
The AHCI code doesn't rely on x86 IO at all as it only uses memory mapped IO so we can simply remove the header. We also simply don't use x86 IO in the Intel graphics driver, so we can simply remove the include of the x86 IO header there too. Everything else was a bunch of stale includes to the x86 IO header and are actually not necessary, so let's remove them to make it easier to compile non-x86 Kernel builds.
158 lines
4.4 KiB
C++
158 lines
4.4 KiB
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/Graphics/Console/VGATextModeConsole.h>
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#include <Kernel/Graphics/GraphicsManagement.h>
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#include <Kernel/Sections.h>
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namespace Kernel::Graphics {
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UNMAP_AFTER_INIT NonnullLockRefPtr<VGATextModeConsole> VGATextModeConsole::initialize()
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{
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auto vga_window_size = MUST(Memory::page_round_up(0xc0000 - 0xa0000));
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auto vga_window_region = MUST(MM.allocate_kernel_region(PhysicalAddress(0xa0000), vga_window_size, "VGA Display"sv, Memory::Region::Access::ReadWrite));
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return adopt_lock_ref(*new (nothrow) VGATextModeConsole(move(vga_window_region)));
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}
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UNMAP_AFTER_INIT VGATextModeConsole::VGATextModeConsole(NonnullOwnPtr<Memory::Region> vga_window_region)
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: Console(80, 25)
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, m_vga_window_region(move(vga_window_region))
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, m_current_vga_window(m_vga_window_region->vaddr().offset(0x18000).as_ptr())
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{
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for (size_t index = 0; index < height(); index++) {
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clear_vga_row(index);
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}
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dbgln("VGA Text mode console initialized!");
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}
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enum VGAColor : u8 {
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Black = 0,
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Blue,
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Green,
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Cyan,
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Red,
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Magenta,
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Brown,
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LightGray,
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DarkGray,
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BrightBlue,
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BrightGreen,
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BrightCyan,
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BrightRed,
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BrightMagenta,
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Yellow,
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White,
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};
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[[maybe_unused]] static inline VGAColor convert_standard_color_to_vga_color(Console::Color color)
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{
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switch (color) {
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case Console::Color::Black:
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return VGAColor::Black;
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case Console::Color::Red:
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return VGAColor::Red;
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case Console::Color::Brown:
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return VGAColor::Brown;
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case Console::Color::Blue:
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return VGAColor::Blue;
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case Console::Color::Magenta:
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return VGAColor::Magenta;
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case Console::Color::Green:
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return VGAColor::Green;
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case Console::Color::Cyan:
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return VGAColor::Cyan;
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case Console::Color::LightGray:
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return VGAColor::LightGray;
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case Console::Color::DarkGray:
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return VGAColor::DarkGray;
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case Console::Color::BrightRed:
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return VGAColor::BrightRed;
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case Console::Color::BrightGreen:
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return VGAColor::BrightGreen;
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case Console::Color::Yellow:
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return VGAColor::Yellow;
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case Console::Color::BrightBlue:
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return VGAColor::BrightBlue;
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case Console::Color::BrightMagenta:
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return VGAColor::BrightMagenta;
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case Console::Color::BrightCyan:
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return VGAColor::BrightCyan;
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case Console::Color::White:
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return VGAColor::White;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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void VGATextModeConsole::set_cursor(size_t x, size_t y)
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{
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SpinlockLocker lock(m_vga_lock);
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GraphicsManagement::the().set_vga_text_mode_cursor(width(), x, y);
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m_x = x;
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m_y = y;
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}
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void VGATextModeConsole::hide_cursor()
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{
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SpinlockLocker lock(m_vga_lock);
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GraphicsManagement::the().disable_vga_text_mode_console_cursor();
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}
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void VGATextModeConsole::show_cursor()
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{
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set_cursor(m_x, m_y);
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}
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void VGATextModeConsole::clear(size_t x, size_t y, size_t length)
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{
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SpinlockLocker lock(m_vga_lock);
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auto* buf = (u16*)m_current_vga_window.offset((x * 2) + (y * width() * 2)).as_ptr();
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for (size_t index = 0; index < length; index++) {
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buf[index] = 0x0720;
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}
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}
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void VGATextModeConsole::write(size_t x, size_t y, char ch, bool critical)
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{
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write(x, y, ch, m_default_background_color, m_default_foreground_color, critical);
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}
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void VGATextModeConsole::write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical)
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{
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SpinlockLocker lock(m_vga_lock);
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// If we are in critical printing mode, we need to handle new lines here
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// because there's no other responsible object to do that in the print call path
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if (critical && (ch == '\r' || ch == '\n')) {
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// Disable hardware VGA cursor
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GraphicsManagement::the().disable_vga_text_mode_console_cursor();
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m_x = 0;
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m_y += 1;
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if (m_y >= max_row())
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m_y = 0;
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return;
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}
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auto* buf = (u16*)m_current_vga_window.offset((x * 2) + (y * width() * 2)).as_ptr();
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*buf = foreground << 8 | background << 12 | ch;
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m_x = x + 1;
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if (m_x >= max_column()) {
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m_x = 0;
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m_y = y + 1;
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if (m_y >= max_row())
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m_y = 0;
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}
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}
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void VGATextModeConsole::clear_vga_row(u16 row)
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{
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clear(0, row, width());
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}
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void VGATextModeConsole::write(char ch, bool critical)
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{
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write(m_x, m_y, ch, critical);
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}
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}
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