return node.is_box();
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}
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