ladybird/Userland/Libraries/LibWeb/HTML/Scripting/WorkerEnvironmentSettingsObject.h
2022-03-08 00:30:30 +01:00

50 lines
1.9 KiB
C++

/*
* Copyright (c) 2022, Ben Abraham <ben.d.abraham@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/URL.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/Forward.h>
namespace Web::HTML {
// FIXME: This is a bit ugly, this implementation is basically a 1:1 copy of what is in ESO
// just modified to use DOM::Document instead of HTML::Window since workers have no window
class WorkerEnvironmentSettingsObject final
: public EnvironmentSettingsObject
, public Weakable<WorkerEnvironmentSettingsObject> {
public:
WorkerEnvironmentSettingsObject(DOM::Document& document, JS::ExecutionContext& execution_context)
: EnvironmentSettingsObject(execution_context)
, m_document(document)
{
}
static WeakPtr<WorkerEnvironmentSettingsObject> setup(DOM::Document& document, JS::ExecutionContext& execution_context /* FIXME: null or an environment reservedEnvironment, a URL topLevelCreationURL, and an origin topLevelOrigin */)
{
auto* realm = execution_context.realm;
VERIFY(realm);
auto settings_object = adopt_own(*new WorkerEnvironmentSettingsObject(document, execution_context));
settings_object->target_browsing_context = nullptr;
realm->set_host_defined(move(settings_object));
return static_cast<WorkerEnvironmentSettingsObject*>(realm->host_defined());
}
virtual ~WorkerEnvironmentSettingsObject() override = default;
RefPtr<DOM::Document> responsible_document() override { return m_document; }
String api_url_character_encoding() override { return m_document->encoding_or_default(); }
AK::URL api_base_url() override { return m_document->url(); }
Origin origin() override { return m_document->origin(); }
CanUseCrossOriginIsolatedAPIs cross_origin_isolated_capability() override { TODO(); }
private:
NonnullRefPtr<DOM::Document> m_document;
};
}