
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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* Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Vector.h>
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#include <LibGUI/Model.h>
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class BasicModel final : public GUI::Model {
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public:
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static NonnullRefPtr<BasicModel> create()
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{
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return adopt_ref(*new BasicModel());
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}
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virtual int row_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override { return m_items.size(); }
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virtual int column_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override { return 1; }
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virtual DeprecatedString column_name(int) const override { return "Item"; }
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virtual GUI::Variant data(GUI::ModelIndex const&, GUI::ModelRole = GUI::ModelRole::Display) const override;
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virtual TriState data_matches(GUI::ModelIndex const&, GUI::Variant const&) const override;
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virtual void invalidate() override;
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virtual GUI::ModelIndex index(int row, int column = 0, GUI::ModelIndex const& parent = GUI::ModelIndex()) const override;
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Function<void()> on_invalidate;
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void add_item(DeprecatedString const& item);
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void remove_item(GUI::ModelIndex const&);
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private:
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BasicModel()
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{
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}
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Vector<DeprecatedString> m_items;
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};
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