ladybird/Userland/Libraries/LibWeb/Loader/ImageLoader.cpp
Andreas Kling 0e2cd5540a LibWeb: Follow HTTP 3xx redirections when loading images
This basically copies some logic from FrameLoader to ImageLoader.
Ideally we'd share this code, but for now let's just get redirected
images to show up. :^)
2022-02-16 22:21:45 +01:00

159 lines
4.4 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <LibCore/Timer.h>
#include <LibGfx/Bitmap.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Element.h>
#include <LibWeb/Loader/ImageLoader.h>
#include <LibWeb/Loader/ResourceLoader.h>
namespace Web {
ImageLoader::ImageLoader(DOM::Element& owner_element)
: m_owner_element(owner_element)
, m_timer(Core::Timer::construct())
{
}
void ImageLoader::load(const AK::URL& url)
{
m_redirects_count = 0;
load_without_resetting_redirect_counter(url);
}
void ImageLoader::load_without_resetting_redirect_counter(AK::URL const& url)
{
m_loading_state = LoadingState::Loading;
auto request = LoadRequest::create_for_url_on_page(url, m_owner_element.document().page());
set_resource(ResourceLoader::the().load_resource(Resource::Type::Image, request));
}
void ImageLoader::set_visible_in_viewport(bool visible_in_viewport) const
{
if (m_visible_in_viewport == visible_in_viewport)
return;
m_visible_in_viewport = visible_in_viewport;
// FIXME: Don't update volatility every time. If we're here, we're probably scanning through
// the whole document, updating "is visible in viewport" flags, and this could lead
// to the same bitmap being marked volatile back and forth unnecessarily.
if (resource())
const_cast<ImageResource*>(resource())->update_volatility();
}
void ImageLoader::resource_did_load()
{
VERIFY(resource());
// For 3xx (Redirection) responses, the Location value refers to the preferred target resource for automatically redirecting the request.
auto status_code = resource()->status_code();
if (status_code.has_value() && *status_code >= 300 && *status_code <= 399) {
auto location = resource()->response_headers().get("Location");
if (location.has_value()) {
if (m_redirects_count > maximum_redirects_allowed) {
m_redirects_count = 0;
m_loading_state = LoadingState::Failed;
if (on_fail)
on_fail();
return;
}
m_redirects_count++;
load_without_resetting_redirect_counter(resource()->url().complete_url(location.value()));
return;
}
}
m_redirects_count = 0;
if (!resource()->mime_type().starts_with("image/")) {
m_loading_state = LoadingState::Failed;
if (on_fail)
on_fail();
return;
}
m_loading_state = LoadingState::Loaded;
if constexpr (IMAGE_LOADER_DEBUG) {
if (!resource()->has_encoded_data()) {
dbgln("ImageLoader: Resource did load, no encoded data. URL: {}", resource()->url());
} else {
dbgln("ImageLoader: Resource did load, has encoded data. URL: {}", resource()->url());
}
}
if (resource()->is_animated() && resource()->frame_count() > 1) {
m_timer->set_interval(resource()->frame_duration(0));
m_timer->on_timeout = [this] { animate(); };
m_timer->start();
}
if (on_load)
on_load();
}
void ImageLoader::animate()
{
if (!m_visible_in_viewport)
return;
m_current_frame_index = (m_current_frame_index + 1) % resource()->frame_count();
auto current_frame_duration = resource()->frame_duration(m_current_frame_index);
if (current_frame_duration != m_timer->interval()) {
m_timer->restart(current_frame_duration);
}
if (m_current_frame_index == resource()->frame_count() - 1) {
++m_loops_completed;
if (m_loops_completed > 0 && m_loops_completed == resource()->loop_count()) {
m_timer->stop();
}
}
if (on_animate)
on_animate();
}
void ImageLoader::resource_did_fail()
{
dbgln("ImageLoader: Resource did fail. URL: {}", resource()->url());
m_loading_state = LoadingState::Failed;
if (on_fail)
on_fail();
}
bool ImageLoader::has_image() const
{
if (!resource())
return false;
return bitmap(0);
}
unsigned ImageLoader::width() const
{
if (!resource())
return 0;
return bitmap(0) ? bitmap(0)->width() : 0;
}
unsigned ImageLoader::height() const
{
if (!resource())
return 0;
return bitmap(0) ? bitmap(0)->height() : 0;
}
const Gfx::Bitmap* ImageLoader::bitmap(size_t frame_index) const
{
if (!resource())
return nullptr;
return resource()->bitmap(frame_index);
}
}