ladybird/Userland/Demos/ModelGallery/BasicModel.h
Linus Groh 6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00

41 lines
1.2 KiB
C++

/*
* Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Vector.h>
#include <LibGUI/Model.h>
class BasicModel final : public GUI::Model {
public:
static NonnullRefPtr<BasicModel> create()
{
return adopt_ref(*new BasicModel());
}
virtual int row_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override { return m_items.size(); }
virtual int column_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override { return 1; }
virtual DeprecatedString column_name(int) const override { return "Item"; }
virtual GUI::Variant data(GUI::ModelIndex const&, GUI::ModelRole = GUI::ModelRole::Display) const override;
virtual TriState data_matches(GUI::ModelIndex const&, GUI::Variant const&) const override;
virtual void invalidate() override;
virtual GUI::ModelIndex index(int row, int column = 0, GUI::ModelIndex const& parent = GUI::ModelIndex()) const override;
Function<void()> on_invalidate;
void add_item(DeprecatedString const& item);
void remove_item(GUI::ModelIndex const&);
private:
BasicModel()
{
}
Vector<DeprecatedString> m_items;
};