
This modification introduces a new layer to the painting process. The stacking context traversal no longer immediately calls the Gfx::Painter methods. Instead, it writes serialized painting commands into newly introduced RecordingPainter. Created list of commands is executed later to produce resulting bitmap. Producing painting command list will make it easier to add new optimizations: - It's simpler to check if the painting result is not visible in the viewport at the command level rather than during stacking context traversal. - Run painting in a separate thread. The painting thread can process serialized painting commands, while the main thread can work on the next paintable tree and safely invalidate the previous one. - As we consider GPU-accelerated painting support, it would be easier to back each painting command rather than constructing an alternative for the entire Gfx::Painter API.
100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLHtmlElement.h>
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#include <LibWeb/Layout/BlockContainer.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/FormattingContext.h>
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#include <LibWeb/Painting/PaintableBox.h>
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namespace Web::Layout {
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Box::Box(DOM::Document& document, DOM::Node* node, NonnullRefPtr<CSS::StyleProperties> style)
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: NodeWithStyleAndBoxModelMetrics(document, node, move(style))
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{
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}
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Box::Box(DOM::Document& document, DOM::Node* node, CSS::ComputedValues computed_values)
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: NodeWithStyleAndBoxModelMetrics(document, node, move(computed_values))
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{
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}
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Box::~Box()
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{
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}
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// https://www.w3.org/TR/css-overflow-3/#overflow-control
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static bool overflow_value_makes_box_a_scroll_container(CSS::Overflow overflow)
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{
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switch (overflow) {
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case CSS::Overflow::Clip:
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case CSS::Overflow::Visible:
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return false;
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case CSS::Overflow::Auto:
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case CSS::Overflow::Hidden:
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case CSS::Overflow::Scroll:
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return true;
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}
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VERIFY_NOT_REACHED();
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}
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// https://www.w3.org/TR/css-overflow-3/#scroll-container
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bool Box::is_scroll_container() const
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{
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// NOTE: This isn't in the spec, but we want the viewport to behave like a scroll container.
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if (is_viewport())
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return true;
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return overflow_value_makes_box_a_scroll_container(computed_values().overflow_x())
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|| overflow_value_makes_box_a_scroll_container(computed_values().overflow_y());
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}
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bool Box::is_user_scrollable() const
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{
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// FIXME: Support horizontal scroll as well (overflow-x)
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return computed_values().overflow_y() == CSS::Overflow::Scroll || computed_values().overflow_y() == CSS::Overflow::Auto;
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}
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void Box::set_needs_display()
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{
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if (!navigable())
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return;
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if (paintable_box())
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navigable()->set_needs_display(paintable_box()->absolute_rect());
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}
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bool Box::is_body() const
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{
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return dom_node() && dom_node() == document().body();
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}
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JS::GCPtr<Painting::Paintable> Box::create_paintable() const
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{
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return Painting::PaintableBox::create(*this);
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}
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Painting::PaintableBox* Box::paintable_box()
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{
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return static_cast<Painting::PaintableBox*>(Node::paintable());
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}
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Painting::PaintableBox const* Box::paintable_box() const
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{
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return static_cast<Painting::PaintableBox const*>(Node::paintable());
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}
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Optional<CSSPixelFraction> Box::preferred_aspect_ratio() const
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{
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auto computed_aspect_ratio = computed_values().aspect_ratio();
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if (computed_aspect_ratio.use_natural_aspect_ratio_if_available && natural_aspect_ratio().has_value())
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return natural_aspect_ratio();
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return computed_aspect_ratio.preferred_ratio.map([](CSS::Ratio const& ratio) { return CSSPixelFraction(CSSPixels(ratio.numerator()), CSSPixels(ratio.denominator())); });
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}
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}
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