ladybird/Userland/Games/Flood
Sam Atkins 0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00
..
Board.cpp Flood: Get the color scheme from the system theme 2022-12-31 04:20:59 -07:00
Board.h Flood: Store the board as a vector of integers 2022-11-30 07:56:25 +01:00
BoardWidget.cpp Flood: Get the color scheme from the system theme 2022-12-31 04:20:59 -07:00
BoardWidget.h Flood: Get the color scheme from the system theme 2022-12-31 04:20:59 -07:00
CMakeLists.txt Flood: Link against all required libraries privately 2022-11-03 03:09:35 -06:00
FloodWindow.gml Games: Add Flood 2022-11-03 01:02:56 -06:00
main.cpp LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^) 2023-01-06 13:36:02 -07:00
SettingsDialog.cpp LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^) 2023-01-06 13:36:02 -07:00
SettingsDialog.gml Flood: Get the color scheme from the system theme 2022-12-31 04:20:59 -07:00
SettingsDialog.h Flood: Get the color scheme from the system theme 2022-12-31 04:20:59 -07:00