
This works by adding source start/end offset to every bytecode instruction. In the future we can make this more efficient by keeping a map of bytecode ranges to source ranges in the Executable instead, but let's just get traces working first. Co-Authored-By: Andrew Kaster <akaster@serenityos.org>
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Bytecode/Executable.h>
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#include <LibJS/Bytecode/Instruction.h>
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#include <LibJS/Bytecode/Op.h>
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namespace JS::Bytecode {
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void Instruction::destroy(Instruction& instruction)
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{
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#define __BYTECODE_OP(op) \
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case Type::op: \
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static_cast<Op::op&>(instruction).~op(); \
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return;
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switch (instruction.type()) {
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ENUMERATE_BYTECODE_OPS(__BYTECODE_OP)
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default:
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VERIFY_NOT_REACHED();
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}
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#undef __BYTECODE_OP
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}
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UnrealizedSourceRange InstructionStreamIterator::source_range() const
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{
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VERIFY(m_executable);
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auto record = dereference().source_record();
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return {
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.source_code = m_executable->source_code,
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.start_offset = record.source_start_offset,
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.end_offset = record.source_end_offset,
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};
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}
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RefPtr<SourceCode> InstructionStreamIterator::source_code() const
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{
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return m_executable ? m_executable->source_code.ptr() : nullptr;
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}
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}
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