
These wrappers will make it much easier to do various operations on the different ArrayBuffer-related classes in LibWeb compared to the current solution, which is to just accept a Handle<Object> everywhere (and use "any" in the *.idl files). Co-Authored-By: Matthew Olsson <mattco@serenityos.org>
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibJS/Runtime/VM.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/ModulePrototype.h>
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#include <LibWeb/WebAssembly/Module.h>
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#include <LibWeb/WebAssembly/WebAssembly.h>
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#include <LibWeb/WebIDL/Buffers.h>
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namespace Web::WebAssembly {
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JS_DEFINE_ALLOCATOR(Module);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<Module>> Module::construct_impl(JS::Realm& realm, JS::Handle<WebIDL::BufferSource>& bytes)
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{
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auto& vm = realm.vm();
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auto index = TRY(Detail::parse_module(vm, bytes->raw_object()));
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return vm.heap().allocate<Module>(realm, realm, index);
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}
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Module::Module(JS::Realm& realm, size_t index)
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: Bindings::PlatformObject(realm)
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, m_index(index)
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{
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}
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void Module::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::ModulePrototype>(realm, "WebAssembly.Module"sv));
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}
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Wasm::Module const& Module::module() const
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{
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return Detail::s_compiled_modules.at(index())->module;
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}
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}
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