
This is needed to avoid issues (such as overlapping curves) for outline border radii, which do not currently support elliptical corners.
563 lines
25 KiB
C++
563 lines
25 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibUnicode/CharacterTypes.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLHtmlElement.h>
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#include <LibWeb/Layout/BlockContainer.h>
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#include <LibWeb/Layout/InitialContainingBlock.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/PaintableBox.h>
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#include <LibWeb/Painting/ShadowPainting.h>
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#include <LibWeb/Painting/StackingContext.h>
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namespace Web::Painting {
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NonnullRefPtr<PaintableBox> PaintableBox::create(Layout::Box const& layout_box)
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{
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return adopt_ref(*new PaintableBox(layout_box));
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}
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PaintableBox::PaintableBox(Layout::Box const& layout_box)
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: Paintable(layout_box)
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{
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}
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PaintableBox::~PaintableBox()
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{
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}
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void PaintableBox::invalidate_stacking_context()
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{
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m_stacking_context = nullptr;
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}
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PaintableWithLines::PaintableWithLines(Layout::BlockContainer const& layout_box)
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: PaintableBox(layout_box)
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{
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}
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PaintableWithLines::~PaintableWithLines()
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{
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}
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void PaintableBox::set_offset(Gfx::FloatPoint const& offset)
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{
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m_offset = offset;
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// FIXME: This const_cast is gross.
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const_cast<Layout::Box&>(layout_box()).did_set_rect();
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}
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void PaintableBox::set_content_size(Gfx::FloatSize const& size)
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{
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m_content_size = size;
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// FIXME: This const_cast is gross.
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const_cast<Layout::Box&>(layout_box()).did_set_rect();
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}
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Gfx::FloatPoint PaintableBox::effective_offset() const
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{
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Gfx::FloatPoint offset;
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if (m_containing_line_box_fragment.has_value()) {
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auto const& fragment = containing_block()->paint_box()->line_boxes()[m_containing_line_box_fragment->line_box_index].fragments()[m_containing_line_box_fragment->fragment_index];
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offset = fragment.offset();
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} else {
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offset = m_offset;
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}
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if (layout_box().computed_values().position() == CSS::Position::Relative) {
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auto const& inset = layout_box().box_model().inset;
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offset.translate_by(inset.left, inset.top);
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}
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return offset;
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}
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Gfx::FloatRect PaintableBox::compute_absolute_rect() const
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{
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Gfx::FloatRect rect { effective_offset(), content_size() };
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for (auto const* block = containing_block(); block && block->paintable(); block = block->paintable()->containing_block())
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rect.translate_by(block->paint_box()->effective_offset());
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return rect;
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}
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Gfx::FloatRect PaintableBox::absolute_rect() const
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{
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if (!m_absolute_rect.has_value())
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m_absolute_rect = compute_absolute_rect();
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return *m_absolute_rect;
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}
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void PaintableBox::set_containing_line_box_fragment(Optional<Layout::LineBoxFragmentCoordinate> fragment_coordinate)
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{
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m_containing_line_box_fragment = fragment_coordinate;
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}
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Painting::StackingContext* PaintableBox::enclosing_stacking_context()
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{
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for (auto* ancestor = layout_box().parent(); ancestor; ancestor = ancestor->parent()) {
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if (!is<Layout::Box>(ancestor))
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continue;
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auto& ancestor_box = static_cast<Layout::Box&>(const_cast<Layout::NodeWithStyle&>(*ancestor));
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if (auto* ancestor_paint_box = ancestor_box.paint_box(); ancestor_paint_box && ancestor_paint_box->stacking_context())
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return const_cast<StackingContext*>(ancestor_paint_box->stacking_context());
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}
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// We should always reach the Layout::InitialContainingBlock stacking context.
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VERIFY_NOT_REACHED();
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}
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void PaintableBox::paint(PaintContext& context, PaintPhase phase) const
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{
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if (!is_visible())
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return;
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if (phase == PaintPhase::Background) {
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paint_background(context);
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paint_box_shadow(context);
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}
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if (phase == PaintPhase::Border) {
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paint_border(context);
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}
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if (phase == PaintPhase::Overlay && layout_box().dom_node() && layout_box().document().inspected_node() == layout_box().dom_node()) {
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auto content_rect = absolute_rect();
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auto margin_box = box_model().margin_box();
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Gfx::FloatRect margin_rect;
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margin_rect.set_x(absolute_x() - margin_box.left);
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margin_rect.set_width(content_width() + margin_box.left + margin_box.right);
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margin_rect.set_y(absolute_y() - margin_box.top);
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margin_rect.set_height(content_height() + margin_box.top + margin_box.bottom);
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auto border_rect = absolute_border_box_rect();
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auto padding_rect = absolute_padding_box_rect();
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auto paint_inspector_rect = [&](Gfx::FloatRect const& rect, Color color) {
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context.painter().fill_rect(enclosing_int_rect(rect), Color(color).with_alpha(100));
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context.painter().draw_rect(enclosing_int_rect(rect), Color(color));
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};
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paint_inspector_rect(margin_rect, Color::Yellow);
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paint_inspector_rect(padding_rect, Color::Cyan);
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paint_inspector_rect(border_rect, Color::Green);
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paint_inspector_rect(content_rect, Color::Magenta);
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auto& font = Gfx::FontDatabase::default_font();
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StringBuilder builder;
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if (layout_box().dom_node())
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builder.append(layout_box().dom_node()->debug_description());
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else
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builder.append(layout_box().debug_description());
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builder.appendff(" {}x{} @ {},{}", border_rect.width(), border_rect.height(), border_rect.x(), border_rect.y());
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auto size_text = builder.to_string();
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auto size_text_rect = border_rect;
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size_text_rect.set_y(border_rect.y() + border_rect.height());
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size_text_rect.set_top(size_text_rect.top());
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size_text_rect.set_width((float)font.width(size_text) + 4);
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size_text_rect.set_height(font.pixel_size() + 4);
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context.painter().fill_rect(enclosing_int_rect(size_text_rect), context.palette().color(Gfx::ColorRole::Tooltip));
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context.painter().draw_rect(enclosing_int_rect(size_text_rect), context.palette().threed_shadow1());
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context.painter().draw_text(enclosing_int_rect(size_text_rect), size_text, font, Gfx::TextAlignment::Center, context.palette().color(Gfx::ColorRole::TooltipText));
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}
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if (phase == PaintPhase::FocusOutline && layout_box().dom_node() && layout_box().dom_node()->is_element() && verify_cast<DOM::Element>(*layout_box().dom_node()).is_focused()) {
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// FIXME: Implement this as `outline` using :focus-visible in the default UA stylesheet to make it possible to override/disable.
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auto focus_outline_rect = enclosing_int_rect(absolute_border_box_rect()).inflated(4, 4);
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context.painter().draw_focus_rect(focus_outline_rect, context.palette().focus_outline());
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}
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}
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void PaintableBox::paint_border(PaintContext& context) const
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{
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auto borders_data = BordersData {
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.top = computed_values().border_top(),
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.right = computed_values().border_right(),
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.bottom = computed_values().border_bottom(),
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.left = computed_values().border_left(),
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};
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paint_all_borders(context, absolute_border_box_rect(), normalized_border_radii_data(Painting::RelativeToWidthOnly::Yes), borders_data);
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}
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void PaintableBox::paint_background(PaintContext& context) const
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{
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// If the body's background properties were propagated to the root element, do no re-paint the body's background.
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if (layout_box().is_body() && document().html_element()->should_use_body_background_properties())
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return;
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Gfx::FloatRect background_rect;
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Color background_color = computed_values().background_color();
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auto* background_layers = &computed_values().background_layers();
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if (layout_box().is_root_element()) {
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// CSS 2.1 Appendix E.2: If the element is a root element, paint the background over the entire canvas.
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background_rect = context.viewport_rect().to_type<float>();
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// Section 2.11.2: If the computed value of background-image on the root element is none and its background-color is transparent,
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// user agents must instead propagate the computed values of the background properties from that element’s first HTML BODY child element.
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if (document().html_element()->should_use_body_background_properties()) {
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background_layers = document().background_layers();
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background_color = document().background_color(context.palette());
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}
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} else {
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background_rect = absolute_padding_box_rect();
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}
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// HACK: If the Box has a border, use the bordered_rect to paint the background.
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// This way if we have a border-radius there will be no gap between the filling and actual border.
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if (computed_values().border_top().width || computed_values().border_right().width || computed_values().border_bottom().width || computed_values().border_left().width)
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background_rect = absolute_border_box_rect();
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Painting::paint_background(context, layout_box(), background_rect, background_color, background_layers, normalized_border_radii_data());
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}
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void PaintableBox::paint_box_shadow(PaintContext& context) const
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{
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auto box_shadow_data = computed_values().box_shadow();
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if (box_shadow_data.is_empty())
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return;
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Vector<ShadowData> resolved_box_shadow_data;
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resolved_box_shadow_data.ensure_capacity(box_shadow_data.size());
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for (auto const& layer : box_shadow_data) {
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resolved_box_shadow_data.empend(
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layer.color,
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static_cast<int>(layer.offset_x.to_px(layout_box())),
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static_cast<int>(layer.offset_y.to_px(layout_box())),
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static_cast<int>(layer.blur_radius.to_px(layout_box())),
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static_cast<int>(layer.spread_distance.to_px(layout_box())),
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layer.placement == CSS::ShadowPlacement::Outer ? ShadowPlacement::Outer : ShadowPlacement::Inner);
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}
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Painting::paint_box_shadow(context, enclosing_int_rect(absolute_border_box_rect()), resolved_box_shadow_data);
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}
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BorderRadiiData PaintableBox::normalized_border_radii_data(Painting::RelativeToWidthOnly relative_to_width_only) const
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{
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return Painting::normalized_border_radii_data(layout_box(), absolute_border_box_rect(),
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computed_values().border_top_left_radius(),
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computed_values().border_top_right_radius(),
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computed_values().border_bottom_right_radius(),
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computed_values().border_bottom_left_radius(),
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relative_to_width_only);
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}
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void PaintableBox::before_children_paint(PaintContext& context, PaintPhase) const
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{
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// FIXME: Support more overflow variations.
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if (computed_values().overflow_x() == CSS::Overflow::Hidden && computed_values().overflow_y() == CSS::Overflow::Hidden) {
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context.painter().save();
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context.painter().add_clip_rect(enclosing_int_rect(absolute_border_box_rect()));
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}
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}
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void PaintableBox::after_children_paint(PaintContext& context, PaintPhase) const
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{
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// FIXME: Support more overflow variations.
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if (computed_values().overflow_x() == CSS::Overflow::Hidden && computed_values().overflow_y() == CSS::Overflow::Hidden)
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context.painter().restore();
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}
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static void paint_cursor_if_needed(PaintContext& context, Layout::TextNode const& text_node, Layout::LineBoxFragment const& fragment)
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{
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auto const& browsing_context = text_node.browsing_context();
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if (!browsing_context.is_focused_context())
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return;
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if (!browsing_context.cursor_blink_state())
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return;
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if (browsing_context.cursor_position().node() != &text_node.dom_node())
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return;
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// NOTE: This checks if the cursor is before the start or after the end of the fragment. If it is at the end, after all text, it should still be painted.
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if (browsing_context.cursor_position().offset() < (unsigned)fragment.start() || browsing_context.cursor_position().offset() > (unsigned)(fragment.start() + fragment.length()))
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return;
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if (!fragment.layout_node().dom_node() || !fragment.layout_node().dom_node()->is_editable())
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return;
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auto fragment_rect = fragment.absolute_rect();
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float cursor_x = fragment_rect.x() + text_node.font().width(fragment.text().substring_view(0, text_node.browsing_context().cursor_position().offset() - fragment.start()));
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float cursor_top = fragment_rect.top();
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float cursor_height = fragment_rect.height();
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Gfx::IntRect cursor_rect(cursor_x, cursor_top, 1, cursor_height);
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context.painter().draw_rect(cursor_rect, text_node.computed_values().color());
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}
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static void paint_text_decoration(Gfx::Painter& painter, Layout::Node const& text_node, Layout::LineBoxFragment const& fragment)
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{
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auto& font = fragment.layout_node().font();
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auto fragment_box = enclosing_int_rect(fragment.absolute_rect());
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auto glyph_height = font.pixel_size();
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auto baseline = fragment_box.height() / 2 - (glyph_height + 4) / 2 + glyph_height;
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auto line_color = text_node.computed_values().text_decoration_color();
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int line_thickness = [&] {
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CSS::Length computed_thickness = text_node.computed_values().text_decoration_thickness().resolved(text_node, CSS::Length(1, CSS::Length::Type::Em));
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if (computed_thickness.is_auto())
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return max(glyph_height * 0.1f, 1.f);
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return computed_thickness.to_px(text_node);
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}();
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auto text_decoration_lines = text_node.computed_values().text_decoration_line();
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for (auto line : text_decoration_lines) {
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Gfx::IntPoint line_start_point {};
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Gfx::IntPoint line_end_point {};
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switch (line) {
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case CSS::TextDecorationLine::None:
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return;
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case CSS::TextDecorationLine::Underline:
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line_start_point = fragment_box.top_left().translated(0, baseline + 2);
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line_end_point = fragment_box.top_right().translated(0, baseline + 2);
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break;
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case CSS::TextDecorationLine::Overline:
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line_start_point = fragment_box.top_left().translated(0, baseline - glyph_height);
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line_end_point = fragment_box.top_right().translated(0, baseline - glyph_height);
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break;
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case CSS::TextDecorationLine::LineThrough: {
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auto x_height = font.x_height();
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line_start_point = fragment_box.top_left().translated(0, baseline - x_height / 2);
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line_end_point = fragment_box.top_right().translated(0, baseline - x_height / 2);
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break;
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}
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case CSS::TextDecorationLine::Blink:
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// Conforming user agents may simply not blink the text
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return;
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}
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switch (text_node.computed_values().text_decoration_style()) {
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case CSS::TextDecorationStyle::Solid:
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painter.draw_line(line_start_point, line_end_point, line_color, line_thickness, Gfx::Painter::LineStyle::Solid);
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break;
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case CSS::TextDecorationStyle::Double:
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switch (line) {
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case CSS::TextDecorationLine::Underline:
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break;
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case CSS::TextDecorationLine::Overline:
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line_start_point.translate_by(0, -line_thickness - 1);
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line_end_point.translate_by(0, -line_thickness - 1);
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break;
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case CSS::TextDecorationLine::LineThrough:
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line_start_point.translate_by(0, -line_thickness / 2);
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line_end_point.translate_by(0, -line_thickness / 2);
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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painter.draw_line(line_start_point, line_end_point, line_color, line_thickness);
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painter.draw_line(line_start_point.translated(0, line_thickness + 1), line_end_point.translated(0, line_thickness + 1), line_color, line_thickness);
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break;
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case CSS::TextDecorationStyle::Dashed:
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painter.draw_line(line_start_point, line_end_point, line_color, line_thickness, Gfx::Painter::LineStyle::Dashed);
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break;
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case CSS::TextDecorationStyle::Dotted:
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painter.draw_line(line_start_point, line_end_point, line_color, line_thickness, Gfx::Painter::LineStyle::Dotted);
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break;
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case CSS::TextDecorationStyle::Wavy:
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painter.draw_triangle_wave(line_start_point, line_end_point, line_color, line_thickness + 1, line_thickness);
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break;
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}
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}
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}
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static void paint_text_fragment(PaintContext& context, Layout::TextNode const& text_node, Layout::LineBoxFragment const& fragment, Painting::PaintPhase phase)
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{
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auto& painter = context.painter();
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if (phase == Painting::PaintPhase::Foreground) {
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auto fragment_absolute_rect = fragment.absolute_rect();
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if (text_node.document().inspected_node() == &text_node.dom_node())
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context.painter().draw_rect(enclosing_int_rect(fragment_absolute_rect), Color::Magenta);
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// FIXME: text-transform should be done already in layout, since uppercase glyphs may be wider than lowercase, etc.
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auto text = text_node.text_for_rendering();
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auto text_transform = text_node.computed_values().text_transform();
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if (text_transform == CSS::TextTransform::Uppercase)
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text = Unicode::to_unicode_uppercase_full(text_node.text_for_rendering());
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if (text_transform == CSS::TextTransform::Lowercase)
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text = Unicode::to_unicode_lowercase_full(text_node.text_for_rendering());
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Gfx::FloatPoint baseline_start { fragment_absolute_rect.x(), fragment_absolute_rect.y() + fragment.baseline() };
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Utf8View view { text.substring_view(fragment.start(), fragment.length()) };
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painter.draw_text_run(baseline_start, view, fragment.layout_node().font(), text_node.computed_values().color());
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auto selection_rect = fragment.selection_rect(text_node.font());
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if (!selection_rect.is_empty()) {
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painter.fill_rect(enclosing_int_rect(selection_rect), context.palette().selection());
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Gfx::PainterStateSaver saver(painter);
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painter.add_clip_rect(enclosing_int_rect(selection_rect));
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painter.draw_text_run(baseline_start, view, fragment.layout_node().font(), context.palette().selection_text());
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}
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paint_text_decoration(painter, text_node, fragment);
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paint_cursor_if_needed(context, text_node, fragment);
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}
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}
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void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
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{
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if (!is_visible())
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return;
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PaintableBox::paint(context, phase);
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if (m_line_boxes.is_empty())
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return;
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bool should_clip_overflow = computed_values().overflow_x() != CSS::Overflow::Visible && computed_values().overflow_y() != CSS::Overflow::Visible;
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if (should_clip_overflow) {
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context.painter().save();
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// FIXME: Handle overflow-x and overflow-y being different values.
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context.painter().add_clip_rect(enclosing_int_rect(absolute_padding_box_rect()));
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auto scroll_offset = static_cast<Layout::BlockContainer const&>(layout_box()).scroll_offset();
|
||
context.painter().translate(-scroll_offset.to_type<int>());
|
||
}
|
||
|
||
// Text shadows
|
||
// This is yet another loop, but done here because all shadows should appear under all text.
|
||
// So, we paint the shadows before painting any text.
|
||
// FIXME: Find a smarter way to do this?
|
||
if (phase == PaintPhase::Foreground) {
|
||
for (auto& line_box : m_line_boxes) {
|
||
for (auto& fragment : line_box.fragments()) {
|
||
if (is<Layout::TextNode>(fragment.layout_node())) {
|
||
auto& text_shadow = fragment.layout_node().computed_values().text_shadow();
|
||
if (!text_shadow.is_empty()) {
|
||
Vector<ShadowData> resolved_shadow_data;
|
||
resolved_shadow_data.ensure_capacity(text_shadow.size());
|
||
for (auto const& layer : text_shadow) {
|
||
resolved_shadow_data.empend(
|
||
layer.color,
|
||
static_cast<int>(layer.offset_x.to_px(layout_box())),
|
||
static_cast<int>(layer.offset_y.to_px(layout_box())),
|
||
static_cast<int>(layer.blur_radius.to_px(layout_box())),
|
||
static_cast<int>(layer.spread_distance.to_px(layout_box())),
|
||
ShadowPlacement::Outer);
|
||
}
|
||
context.painter().set_font(fragment.layout_node().font());
|
||
Painting::paint_text_shadow(context, fragment, resolved_shadow_data);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
for (auto& line_box : m_line_boxes) {
|
||
for (auto& fragment : line_box.fragments()) {
|
||
if (context.should_show_line_box_borders()) {
|
||
auto fragment_absolute_rect = fragment.absolute_rect();
|
||
context.painter().draw_rect(enclosing_int_rect(fragment_absolute_rect), Color::Green);
|
||
context.painter().draw_line(
|
||
fragment_absolute_rect.top_left().translated(0, fragment.baseline()).to_rounded<int>(),
|
||
fragment_absolute_rect.top_right().translated(0, fragment.baseline()).to_rounded<int>(), Color::Red);
|
||
}
|
||
if (is<Layout::TextNode>(fragment.layout_node()))
|
||
paint_text_fragment(context, static_cast<Layout::TextNode const&>(fragment.layout_node()), fragment, phase);
|
||
}
|
||
}
|
||
|
||
if (should_clip_overflow) {
|
||
context.painter().restore();
|
||
}
|
||
|
||
// FIXME: Merge this loop with the above somehow..
|
||
if (phase == PaintPhase::FocusOutline) {
|
||
for (auto& line_box : m_line_boxes) {
|
||
for (auto& fragment : line_box.fragments()) {
|
||
auto* node = fragment.layout_node().dom_node();
|
||
if (!node)
|
||
continue;
|
||
auto* parent = node->parent_element();
|
||
if (!parent)
|
||
continue;
|
||
if (parent->is_focused()) {
|
||
// FIXME: Implement this as `outline` using :focus-visible in the default UA stylesheet to make it possible to override/disable.
|
||
auto focus_outline_rect = enclosing_int_rect(fragment.absolute_rect()).inflated(4, 4);
|
||
context.painter().draw_focus_rect(focus_outline_rect, context.palette().focus_outline());
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
bool PaintableWithLines::handle_mousewheel(Badge<EventHandler>, Gfx::IntPoint const&, unsigned, unsigned, int wheel_delta_x, int wheel_delta_y)
|
||
{
|
||
if (!layout_box().is_scrollable())
|
||
return false;
|
||
auto new_offset = layout_box().scroll_offset();
|
||
new_offset.translate_by(wheel_delta_x, wheel_delta_y);
|
||
const_cast<Layout::BlockContainer&>(layout_box()).set_scroll_offset(new_offset);
|
||
return true;
|
||
}
|
||
|
||
Layout::BlockContainer const& PaintableWithLines::layout_box() const
|
||
{
|
||
return static_cast<Layout::BlockContainer const&>(PaintableBox::layout_box());
|
||
}
|
||
|
||
Layout::BlockContainer& PaintableWithLines::layout_box()
|
||
{
|
||
return static_cast<Layout::BlockContainer&>(PaintableBox::layout_box());
|
||
}
|
||
|
||
void PaintableBox::set_stacking_context(NonnullOwnPtr<StackingContext> stacking_context)
|
||
{
|
||
m_stacking_context = move(stacking_context);
|
||
}
|
||
|
||
Optional<HitTestResult> PaintableBox::hit_test(Gfx::FloatPoint const& position, HitTestType type) const
|
||
{
|
||
if (!is_visible())
|
||
return {};
|
||
|
||
if (layout_box().is_initial_containing_block_box()) {
|
||
const_cast<Layout::InitialContainingBlock&>(static_cast<Layout::InitialContainingBlock const&>(layout_box())).build_stacking_context_tree_if_needed();
|
||
return stacking_context()->hit_test(position, type);
|
||
}
|
||
|
||
if (absolute_border_box_rect().contains(position.x(), position.y()))
|
||
return HitTestResult { *this };
|
||
return {};
|
||
}
|
||
|
||
Optional<HitTestResult> PaintableWithLines::hit_test(Gfx::FloatPoint const& position, HitTestType type) const
|
||
{
|
||
if (!layout_box().children_are_inline())
|
||
return PaintableBox::hit_test(position, type);
|
||
|
||
Optional<HitTestResult> last_good_candidate;
|
||
for (auto& line_box : m_line_boxes) {
|
||
for (auto& fragment : line_box.fragments()) {
|
||
if (is<Layout::Box>(fragment.layout_node()) && static_cast<Layout::Box const&>(fragment.layout_node()).paint_box()->stacking_context())
|
||
continue;
|
||
auto fragment_absolute_rect = fragment.absolute_rect();
|
||
if (fragment_absolute_rect.contains(position)) {
|
||
if (is<Layout::BlockContainer>(fragment.layout_node()) && fragment.layout_node().paintable())
|
||
return fragment.layout_node().paintable()->hit_test(position, type);
|
||
return HitTestResult { *fragment.layout_node().paintable(), fragment.text_index_at(position.x()) };
|
||
}
|
||
if (fragment_absolute_rect.top() <= position.y())
|
||
last_good_candidate = HitTestResult { *fragment.layout_node().paintable(), fragment.text_index_at(position.x()) };
|
||
}
|
||
}
|
||
|
||
if (type == HitTestType::TextCursor && last_good_candidate.has_value())
|
||
return last_good_candidate;
|
||
if (is_visible() && absolute_border_box_rect().contains(position.x(), position.y()))
|
||
return HitTestResult { *this };
|
||
return {};
|
||
}
|
||
|
||
}
|