ladybird/Userland/Libraries/LibWeb/Painting/RecordingPainter.cpp
Aliaksandr Kalenik 04a4ffaa3d LibWeb/Painting: Remove Save and Restore commands in RecordingPainter
Removing State and Restore reduces painting commands count by 30-50%
on an average website.

Due to this change, it was also necessary to replace AddClipRect with
SetClipRect command.
2023-10-26 07:51:32 +02:00

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/*
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Filters/StackBlurFilter.h>
#include <LibGfx/StylePainter.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/FilterPainting.h>
#include <LibWeb/Painting/RecordingPainter.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Painting {
struct CommandExecutionState {
struct StackingContext {
Gfx::Painter painter;
Gfx::IntRect destination;
float opacity;
};
[[nodiscard]] Gfx::Painter const& painter() const { return stacking_contexts.last().painter; }
[[nodiscard]] Gfx::Painter& painter() { return stacking_contexts.last().painter; }
[[nodiscard]] bool would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
{
return !painter().clip_rect().intersects(rect.translated(painter().translation()));
}
Vector<StackingContext> stacking_contexts;
};
CommandResult FillRectWithRoundedCorners::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.fill_rect_with_rounded_corners(
rect,
color,
top_left_radius,
top_right_radius,
bottom_right_radius,
bottom_left_radius);
return CommandResult::Continue;
}
CommandResult DrawText::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
auto& painter = state.painter();
if (font.has_value()) {
painter.draw_text(rect, raw_text, *font, alignment, color, elision, wrapping);
} else {
painter.draw_text(rect, raw_text, alignment, color, elision, wrapping);
}
return CommandResult::Continue;
}
CommandResult DrawTextRun::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(rect))
return CommandResult::Continue;
auto& painter = state.painter();
painter.draw_text_run(baseline_start, Utf8View(string), font, color);
return CommandResult::Continue;
}
CommandResult FillPathUsingColor::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.fill_path(path, color, winding_rule);
return CommandResult::Continue;
}
CommandResult FillPathUsingPaintStyle::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.fill_path(path, paint_style, opacity, winding_rule);
return CommandResult::Continue;
}
CommandResult StrokePathUsingColor::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.stroke_path(path, color, thickness);
return CommandResult::Continue;
}
CommandResult StrokePathUsingPaintStyle::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.stroke_path(path, paint_style, thickness, opacity);
return CommandResult::Continue;
}
CommandResult FillRect::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.fill_rect(rect, color);
return CommandResult::Continue;
}
CommandResult DrawScaledBitmap::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.draw_scaled_bitmap(dst_rect, bitmap, src_rect, opacity, scaling_mode);
return CommandResult::Continue;
}
CommandResult SetClipRect::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.clear_clip_rect();
painter.add_clip_rect(rect);
return CommandResult::Continue;
}
CommandResult ClearClipRect::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.clear_clip_rect();
return CommandResult::Continue;
}
CommandResult SetFont::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.set_font(font);
return CommandResult::Continue;
}
CommandResult PushStackingContext::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
if (semitransparent_or_has_non_identity_transform) {
auto destination_rect = transformed_destination_rect.to_rounded<int>();
// FIXME: We should find a way to scale the paintable, rather than paint into a separate bitmap,
// then scale it. This snippet now copies the background at the destination, then scales it down/up
// to the size of the source (which could add some artefacts, though just scaling the bitmap already does that).
// We need to copy the background at the destination because a bunch of our rendering effects now rely on
// being able to sample the painter (see border radii, shadows, filters, etc).
Gfx::FloatPoint destination_clipped_fixup {};
auto try_get_scaled_destination_bitmap = [&]() -> ErrorOr<NonnullRefPtr<Gfx::Bitmap>> {
Gfx::IntRect actual_destination_rect;
auto bitmap = TRY(painter.get_region_bitmap(destination_rect, Gfx::BitmapFormat::BGRA8888, actual_destination_rect));
// get_region_bitmap() may clip to a smaller region if the requested rect goes outside the painter, so we need to account for that.
destination_clipped_fixup = Gfx::FloatPoint { destination_rect.location() - actual_destination_rect.location() };
destination_rect = actual_destination_rect;
if (source_rect.size() != transformed_destination_rect.size()) {
auto sx = static_cast<float>(source_rect.width()) / transformed_destination_rect.width();
auto sy = static_cast<float>(source_rect.height()) / transformed_destination_rect.height();
bitmap = TRY(bitmap->scaled(sx, sy));
destination_clipped_fixup.scale_by(sx, sy);
}
return bitmap;
};
auto bitmap_or_error = try_get_scaled_destination_bitmap();
if (bitmap_or_error.is_error()) {
// NOTE: If the creation of the bitmap fails, we need to skip all painting commands that belong to this stacking context.
// We don't interrupt the execution of painting commands because get_region_bitmap() returns an error if the requested
// region is outside of the viewport (mmap fails to allocate a zero-size region), which means we can safely proceed
// with execution of commands outside of this stacking context.
// FIXME: Change the get_region_bitmap() API to return ErrorOr<Optional<Bitmap>> and exit the execution of commands here
// if we run out of memory.
return CommandResult::SkipStackingContext;
}
auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
Gfx::Painter stacking_context_painter(bitmap);
stacking_context_painter.translate(painter_location + destination_clipped_fixup.to_type<int>());
state.stacking_contexts.append(CommandExecutionState::StackingContext {
.painter = stacking_context_painter,
.destination = destination_rect,
.opacity = opacity,
});
} else {
state.painter().save();
}
return CommandResult::Continue;
}
CommandResult PopStackingContext::execute(CommandExecutionState& state) const
{
if (semitransparent_or_has_non_identity_transform) {
auto stacking_context = state.stacking_contexts.take_last();
auto bitmap = stacking_context.painter.target();
auto destination_rect = stacking_context.destination;
if (destination_rect.size() == bitmap->size()) {
state.painter().blit(destination_rect.location(), *bitmap, bitmap->rect(), stacking_context.opacity);
} else {
state.painter().draw_scaled_bitmap(destination_rect, *bitmap, bitmap->rect(), stacking_context.opacity, scaling_mode);
}
} else {
state.painter().restore();
}
return CommandResult::Continue;
}
CommandResult PushStackingContextWithMask::execute(CommandExecutionState& state) const
{
auto bitmap_or_error = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, paint_rect.size());
if (bitmap_or_error.is_error())
return CommandResult::Continue;
auto bitmap = bitmap_or_error.release_value();
Gfx::Painter stacking_context_painter(bitmap);
stacking_context_painter.translate(-paint_rect.location());
state.stacking_contexts.append(CommandExecutionState::StackingContext {
.painter = stacking_context_painter,
.destination = {},
.opacity = 1,
});
return CommandResult::Continue;
}
CommandResult PopStackingContextWithMask::execute(CommandExecutionState& state) const
{
auto stacking_context = state.stacking_contexts.take_last();
auto bitmap = stacking_context.painter.target();
if (mask_bitmap)
bitmap->apply_mask(*mask_bitmap, mask_kind);
state.painter().blit(paint_rect.location(), *bitmap, bitmap->rect(), opacity);
return CommandResult::Continue;
}
CommandResult PaintLinearGradient::execute(CommandExecutionState& state) const
{
auto const& data = linear_gradient_data;
state.painter().fill_rect_with_linear_gradient(
gradient_rect, data.color_stops.list,
data.gradient_angle, data.color_stops.repeat_length);
return CommandResult::Continue;
}
CommandResult PaintRadialGradient::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.fill_rect_with_radial_gradient(rect, radial_gradient_data.color_stops.list, center, size, radial_gradient_data.color_stops.repeat_length);
return CommandResult::Continue;
}
CommandResult PaintConicGradient::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.fill_rect_with_conic_gradient(rect, conic_gradient_data.color_stops.list, position, conic_gradient_data.start_angle, conic_gradient_data.color_stops.repeat_length);
return CommandResult::Continue;
}
Gfx::IntRect PaintOuterBoxShadow::bounding_rect() const
{
return get_outer_box_shadow_bounding_rect(outer_box_shadow_params);
}
CommandResult PaintOuterBoxShadow::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
paint_outer_box_shadow(painter, outer_box_shadow_params);
return CommandResult::Continue;
}
CommandResult PaintInnerBoxShadow::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
paint_inner_box_shadow(painter, outer_box_shadow_params);
return CommandResult::Continue;
}
CommandResult PaintTextShadow::execute(CommandExecutionState& state) const
{
if (state.would_be_fully_clipped_by_painter(text_rect))
return CommandResult::Continue;
// FIXME: Figure out the maximum bitmap size for all shadows and then allocate it once and reuse it?
auto maybe_shadow_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadow_bounding_rect.size());
if (maybe_shadow_bitmap.is_error()) {
dbgln("Unable to allocate temporary bitmap {} for text-shadow rendering: {}", shadow_bounding_rect.size(), maybe_shadow_bitmap.error());
return CommandResult::Continue;
}
auto shadow_bitmap = maybe_shadow_bitmap.release_value();
Gfx::Painter shadow_painter { *shadow_bitmap };
// FIXME: "Spread" the shadow somehow.
Gfx::IntPoint baseline_start(text_rect.x(), text_rect.y() + fragment_baseline);
shadow_painter.draw_text_run(baseline_start, Utf8View(text), font, color);
// Blur
Gfx::StackBlurFilter filter(*shadow_bitmap);
filter.process_rgba(blur_radius, color);
auto& painter = state.painter();
painter.blit(draw_location, *shadow_bitmap, shadow_bounding_rect);
return CommandResult::Continue;
}
CommandResult DrawEllipse::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
aa_painter.draw_ellipse(rect, color, thickness);
return CommandResult::Continue;
}
CommandResult FillElipse::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::AntiAliasingPainter aa_painter(painter);
aa_painter.fill_ellipse(rect, color, blend_mode);
return CommandResult::Continue;
}
CommandResult DrawLine::execute(CommandExecutionState& state) const
{
if (style == Gfx::Painter::LineStyle::Dotted) {
Gfx::AntiAliasingPainter aa_painter(state.painter());
aa_painter.draw_line(from, to, color, thickness, style, alternate_color);
} else {
state.painter().draw_line(from, to, color, thickness, style, alternate_color);
}
return CommandResult::Continue;
}
CommandResult DrawSignedDistanceField::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.draw_signed_distance_field(rect, color, sdf, smoothing);
return CommandResult::Continue;
}
CommandResult PaintProgressbar::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::StylePainter::paint_progressbar(painter, progress_rect, palette, min, max, value, text);
Gfx::StylePainter::paint_frame(painter, frame_rect, palette, Gfx::FrameStyle::RaisedBox);
return CommandResult::Continue;
}
CommandResult PaintFrame::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
Gfx::StylePainter::paint_frame(painter, rect, palette, style);
return CommandResult::Continue;
}
CommandResult ApplyBackdropFilter::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
// This performs the backdrop filter operation: https://drafts.fxtf.org/filter-effects-2/#backdrop-filter-operation
// Note: The region bitmap can be smaller than the backdrop_region if it's at the edge of canvas.
// Note: This is in DevicePixels, but we use an IntRect because `get_region_bitmap()` below writes to it.
// FIXME: Go through the steps to find the "Backdrop Root Image"
// https://drafts.fxtf.org/filter-effects-2/#BackdropRoot
// 1. Copy the Backdrop Root Image into a temporary buffer, such as a raster image. Call this buffer T.
Gfx::IntRect actual_region {};
auto maybe_backdrop_bitmap = painter.get_region_bitmap(backdrop_region, Gfx::BitmapFormat::BGRA8888, actual_region);
if (actual_region.is_empty())
return CommandResult::Continue;
if (maybe_backdrop_bitmap.is_error()) {
dbgln("Failed get region bitmap for backdrop-filter");
return CommandResult::Continue;
}
auto backdrop_bitmap = maybe_backdrop_bitmap.release_value();
// 2. Apply the backdrop-filters filter operations to the entire contents of T'.
apply_filter_list(*backdrop_bitmap, backdrop_filter.filters);
// FIXME: 3. If element B has any transforms (between B and the Backdrop Root), apply the inverse of those transforms to the contents of T.
// 4. Apply a clip to the contents of T, using the border box of element B, including border-radius if specified. Note that the children of B are not considered for the sizing or location of this clip.
// FIXME: 5. Draw all of element B, including its background, border, and any children elements, into T.
// FXIME: 6. If element B has any transforms, effects, or clips, apply those to T.
// 7. Composite the contents of T into element Bs parent, using source-over compositing.
painter.blit(actual_region.location(), *backdrop_bitmap, backdrop_bitmap->rect());
return CommandResult::Continue;
}
CommandResult DrawRect::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.draw_rect(rect, color, rough);
return CommandResult::Continue;
}
CommandResult DrawTriangleWave::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
painter.draw_triangle_wave(p1, p2, color, amplitude, thickness);
return CommandResult::Continue;
}
Gfx::IntRect SampleUnderCorners::bounding_rect() const
{
return corner_clipper->border_rect().to_type<int>();
}
CommandResult SampleUnderCorners::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
corner_clipper->sample_under_corners(painter);
return CommandResult::Continue;
}
Gfx::IntRect BlitCornerClipping::bounding_rect() const
{
return corner_clipper->border_rect().to_type<int>();
}
CommandResult BlitCornerClipping::execute(CommandExecutionState& state) const
{
auto& painter = state.painter();
corner_clipper->blit_corner_clipping(painter);
return CommandResult::Continue;
}
void RecordingPainter::sample_under_corners(NonnullRefPtr<BorderRadiusCornerClipper> corner_clipper)
{
push_command(SampleUnderCorners { corner_clipper });
}
void RecordingPainter::blit_corner_clipping(NonnullRefPtr<BorderRadiusCornerClipper> corner_clipper)
{
push_command(BlitCornerClipping { corner_clipper });
}
void RecordingPainter::fill_rect(Gfx::IntRect const& rect, Color color)
{
push_command(FillRect {
.rect = rect,
.color = color,
});
}
void RecordingPainter::fill_path(FillPathUsingColorParams params)
{
auto aa_translation = state().translation.map(params.translation.value_or(Gfx::FloatPoint {}));
auto path_bounding_rect = params.path.bounding_box().translated(aa_translation).to_type<int>();
push_command(FillPathUsingColor {
.path_bounding_rect = path_bounding_rect,
.path = params.path,
.color = params.color,
.winding_rule = params.winding_rule,
.aa_translation = aa_translation,
});
}
void RecordingPainter::fill_path(FillPathUsingPaintStyleParams params)
{
auto aa_translation = state().translation.map(params.translation.value_or(Gfx::FloatPoint {}));
auto path_bounding_rect = params.path.bounding_box().translated(aa_translation).to_type<int>();
push_command(FillPathUsingPaintStyle {
.path_bounding_rect = path_bounding_rect,
.path = params.path,
.paint_style = params.paint_style,
.winding_rule = params.winding_rule,
.opacity = params.opacity,
.aa_translation = aa_translation,
});
}
void RecordingPainter::stroke_path(StrokePathUsingColorParams params)
{
auto aa_translation = state().translation.map(params.translation.value_or(Gfx::FloatPoint {}));
auto path_bounding_rect = params.path.bounding_box().translated(aa_translation).to_type<int>();
push_command(StrokePathUsingColor {
.path_bounding_rect = path_bounding_rect,
.path = params.path,
.color = params.color,
.thickness = params.thickness,
.aa_translation = aa_translation,
});
}
void RecordingPainter::stroke_path(StrokePathUsingPaintStyleParams params)
{
auto aa_translation = state().translation.map(params.translation.value_or(Gfx::FloatPoint {}));
auto path_bounding_rect = params.path.bounding_box().translated(aa_translation).to_type<int>();
push_command(StrokePathUsingPaintStyle {
.path_bounding_rect = path_bounding_rect,
.path = params.path,
.paint_style = params.paint_style,
.thickness = params.thickness,
.aa_translation = aa_translation,
});
}
void RecordingPainter::draw_ellipse(Gfx::IntRect const& a_rect, Color color, int thickness)
{
push_command(DrawEllipse {
.rect = state().translation.map(a_rect),
.color = color,
.thickness = thickness,
});
}
void RecordingPainter::fill_ellipse(Gfx::IntRect const& a_rect, Color color, Gfx::AntiAliasingPainter::BlendMode blend_mode)
{
push_command(FillElipse {
.rect = state().translation.map(a_rect),
.color = color,
.blend_mode = blend_mode,
});
}
void RecordingPainter::fill_rect_with_linear_gradient(Gfx::IntRect const& gradient_rect, LinearGradientData const& data)
{
push_command(PaintLinearGradient {
.gradient_rect = state().translation.map(gradient_rect),
.linear_gradient_data = data,
});
}
void RecordingPainter::fill_rect_with_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const& data, Gfx::IntPoint const& position)
{
push_command(PaintConicGradient {
.rect = state().translation.map(rect),
.conic_gradient_data = data,
.position = position });
}
void RecordingPainter::fill_rect_with_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const& data, Gfx::IntPoint center, Gfx::IntSize size)
{
push_command(PaintRadialGradient {
.rect = state().translation.map(rect),
.radial_gradient_data = data,
.center = center,
.size = size });
}
void RecordingPainter::draw_rect(Gfx::IntRect const& rect, Color color, bool rough)
{
push_command(DrawRect {
.rect = state().translation.map(rect),
.color = color,
.rough = rough });
}
void RecordingPainter::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, float opacity, Gfx::Painter::ScalingMode scaling_mode)
{
push_command(DrawScaledBitmap {
.dst_rect = state().translation.map(dst_rect),
.bitmap = bitmap,
.src_rect = src_rect,
.opacity = opacity,
.scaling_mode = scaling_mode,
});
}
void RecordingPainter::draw_line(Gfx::IntPoint from, Gfx::IntPoint to, Color color, int thickness, Gfx::Painter::LineStyle style, Color alternate_color)
{
push_command(DrawLine {
.color = color,
.from = state().translation.map(from),
.to = state().translation.map(to),
.thickness = thickness,
.style = style,
.alternate_color = alternate_color,
});
}
void RecordingPainter::draw_text(Gfx::IntRect const& rect, StringView raw_text, Gfx::TextAlignment alignment, Color color, Gfx::TextElision elision, Gfx::TextWrapping wrapping)
{
push_command(DrawText {
.rect = state().translation.map(rect),
.raw_text = String::from_utf8(raw_text).release_value_but_fixme_should_propagate_errors(),
.alignment = alignment,
.color = color,
.elision = elision,
.wrapping = wrapping,
});
}
void RecordingPainter::draw_text(Gfx::IntRect const& rect, StringView raw_text, Gfx::Font const& font, Gfx::TextAlignment alignment, Color color, Gfx::TextElision elision, Gfx::TextWrapping wrapping)
{
push_command(DrawText {
.rect = state().translation.map(rect),
.raw_text = String::from_utf8(raw_text).release_value_but_fixme_should_propagate_errors(),
.alignment = alignment,
.color = color,
.elision = elision,
.wrapping = wrapping,
.font = font,
});
}
void RecordingPainter::draw_signed_distance_field(Gfx::IntRect const& dst_rect, Color color, Gfx::GrayscaleBitmap const& sdf, float smoothing)
{
push_command(DrawSignedDistanceField {
.rect = state().translation.map(dst_rect),
.color = color,
.sdf = sdf,
.smoothing = smoothing,
});
}
void RecordingPainter::draw_text_run(Gfx::IntPoint baseline_start, Utf8View string, Gfx::Font const& font, Color color, Gfx::IntRect const& rect)
{
push_command(DrawTextRun {
.color = color,
.baseline_start = state().translation.map(baseline_start),
.string = String::from_utf8(string.as_string()).release_value_but_fixme_should_propagate_errors(),
.font = font,
.rect = state().translation.map(rect),
});
}
void RecordingPainter::add_clip_rect(Gfx::IntRect const& rect)
{
auto prev_clip_rect = state().clip_rect;
if (!state().clip_rect.has_value()) {
state().clip_rect = state().translation.map(rect);
} else {
state().clip_rect->intersect(state().translation.map(rect));
}
if (prev_clip_rect != state().clip_rect)
push_command(SetClipRect { .rect = *state().clip_rect });
}
void RecordingPainter::translate(int dx, int dy)
{
m_state_stack.last().translation.translate(dx, dy);
}
void RecordingPainter::translate(Gfx::IntPoint delta)
{
m_state_stack.last().translation.translate(delta.to_type<float>());
}
void RecordingPainter::set_font(Gfx::Font const& font)
{
push_command(SetFont { .font = font });
}
void RecordingPainter::save()
{
m_state_stack.append(m_state_stack.last());
}
void RecordingPainter::restore()
{
auto prev_clip_rect = state().clip_rect;
VERIFY(m_state_stack.size() > 1);
m_state_stack.take_last();
if (state().clip_rect != prev_clip_rect) {
if (state().clip_rect.has_value())
push_command(SetClipRect { .rect = *state().clip_rect });
else
push_command(ClearClipRect {});
}
}
void RecordingPainter::push_stacking_context(PushStackingContextParams params)
{
push_command(PushStackingContext {
.semitransparent_or_has_non_identity_transform = params.semitransparent_or_has_non_identity_transform,
.has_fixed_position = params.has_fixed_position,
.opacity = params.opacity,
.source_rect = state().translation.map(params.source_rect),
.transformed_destination_rect = state().translation.map(params.transformed_destination_rect),
.painter_location = state().translation.map(params.painter_location),
});
if (params.has_fixed_position) {
state().translation.set_translation(0, 0);
}
if (params.semitransparent_or_has_non_identity_transform) {
m_state_stack.append(State());
}
}
void RecordingPainter::pop_stacking_context(PopStackingContextParams params)
{
push_command(PopStackingContext {
.semitransparent_or_has_non_identity_transform = params.semitransparent_or_has_non_identity_transform,
.scaling_mode = params.scaling_mode,
});
if (params.semitransparent_or_has_non_identity_transform) {
m_state_stack.take_last();
}
}
void RecordingPainter::paint_progressbar(Gfx::IntRect frame_rect, Gfx::IntRect progress_rect, Palette palette, int min, int max, int value, StringView text)
{
push_command(PaintProgressbar {
.frame_rect = state().translation.map(frame_rect),
.progress_rect = state().translation.map(progress_rect),
.palette = palette,
.min = min,
.max = max,
.value = value,
.text = text,
});
}
void RecordingPainter::paint_frame(Gfx::IntRect rect, Palette palette, Gfx::FrameStyle style)
{
push_command(PaintFrame { state().translation.map(rect), palette, style });
}
void RecordingPainter::apply_backdrop_filter(Gfx::IntRect const& backdrop_region, BorderRadiiData const& border_radii_data, CSS::ResolvedBackdropFilter const& backdrop_filter)
{
push_command(ApplyBackdropFilter {
.backdrop_region = state().translation.map(backdrop_region),
.border_radii_data = border_radii_data,
.backdrop_filter = backdrop_filter,
});
}
void RecordingPainter::paint_outer_box_shadow_params(PaintOuterBoxShadowParams params)
{
push_command(PaintOuterBoxShadow {
.outer_box_shadow_params = params,
});
}
void RecordingPainter::paint_inner_box_shadow_params(PaintOuterBoxShadowParams params)
{
push_command(PaintInnerBoxShadow {
.outer_box_shadow_params = params,
});
}
void RecordingPainter::paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Utf8View text, Gfx::Font const& font, Color color, int fragment_baseline, Gfx::IntPoint draw_location)
{
push_command(PaintTextShadow {
.blur_radius = blur_radius,
.shadow_bounding_rect = state().translation.map(bounding_rect),
.text_rect = state().translation.map(text_rect),
.text = String::from_utf8(text.as_string()).release_value_but_fixme_should_propagate_errors(),
.font = font,
.color = color,
.fragment_baseline = fragment_baseline,
.draw_location = state().translation.map(draw_location) });
}
void RecordingPainter::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, Gfx::AntiAliasingPainter::CornerRadius top_left_radius, Gfx::AntiAliasingPainter::CornerRadius top_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_left_radius)
{
push_command(FillRectWithRoundedCorners {
.rect = state().translation.map(rect),
.color = color,
.top_left_radius = top_left_radius,
.top_right_radius = top_right_radius,
.bottom_left_radius = bottom_left_radius,
.bottom_right_radius = bottom_right_radius,
});
}
void RecordingPainter::fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius)
{
fill_rect_with_rounded_corners(a_rect, color, radius, radius, radius, radius);
}
void RecordingPainter::fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius)
{
fill_rect_with_rounded_corners(a_rect, color,
{ top_left_radius, top_left_radius },
{ top_right_radius, top_right_radius },
{ bottom_right_radius, bottom_right_radius },
{ bottom_left_radius, bottom_left_radius });
}
void RecordingPainter::push_stacking_context_with_mask(Gfx::IntRect paint_rect)
{
push_command(PushStackingContextWithMask { .paint_rect = state().translation.map(paint_rect) });
}
void RecordingPainter::pop_stacking_context_with_mask(RefPtr<Gfx::Bitmap> mask_bitmap, Gfx::Bitmap::MaskKind mask_kind, Gfx::IntRect paint_rect, float opacity)
{
push_command(PopStackingContextWithMask {
.paint_rect = state().translation.map(paint_rect),
.mask_bitmap = mask_bitmap,
.mask_kind = mask_kind,
.opacity = opacity });
}
void RecordingPainter::draw_triangle_wave(Gfx::IntPoint a_p1, Gfx::IntPoint a_p2, Color color, int amplitude, int thickness = 1)
{
push_command(DrawTriangleWave {
.p1 = state().translation.map(a_p1),
.p2 = state().translation.map(a_p2),
.color = color,
.amplitude = amplitude,
.thickness = thickness });
}
static Optional<Gfx::IntRect> command_bounding_rectangle(PaintingCommand const& command)
{
return command.visit(
[&](auto const& command) -> Optional<Gfx::IntRect> {
if constexpr (requires { command.bounding_rect(); })
return command.bounding_rect();
else
return {};
});
}
void RecordingPainter::execute(Gfx::Bitmap& bitmap)
{
CommandExecutionState state;
state.stacking_contexts.append(CommandExecutionState::StackingContext {
.painter = Gfx::Painter(bitmap),
.destination = Gfx::IntRect { 0, 0, 0, 0 },
.opacity = 1,
});
size_t next_command_index = 0;
while (next_command_index < m_painting_commands.size()) {
auto& command = m_painting_commands[next_command_index++];
auto bounding_rect = command_bounding_rectangle(command);
if (bounding_rect.has_value() && state.would_be_fully_clipped_by_painter(*bounding_rect))
continue;
auto result = command.visit([&](auto const& command) { return command.execute(state); });
if (result == CommandResult::SkipStackingContext) {
auto stacking_context_nesting_level = 1;
while (next_command_index < m_painting_commands.size()) {
if (m_painting_commands[next_command_index].has<PushStackingContext>()) {
stacking_context_nesting_level++;
} else if (m_painting_commands[next_command_index].has<PopStackingContext>()) {
stacking_context_nesting_level--;
}
next_command_index++;
if (stacking_context_nesting_level == 0)
break;
}
}
}
VERIFY(state.stacking_contexts.size() == 1);
}
}