
Until now, our kernel has reimplemented a number of AK classes to provide automatic internal locking: - RefPtr - NonnullRefPtr - WeakPtr - Weakable This patch renames the Kernel classes so that they can coexist with the original AK classes: - RefPtr => LockRefPtr - NonnullRefPtr => NonnullLockRefPtr - WeakPtr => LockWeakPtr - Weakable => LockWeakable The goal here is to eventually get rid of the Lock* classes in favor of using external locking.
52 lines
2.2 KiB
C++
52 lines
2.2 KiB
C++
/*
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* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Try.h>
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#include <Kernel/Graphics/Console/GenericFramebufferConsole.h>
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#include <Kernel/Graphics/DisplayConnector.h>
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#include <Kernel/Library/LockRefPtr.h>
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#include <Kernel/Locking/Spinlock.h>
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#include <Kernel/Memory/TypedMapping.h>
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namespace Kernel {
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class GenericDisplayConnector
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: public DisplayConnector {
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friend class DeviceManagement;
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public:
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static NonnullLockRefPtr<GenericDisplayConnector> must_create_with_preset_resolution(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch);
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protected:
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ErrorOr<void> create_attached_framebuffer_console();
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GenericDisplayConnector(PhysicalAddress framebuffer_address, size_t width, size_t height, size_t pitch);
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virtual bool mutable_mode_setting_capable() const override final { return false; }
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virtual bool double_framebuffering_capable() const override { return false; }
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virtual ErrorOr<void> set_mode_setting(ModeSetting const&) override { return Error::from_errno(ENOTSUP); }
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virtual ErrorOr<void> set_safe_mode_setting() override { return {}; }
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virtual ErrorOr<void> set_y_offset(size_t) override { return Error::from_errno(ENOTSUP); }
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virtual ErrorOr<void> unblank() override { return Error::from_errno(ENOTSUP); }
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virtual bool partial_flush_support() const override final { return false; }
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virtual bool flush_support() const override final { return false; }
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// Note: This is "possibly" a paravirtualized hardware, but since we don't know, we assume there's no refresh rate...
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// We rely on the BIOS and/or the bootloader to initialize the hardware for us, so we don't really care about
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// the specific implementation and settings that were chosen with the given hardware as long as we just
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// have a dummy framebuffer to work with.
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virtual bool refresh_rate_support() const override final { return false; }
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virtual ErrorOr<void> flush_first_surface() override final;
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virtual void enable_console() override final;
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virtual void disable_console() override final;
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LockRefPtr<Graphics::GenericFramebufferConsole> m_framebuffer_console;
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};
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}
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