
All EventTarget subclasses except Window do the same exact thing in their overrides, so let's just share an implementation in the base.
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/PerformanceWrapper.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/EventDispatcher.h>
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#include <LibWeb/DOM/Window.h>
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#include <LibWeb/HighResolutionTime/Performance.h>
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namespace Web::HighResolutionTime {
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Performance::Performance(DOM::Window& window)
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: DOM::EventTarget(static_cast<Bindings::ScriptExecutionContext&>(window.associated_document()))
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, m_window(window)
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, m_timing(make<NavigationTiming::PerformanceTiming>(window))
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{
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m_timer.start();
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}
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Performance::~Performance()
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{
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}
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double Performance::time_origin() const
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{
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auto origin = m_timer.origin_time();
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return (origin.tv_sec * 1000.0) + (origin.tv_usec / 1000.0);
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}
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void Performance::ref_event_target()
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{
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m_window.ref();
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}
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void Performance::unref_event_target()
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{
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m_window.unref();
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}
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JS::Object* Performance::create_wrapper(JS::GlobalObject& global_object)
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{
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return Bindings::wrap(global_object, *this);
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}
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}
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